Welcome to CoMUX


Announcement: New Wiki: Redirect!
05 Apr 2015 04:45FaIIacyFaIIacy

It has been over a year. Things have changed, but we as your Summons, have considered all of these changes to be beneficial to you (the players) enjoyment.

We have aimed for not only embellishment, expansion, and enjoyment, but ease. In this we have worked hard on the game itself and the wiki. Though this site came at the beginning, we feel it is time to move on with the changes and make things much more player friendly and welcoming as well as fit to theme.

Without further ado: http://cmbeta.wikidot.com/site:home

Please, experience it and navigate around.


-The Summons Read full text ⇒

Latest Logs

World on Fire: The Central Axis (2015)

April 2, 2015: Monsters, time travel, tears in spacetime. Just another Thursday in New York.

Secret Origins: Team 7

April 3rd, 2015: Dinah Drake and Slade Wilson sit down for a 'chat'. Slade reveals some of Dinah's missing memories from her time in Team 7. Big shocks and surprises.

Super Good Advice

April 1st, 2015: Robin and Supergirl meet up in Metropolis and have a nice little chat!

On the Way to Santa Prisca

April 1st, 2015: Cyclops, Mimic and Magneto go looking for Xavier's missing students. First step is a smuggler ship going between Santa Prisca and Gotham.

Fussy Gus

April 1, 2015: Partisan invites May, Fenris and Zee to go flying. Who would have thought the Mistress of Magic doesn't like flying.

Where realities combine!

CoMUX1 is a superhero-based RPG with a focus on providing a wide variety of RP within a relatively cohesive and persistent world. That means the stuff our characters do not only affects the world, it helps to define what sort of future that world will have. Players are invited to create characters, taking on the various roles of heroes and villains, not to mention all the guys in between… even the poor Regular Joes caught in the middle of it all.

We Are Currently In Beta

Access to the game is now open to anyone who wishes to come play that is new to he game as a whole. Character Generation and many of the important code systems are in place, though there may be some bugs we are trying to still work out. The focus remains on strong, interactive storytelling, however anyone that participates in the Beta testing must be aware of the following:

  • This is, and always will be, a NON-CANON game, meaning do not app, RP, or determine things are going to happen based on the comic book character you choose. Things may be asked of you to tweak or remove completely due to this. If you do not like this, Original Characters are more than welcome!
  • Chargen will continue to grow and evolve. While we don't expect characters approved in Beta to need to be reapproved upon launch, some adjustments may be necessary.
  • The theme and timeline are still evolving and may are subject to change as time goes on. This may affect your character's history.
  • Any logs/scenes that take place here run the risk of becoming retconned once the theme, history, and final settings have been determined. But, we are generally working to make that as rare a case as possible.
  • Errors, glitches, and bugs are very likely to occur. While we always do our best to minimize these issues, it's guaranteed Something Unexpected Will Happen.
  • RP interaction should be considered 'at your own risk.' There is no lifeguard on duty. But there are staffers around to lend a hand or two.

As the game becomes settled, stories will range from large, game-changing inter-faction politics and corporate boardroom deals to small, character-driven interpersonal relationships and back-alley encounters. There will be overarcing metaplots, that will help direct the world's development. But, you get out of the game whatever you put into it. Thus, players are highly encouraged to get as actively involved as they possibly can in all facets of play. This means you, too, could craft a metaplot and change the world!

At this point, please remember that almost every aspect of the game is in a state of flux. We staffer folk have our hands mighty full holding this ship together, but we're here to play, too. Just like you.

So, don't mind the dust, and watch out for the power tools.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License