Batgirl |
|
Portrayed by JeeJa Yanin |
Statistics |
Full Name |
Cassandra Cain |
Age |
19 |
Height |
5'5" |
Build |
Athletic |
Eyes |
Brown |
Hair |
Black |
Factions |
Bat-Fam |
Occupation |
N/A |
Alignment |
Hero |
Claim to Fame
One Who Is All
Reputation
Gotham knows Cassandra as the current Batgirl, one of the vigilantes that work to keep the city safe at night. The League of Assassins know her as the One Who Is All, Cain's experiment of having the entire league train one child to eventually be the bodyguard to the League's esteemed leader.
Biography
For most, 'the beginning' starts with one's mother and father. Their childhood and what their life was like. Happy, sad, broken or whole. Family is the cornerstone to one's upbringing. But Batgirl doesn't have that. She was acquired by master assassin David Cain shortly after infancy. He hasn't even revealed if she was bought or sold to him. She was the latest in a succession of children from which he was attempting to mold the perfect successor from and it didn't take long for him to realize that Cassandra, as he later named her, was something special. She had a gift, a potential that only needed honing. Shaping. And he endeavored to be that shaper. He taught her in every known deadly weapon, common or exotic, simple and high-tech. And he taught her how to fight in close-quarters combat with nothing but your own body to rely on. He raised her devoid of speech, so that combat would be her only language, to give her the edge that would make her surpass him. To make her worthy to be the heir to the legacy of Cain. Just as David Cain is the 'God-chosen Killer', so did he name her Cassandra, for her almost precognitive knowledge of what her opponent would do and beat them to the strike.
He succeeded. Cassandra was the perfect killing machine, a living weapon with no morals or preconceptions of how life 'should' be imposed upon her from the outside world. everything she knew was the bunker that Cain raised her in, and what he told her to do. In its way, it was a simple life. Cain devoted all of his energy and time to her, and despite the oddity of their relationship to an outsider who might balk at his teaching methods, such as shooting her to provide motivation, she was happy. She knew nothing else. And then he had her perform her first hit.
Nine years old, dressed in a cute pink dress, she made her way to her target. He and his guards simply smiled and laughed, never suspecting that the cute child before them was a trained killer. With her little had she tore out his throat and only then, in his dying moments, did she realize what she had done. She had hurt men before, left them broken and battered and bleeding, but never had she killed before. Looked into the awful face of death and known herself to be the cause of that terror, seen the light go out behind his eyes. She ran then, away from the father that she loved, the life she knew. She drifted from city to city, never staying in one place too long, getting by from day to day by begging, stealing, or scavenging for her needs. And eventually, her wandering brought her to Gotham.
She was discovered by the Bat Family when Cassandra stopped an assassination attempt by none other than Cain himself. Recognizing her, Cain returned hoping that Cassandra would return to him but when faced with the choice, she chose Batman. Crushed, Cain left Gotham. It was after that, with Oracle's blessing and support, that Batman offered her the mantle of Batgirl.
Cassandra took to the roll with ease, and moving into the Watchtower with Oracle who served as both guardian and mentor, she began to train with the Batman to take her place among Gotham's warriors. Despite Barbara's urging however, she did not show any interest in learning how to read or write or otherwise communicate with the rest of the world via English. Of her own choice she chose not to make her self-isolation any easier upon herself until a man named John Robinson died in her arms, asking her to deliver his last words to his wife. Only then did she show any interest in actually learning to deal with the rest of the world on its terms.
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Character Details
BRASH AND IMPULSIVE
Even though she's sixteen, Cassandra never worries about walking down a dark alley by herself. She can waltz in through most security, and sneak by trained cops. There is almost nothing that can stop her if she sets her mind on doing something. And she knows it. She doesn't weigh the risks involved before throwing herself over the precipice and into the abyss, she trusts in her skills to save her from splattering when she hits the bottom. If she sees someone that needs her help, she gives it. She doesn't worry about consequences, or getting hurt. Consequences are things that happen to other people, and pain only hurts as much as you let it. She fears no one save herself, and death holds no sting. Because of this, she gives into her impulses, makes hasty decisions, and often prefers the direct approach.
DRIVEN
'Why do you *think*… she puts on your costume and risks her life for strangers? *Altruism*? *Guilt*, my friend. Only *guilt* can drive you like that.'
