Beacon |
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Portrayed by Landon Liboiron |
Statistics |
Full Name |
Joel Sharp |
Age |
22 |
Height |
5'10" |
Build |
Athletic |
Eyes |
Blue |
Hair |
Brown |
Factions |
None |
Occupation |
Student |
Alignment |
Neutral |
Claim to Fame
Relatively unknown, but to some (particularly medical or clergy) he's a healer.
Reputation
A glowing angel figure is sometimes seen