-Cain, Batgirl #5
Driven by guilt, by something she can never 'make right', Cassandra goes out every night as Batgirl trying to attone for past sins. It isn't something that she can just put aside, just let go. She will spend her entire life trying to make up for one mistake, even if it kills her. Until she feels that she's made amends, she can never rest. Can never stop.
FATHER FIGURE
'She _worships_ you, Batman. She doesn't think you're human.'
-Oracle, Batgirl #24
Batgirl is still a girl, though well able to care for herself and survive on her own, she grew up with a strong father figure who devoted his life to her. She was to be his heir and his successor and he was all and everyone she knew. She worshipped him. Without him, she drifted, lost. She'd rejected his purpose and with it her own. Until she found a new purpose. A new Dark Father. Now, she follows the path of the Bat, and Oracle herself has said that of everyone she knows, it is Batman that Cassandra most reminds her
of. She finds his cause to be noble, and has devoted herself to it utterly. Like the man before him, she has devoted her life to his cause. His path for her. Having never known religion and Faith, her Faith is in him. The Bat has taken the place of Cain as her God.
LIFESAVER
Having killed once, Cassandra knows full well the awful face of death. This event affected her so deeply that she ran away from Cain, the only parental figure she knew, and into the wide, confusing world. Armed with this vision she cannot bring herself to be the cause of death ever again and if it is within her power, she will prevent anyone else from going gently unto that good night. Putting herself in the way of harm is not an issue. It goes beyond guilt. It's instinct.
LONER - Cassandra isn't a 'people person'. She tends to do things on her own, neither looking or asking for companionship. Even when others are around, she doesn't do the whole 'casual conversation' bit. She's more comfortable around practice dummies than people, more at ease fighting than talking. Only after months of living with Barbara does she feel comfortable enough to just talk to the redhead instead of going the silent route.
SUPERIORITY COMPLEX - Cassandra has yet to meet someone that is better than she is, and this makes her damned cocky. By reading their body language, she knows what they're going to do before even they do. This allows her to go into a fight outnumbered twenty to one and still not only come out alive, but have them out cold before they can even manage to get a shot off. Wouldn't that make anyone cocky?
Tough |
Despite her age and deceptively waif-like appearance, Cassandra is a tough woman. Learning how to fight like she does can't be done with kid-gloves and she's taken the hits to earn her place among the masters of the world. Living on the streets has made her used to hardship and her strong will helps to reinforce her ability to keep going long past the time when another would have dropped. She's taken a pounding and still kept on her feet, she's gone out on patrol with a concussion. She's even taken a half-dozen bullets and still kept herself going until she could stop the shooter. She doesn't let pain stop stop her; her body will give out before her will does. |
Observant |
Since she reads body language, Cassandra has had to learn to become exceptionally observant to everything and especially every_one_ around her. She has an incredible awareness of movement and sense of things around her. Not much gets by this girl. |
Fast Reactions |
Action and Reaction. That was her life. That was what she was trained for. Even when she lacked her ability to read another opponent, she still has fast reactions because her body was used to thought and action being as one. There is no inner indecision over if she should respond or not, or between how she should respond. It's beyond thought, it's instinct. |
Balance |
Light on her feet, a natural exceptional balance honed through years of training in all sorts of adverse conditions, it's very hard to get Cassandra to lose her footing for any reason. Even tumbling through the air on a decel line, she'll land true and keep moving without having to re-orient. She can land on top of a bad guy and despite the awkward shape of a human being, be able to ride him to the ground or leap off of him again without ever losing her footing or being thrown off by the awkward shape or composition. |
Assassination Techniques |
'Boat… to bridge… long way. Tie her ropes. Blindfold. Dead… alive… Can't tell.'
'Do you… Do you really think he'll *do* that?'
'I know… *his* type.'
-Batgirl and Robin, Batgirl #18
Part of her training with Cain were all the ins and outs of being a professional contract killer. How to keep your reputation in such a dirty line of work, how to get even, what the unwritten rules are. While she doesn't use this knowledge herself, it does help her figure out what steps an assassin would take when she's tracking them down. There is no better choice save the Dark Knight himself in tracking and most importantly, stopping, an assassin. |
Anatomy |
While Cassandra has never gone to medical school or read a text on the subject, she is quite knowledgeable about the human body. As with the Terminator, having detailed knowledge of how the body moves and works makes her a more efficient killer. She knows disabling strikes that take no more than a touch, nerve pinches, and joint-locks. She knows where to hit to dislocate bones, break them, or even crush them. She knows where to hit to cause pain, the heart to stop, and even near-instant death. She also is familiar with how much force it takes to break a bone, snap a neck, or bruise flesh and how to judge how much blood someone has lost. She can rupture or bruise internal organs by knowing their precise placement and the force required to do so. While she may not know how to administer drugs or perform surgery, her knowledge of just how much it takes to destroy the human body is intimate. |
Body Language |
'She can…*read* you. Your body. That's why she understands what you're saying when she doesn't know the words. It's why in combat, she knows what you're going to do before you do it.'
-Batman, Batgirl #1
For most of her life for Batgirl, there were no words, there was only movement. The inner monologue of people were laid bare to her by the way they stood, the way a muscle stood out along their neck, the flick of their fingers, their carriage. In combat it allows her to know what they're planning to do before they actually do it and respond accordingly. She reads people so well that they often think that she understands their words, not realizing that the rate of their breathing, the turn of a finger, are all like billboards to her. This is what makes her so fast, so incredible efficient, and able to counter another's moves even before they truly start. |
Gifted In Learning |
'Cain's an *assassin*, Barbara. He never taught her stick-fighting. *I* did. Last week. Took five minutes.
-Batman, Batgirl #1
Despite her still somewhat limited ability to converse with others, Cassandra is actually very bright and a fast learner especially in matters of physical activity. She is able to watch someone's body language and copy it almost perfectly as well as adapt it to herself. Every day with Cain was learning something new. A new style of Martial Art, a new weapon, how to disassemble or reassemble firearms. She enjoys learning and the look of satisfaction on her teachers faces when she is able to exceed their expectations. Because of the way Batgirl reads the movements of others, which borders on living the moment herself, she is able to learn such things as combat or dancing, movement-skills, in minutes and hours rather than days, months, or years. She doesn't even need someone to take her hand and teach her, and can learn just by watching someone actively engaged in the activity. |
Combat Sense |
While Batgirl relies heavily on her ability to read her opponents, her skills go beyond that, zen-like. It comes from the higher levels of training in martial arts where you open yourself up to feeling the hostile intent of someone and knows that you should move. This sense is so highly tuned that it allows her to dodge bullets that she doesn't know are coming at her. Of course in a fight there's a lot of hostile intent going on, so despite the name it doesn't really come into play in such situations. |
Hand-to-hand |
'No. They *lived* her hand-to-hand combat. They ate, slept, and breathed it, until she *became* it. Until she knew what her opponent would do before *he* did. She never even learned to speak. Instead, physical movement, fighting was her language. No words, Just pure action and reaction. She was a living weapon.'
-Oracle's files, Batgirl Secret Files & Origins #1
Cain taught Cassandra "every skill I know". And Cain is a master of nearly every form of martial combat known to man. The best way to describe his fighting style would be 'comprehensive and fundamental', taking all that he knows and breaking it down into pure essence. This is what he taught Cassandra and so she, like he, lacks a style when fighting. No switching between the dozens upon dozens that the Batman does, Batgirl's fighting is the essence of Death. He started from before she could walk, first by having her watch him and as she began to be able to move her own limbs consciously, putting her through grueling workout sessions. By the time she was seven, she could clear a room full of trained mercenaries unarmed and without even breaking a sweat. Since she has been doing this literally, all of her life, her body has developed the kinesthetic memory of how a move is done, so she doesn't have to think about the 'how' of doing it. No 'pull my toes back, bring my knee up close and across my body…' There is no thinking. There simply is.
All fighting is broken down into a few fundamentals: Kicks, punches, ground-fighting, grappling, and close-quarters fighting (such as headbutts and the like). After these basics come the advanced techniques, such as sa ki ("killer intent") and body positioning. Believed by myth to some, but known as a real thing by true practitioners, this is what allows Cassandra to move out of the way of a blow without being able to hear or see her opponent. With body positioning she can strategically place herself where they cannot effectively attack her, and with very small and subtle movements, effectively make them take themselves apart by running into her strikes, keeping themselves off-balance attempting to overcompensate, or giving them only one real 'escape' from real harm, only leading into her next move. To manage this level of unconscious, zen-like fighting takes a true master, and there is no doubt that Cassandra Cain is that. She can do what the Batman cannot, jump into a situation without planning, without *needing* to prepare, and still defeat all of her opponents, because it comes naturally, effortlessly to her. One of the reasons that she can do this is her ability to 'read' the body language of another, to know what they're going to do before they do it. Combined with her lighting-fast reactions, her strikes seem almost precognitive. While it rarely comes up, there is a serious drawback to this however. She is so used to having this ability and relying on it, that when a situation comes up where she *can't* manage to read someone, it really shows how at a loss she is. This ability is so tightly linked with her perception of her own perfection that rather than admitting that she's going to have to fight 'blind', she wastes precious time trying to figure out why she can't read them and how to get around this fact instead of admitting that it isn't going to help her. This, combined with her ability to mentally keep track of so many things going on around her is also the reason why she excels, more than any other Bat-type in a melee. While everyone else is having to try to keep track of where their people are, or who's coming at them, she has no problems with dealing with it all and using what they're going to do to her best advantage. |
Weapons |
From guns to knives, swords to shuriken. If it's a lethal weapon, Cassandra's been trained to use it to best efficiency. She knows how to strip and clean any firearm, how to reassemble it blindfolded. She knows the grips and strikes of swords and which are used for straight-bladed weapons versus a curved blade, single-edged versus double-edged. She can instantly compensate for the weight and heft, can recognize if a weapon is balanced. She can identify guns by touch as well as sight. She knows their ranges, the types of bullets they use, how to specialize those bullets for different purposes. She is an expert in every deadly weapon, how to care for and specialize it for her needs. In addition, she has been taught how to use less-deadly weapons such as the Batarangs and Escrima by the Batman. |
Tracking |
The ability to follow the clues someone leaves behind to corner her quarry, Batgirl is still developing this skill. Listening to conversations to overhear where her target might be, paying attention to subtle clues like discarded cigarette butts, a distinctive cologne. If she notices a clue from amidst a scene, then she can usually make the leap of intuition and follow one clue to another, but she has yet to truly hone picking out true clues from the flotsam that chokes Gotham's streets. |
Escape Artist |
Getting out of being tied up while blind-folded, suspended by her feet, ropes, handcuffs, Cassandra is damned good at it. She can contort, dislocate, compress, or otherwise twist and mangle her body to defeat most bonds put upon her. It may not be a quick thing, but she is patient and determined and in the end, it's usually just a matter of time. |
Dance |
Cassandra Cain is a natural mimic. She duplicates maneuvers she has seen with great ease and with a flowing, seamless style, so it should not be a surprise to anyone at all that she is a terrific dancer. Her steps are quick, light, and expertly placed. Her hands are never sweaty and her eyes need not ever stray to the floor. She is a joy to dance with, and in a few years she will break the heart of many a man on the dance floor. Her rhythm is impeccable, so given the nature of modern dance; she is more than capable. She needs to improvise a little more, but she could still be shown on TV on the Soul Train. |
Criminology |
This is a field that Batgirl is only just starting to learn, and most of her knowledge comes from the other end of the spectrum. From that of a criminal. A killer. Under the tutelage of the others of the Bat Family, she's begun to learn how to do more than simply avenge a wrong done that she can see. To track down those who have done wrong, to stop crimes being planned before they happen and to track down the true plots behind smaller crimes. She has begun to realize when there is more than meets the eye, and her criminal background makes her adept at pursuing the logical leads. |
Security Systems |
Cassandra isn't as well-versed with breaking and entering as she would have been did she stay with Cain, and so she only has knowledge of how to circumvent low-tech security systems. Like oh, checking to see if the upper floor windows have all been closed, or to bring treats for the dog. Using a credit card to jimmy open a doorknob if the deadbolt hasn't been thrown. Needing to know more sophisticated systems was just never required. More than actually hacking the hardware or software, Batgirl recognizes what sorts of 'keys' a system needs and where the most likely place to get it is. She can pick simple locks but otherwise relies on her ability to sneak in after those with clearance, to steal their passcodes, or their keycodes. More than her actual ability to disarm security systems, she knows what systems are most likely to be in place given the nature of what it's guarding and who is guarding it. Where the most strategic place to put cameras or locks are and how to avoid or fool the simpler versions of these precautionary measures. |
Scouting -urban- |
Flitting over the rooftops and skulking in dark alleys, Cassandra is every bit the successor to Barbara Gordon. The slight and slender girl can pick her way through the city with ease surpassed only by the senior members of the Batfamily and creep up upon unsuspecting people with a startling ease. She is an expert at the art of stalking and shadowing. She knows how to keep an eye on her quarry without being seen. She is a flicker of shadow in the alley, or malevolent presence in the depths of the roof. |
First Aid |
Though she specializes in the art of hurting people, Cassandra is nonetheless an excellent medic. She has an intimate knowledge of anatomy. Cassandra lacks the overall skills to be a paramedic, but she could be certified to perform CPR. Cassandra can set bones, perform CPR and the Heimlich maneuver, operate a portable defibrillator, and staunch bleeding. She can apply a tourniquet if she must, and knows when to loosen it. Cassandra has treated her own injuries due to exposure as well. While her knowledge is rudimentary in some ways, she can save a life with great ease. |
Throwing/marksmanship |
'Yesterday I could have hit the gun… with a *perfect throw*.'
-Batgirl, Batgirl #6
Cassandra's always had a keen eye for targeting. It's one of the first things that made Cain realize he had something exceptional in his possession. Her hand-eye coordination is phenomenal and she has an intuitive knowledge of taking into account factors such as wind resistance, the type of gun she's firing or heft of what she's throwing, and the distance it has to travel to let her strike unerringly time after time after time. This is most often seen with her use of Batarangs to disarm opponents with firearms and, like her other combat skills, she is no less than perfect. |
Petty Thief |
One cannot live on the streets through good intentions alone. Combined with a bit of panhandling and a dash of scrounging, petty thievery is what makes ends meet and keeps her from freezing or starving as she wanders from city to city. A bit of palming from street vendors and some wallet-lifting from those trying to keep their noses up high enough that they don't need to see those in need around them keeps her alive, if not comfortable. |
Stalking |
While the term doesn't sound very savory, it is rather apt. Cassandra is good at tracking and tailing people without being noticed that she is doing so. By blending in, keeping to the shadows, or out of what most would consider a reasonable line of sight, she can follow them for hours, or even all day without them realizing they've picked up a tail. |
Athletics |
Running, swimming, climbing, every strenuous athletic activity you can think of was part of her daily regimen under Cain and much is still put to good use on the street. Even though she hasn't been keeping herself at peak efficiency now that she's underfed and living like a vagrant, she knows how to breathe when she runs so she doesn't get tired too fast and how to lock her muscles to make best use of her strength when climbing. All the little tricks of being more than an amateur are known to her. She's just not really in practice anymore. |
Stealth |
Black was the first color she ever wore, and an assassin's best friend. Being able to avoid being seen, blend in, move silently, and generally not be noticed was a key element to her training and she does it almost unconsciously. She blends into the shadows with her nighted garb and soft step, and only the most perceptive of individuals notice her when she's trying to be sneaky. She can sneak up behind even those trained in the skill of observation and get into secure areas without anyone being the wiser. She is skilled using cover, distraction, and their body language to know where they're looking and where they're likely to look and stay just out of sight. Even with the full cape of her costume, she is no more than a whisper on the wind. A dark shadow in the night that arrives from nowhere and seems to be everywhere. She is a worthy successor to the Bat in matters of stealth. This also serves her in good stead when shadowing people, staying just out of their sight so they never realize they have a tail, even when she's so blatantly garbed. There is a reason the vigilantes of Gotham are considered an Urban Myth, and she helps to perpetuate this image. |
Acrobatics |
As part of her training with Cain, Cassandra is able to jump, flip, tumble and roll with the grace and ease that make such movements look natural. While not a professional entertainer such as the Graysons, her background in such fluid movements allow her to perform martial arts feats that most would swear require wires. |
Dodge |
'Bullet dodging. Okay.'
Robin - Batgirl #18
Trained by one of the best in the combat business, Cassandra is an expert fighter and superb athlete. One of her greatest skills is the ability to move. A mobile, nimble, and agile fighter, Cassandra's best defense is her ability to get out of the way. Though she can roll with most any fall, throw, or punch, Cassandra has learned to dodge. From sessions with the Bat Family, Cassandra has learned from the best. Cassandra can avoid hails of gunfire with aplomb and alacrity. Her slight frame and lightning reflexes serve her in good stead. |
Costume |
Made from advanced materials, Batgirl's costume serves as armor against both bashing attacks such as clubs or fists and piercing or slashing attacks such as bullets and knives. In addition, it provides protection from some environmental attacks such as heat and cold. Most impressively it provides all of this protection while still allowing Batgirl freedom of movement, allowing her to utilize the full measure of her Agility and light enough so as not to tire her. The palms and soles of her boots are also specially designed for rooftop antics, giving her exceptional grip and to take the punishment of using decel cables and swinglings without injuring her hands.
Batgirl's cowl comes equipped with assistive technologies such as Starlight night-, infrared-, telescopic-vision and a Heads Up Display. The audio suite can also pick up high- and low-frequency transmissions and tap into various communication frequencies such as the radio or police bands. Batman has put in a special translator for her that takes incoming communications that she otherwise would not understand and translates it into ASL that shows up on her HUD. Like the costume protects her body, the cowl also protects her senses, with flare compensation and audio damper. As her cowl is a full face mask, it has a filtration system to protect her from many airborne particulates and gas attacks. All of this uplinks to the Bat-computer giving both the Batman and through him Oracle the ability to record what she sees and hears or give her additional information via the built-in HUD and the communications array lets her talk and hear through whatever band she wishes to transmit on. |
Utility Belt |
Almost more than the costume itself, the Utility Belt is a defining characteristic of the Bat Family. Thanks to the Batman, Batgirl has access to a variety of tools packed conveniently within easy reach. Routinely, the following can be found in Batgirl's belt:
Arsenal: Batarangs (blunt impact and razor-edged), pellets (flashbangs, smoke knockout gas), caltrops, bola
Utility: Tracers, flashlight, grapnel gun with jumplines, underwater rebreather, first aid kit, laser torch, wirecutter/stripper, drill, lockpicks, screwdrivers, chalk |
Bat-family |
Having 'Bat' in her name comes with a number of perks, including the support, funding, and outfitting of the Batman. Her costume, like Batman's is heavily augmented with technology and comes with a variety of gadgets. She can also call on the others should she need information, support, or backup. |
Competitive |
'Sorry Shiva. I don't kill. But I don't lose either.'
Batgirl - A Knight Alone
* * *
In a fight, she's perfect. She bases her life around that fact. Even when she wasn't, losing isn't really an option to her. Even if it would be smarter to just let it lie, stand there, or walk away, she can't. She has to prove that she's the better. Faster, tougher, stronger, she wants those around her to *know* that she's better than they are. Perhaps because she is so lacking in other things. Winning proves the point that she's not incomplete. Not less a person than they. Too bad it's herself she needs to convince of that. |
August 8th |
'*Nobody*… *Dies*… *Tonight*.'
Batgirl #19
* * *
Just as Batman has his own date of vengeance, a night in which he works particularly hard to avenge his parents, to keep the innocent safe, so does Cassandra have her own night of shame wherein she tries especially hard not to let anyone else die. August 8th is significant as the night she made her first and only kill and it haunts her to this day. Especially on this night. She will drive herself to extremes to try and keep this one night free of the shadow of death. |
Nightmares |
Every night, she re-lives that awful moment when she tore out a man's throat. When his life's blood spilled out over her hands and the light went out behind his eyes. She lives with the guilt, the horror, the fear, of knowing that she is capable of taking a life. They wake her up in a cold sweat, and never allow her to move past that moment. To forget or have any measure of peace. Re-lived every night, the images haunt her during her waking hours, and she has no love for sleep, knowing that it is to this she will return. |
Uneducated |
'Oh, geez—give it here. That's a *rose*, Cassandra. You can't keep it in a cave all day long. It needs water… at the stem, not the leaves… and a whole *lot* of sunshine.'
-Barbara, Batgirl #17
* * *
Having never gone to any formal schooling, Cassandra lacks knowledge that many of us take for granted. Sure, she knows a lot, she's bright, and makes well-informed decisions. But she doesn't know the multiplication table, nor what a noun or verb is. She doesn't know who the presidents of the United States were, that there ever was a Cold War, or that plants need water and sunlight to grow and thrive. So many things that those who have gone to school take for granted she has never known, and doesn't realize that she is missing them. |
Perfection |
'I don't have to do this. I can still study Batman's method. I can be good enough for the costume. I can be… mediocre for a lifetime. Or perfect for a year.'
Batgirl - A Knight Alone
* * *
For some, perfection might be a positive thing. Striving to be the best. For Cassandra it's more. She cannot deal with being anything left than perfect at what she does. It's all she's got. All she's good at. She'd rather die than live a life of mediocrity. |
Assassin |
Not only was she trained in lethal combat, Cassandra has actually performed a hit and killed someone. That she was only nine at the time and didn't truly realize what she was doing, or that she fled after means little to both herself and possibly others. There is blood on her hands, and such stains never wash clean. There are those that despite all the mitigating factors, would see her punished for such an action and it makes others less disposed towards her if they find out. Knowing that someone has the skill to kill is one thing. Knowing that they have killed is something entirely different. |
Impulsive |
Cassandra ran away from what passed as her parent when she was only nine years old and has drifted here and there ever since. As a result, she's never really had someone to show her restraint and her phenomenal skill can usually get her free of most any scrape. If she feels like doing something, she'll jump right in and think of the consequences later. If then. |
Friendly Fire |
'What is *wrong* with you?! *Are you high*?! You shot your own *man*!'
Batgirl — Batgirl #6
* * *
Now, Batgirl knows that some people don't have a problem with killing others for profit, vengeance, anger, or loyalty. But few things rouse her ire like the senseless, pointless and casual killing of 'Friendly Fire'. Because there's no motive behind that death, no reason, just an utter lack of respect for life and honor and hell, even professionalism. She just can't understand how they can, without reason, take away that most special, that most precious of things. Life. Even if it is the life of a killer. It's one of the few things that can push her beyond 'stopping' and into 'punishment'. She would never kill them of course, but she might hurt them a hell of a lot more than she otherwise would have. |
Illiterate |
Because of how Cain raised her without languages, she also cannot read. She can barely identify letters so she can't even recite words she sees for someone else to tell her what they mean. |
Language_challenged |
While she's heard language spoken around her since she ran away from Cain, Cassandra has only recently started to understand it as anything more than noise. She has a fairly extensive grasp of American Sign Language (ASL), the use of movement making it much more familiar for her. Her grasp of English is much more limited, only allowing for fairly simple sentances. |
Relationships
Image |
Name |
Relation |
Information |
 |
Barbara Gordon |
Friend, Roomate, Mother |
Insert a description of the relationship here. |
 |
Bruce Wayne |
Mentor |
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Notes
<This section is optional. You can delete it.>
Character Gallery
Logs
Iceberg Lounge Shakedown: Bird Cage
March 29th, 2015: The siege of the Iceberg Lounge is undertaken. The Penguin faces off against the Bat-Clan, Two-Face and the Catwoman.
(log: 20150329-iceberg-lounge-shakedown:bird-cage | tags: bat-fam batgirl batman bluebird catwoman fox gotham oracle two-face | posted: 30 Mar 2015 03:02)
Re Recruited
March 26, 2015: Deathstroke comes looking for Dinah and Oracle and May approach a group of women to work together.
(log: 20150326-rerecruited | tags: batgirl black_canary deathstroke oracle power_girl the_cavalry | posted: 27 Mar 2015 18:46)
Dragon Ninjas, Bats and Foxes
February 28, 2015: The Fox and Batgirl battle some Ninjas….
(log: 20150228-dragonninjas | tags: batgirl fox gotham | posted: 03 Mar 2015 22:25)
Changing Cohn
February 18, 2015: Batman calls members of the Bat Family together to discuss a body that was found in the early hours of the morning
(log: 20150218-changingcohn | tags: batgirl batman fox gotham oracle | posted: 19 Feb 2015 03:30)
Live Steel
February 02 2015: Batigrl, Melinda May, Zatanna and The Fox meet in Chinatown
(log: 20150203-live-steel | tags: batgirl fox the_cavalry zatanna | posted: 04 Feb 2015 10:30)
A Fox in the Nest
January 22nd, 2015: The Fox is summoned by the Dark Knight himself for a little face to face. Batgirl and Oracle join.
(log: 20150122-a-fox-in-the-nest | tags: batgirl batman fox gotham oracle | posted: 22 Jan 2015 22:12)
Blood of the Machines
January 08 2015: The Fox goes looking for a magical disturbance. He finds Jason Blood, Batgirl and Dragnet
(log: 20150108-blood-of-the-machines | tags: batgirl dragnet etrigan fox oracle | posted: 13 Jan 2015 04:33)
A Fistbump From Batgirl
January 02 2015: Oracle spots the Fox in Battergate and sends Batgirl and Misfit to investigate
(log: 20150102-a-fistbump-from-batgirl | tags: bat-fam batgirl fox misfit oracle | posted: 04 Jan 2015 20:59)
A Jar of Fireflies
December 26, 2014: Batgirl and Misfit foil Firefly's plans
(log: 20141226-ajaroffireflys | tags: batgirl gotham misfit oracle | posted: 27 Dec 2014 10:36)
Costume Design
December 19, 2014: Oracle calls Misfit and Batwing in to discuss things, Batgirl arrives and then so does a Dragon.
(log: 20141219-costumedesign | tags: batgirl batwing gotham misfit oracle rowan | posted: 19 Dec 2014 11:27)
Batgirl Visits
November 13, 2014: Batgirl moves back in to the Clocktower, temporarily, and Batman checks in.
(log: 20141113-batgirlvisits | tags: batgirl batman oracle | posted: 14 Nov 2014 05:12)
It's Quiet Without Batgirl
November 1, 2014: Jericho checks in on a request from Babs… and Batgirl drops in….
(log: 20141101-quiet-without-batgirl | tags: aspect batgirl k'nert oracle | posted: 01 Nov 2014 10:38)
Go home
September 27, 2014: Batman puts Spoiler in her place.
(log: 20140927-go-home | tags: batgirl batman robin spoiler | posted: 27 Sep 2014 05:16)
A Dragon Cornered: A Taste of Blood
August 19, 2014: The Galante and Richard Dragon (as Anthony Quinn) discover the whereabouts of the Lucky Hand Triad's hitman, Feng Mo the Demon. Unknown to Dragon or the Batfamily Catwoman is present with her own agenda. (Warning: Language, Violence, Innuendo, Gore, NOT PG)
(log: 20140819-a-dragon-cornered:a-taste-of-blood | tags: batgirl batman catwoman dragon gotham | posted: 27 Aug 2014 14:44)
Speaking Karate
August 14 2014: Cassandra Cain and Richard Dragon talk about lunch… to the confusion and alarm of everyone else.
(log: 20140814-speaking-karate | tags: batgirl dragon gotham tin_star | posted: 15 Aug 2014 09:43)
Moneyball
August 13, 2014: A brief respite in the life of the Bat Family. Babs hosts a mini watch party for a baseball game at the clock tower. Bruce, Dick, and Cassandra are the guests.
(log: 20140813-moneyball | tags: batgirl batman gotham nightwing oracle | posted: 13 Aug 2014 22:18)
The Unwritten Future
Jul 28, 2014: Batgirl comes by to see Dragon after Barbara conspires to keep them apart for a few days. Dragon tries to explain what Barbara could not.
(log: 20140729-the-unwritten-future | tags: batgirl dragon | posted: 30 Jul 2014 06:10)
Legendary Weapons of Gotham
July 25th, 2014: Starring Batgirl and Batman as they pay Richard Dragon a visit.
(log: 20140725-legendary-weapons-of-gotham | tags: batgirl batman dragon gotham | posted: 25 Jul 2014 22:34)
Testing the boundaries
June 28 2014: Batman decides to test the Clocktower's defenses.
(log: 20140628-testing-the-boundaries | tags: batgirl batman oracle | posted: 28 Jun 2014 05:40)
Show me
June 27, 2014: Richard Dragon and Cassandra Cain Talk. This time without the words. More gets said.
(log: 20140627-show-me | tags: batgirl dragon | posted: 30 Jun 2014 05:43)
I Know Who You Are
June 25, 2014: Richard Dragon recognizes his caped visitor from several nights ago and they talk. With y'know, words.
(log: 20140625-i-know-who-you-are | tags: batgirl dragon | posted: 30 Jun 2014 05:29)
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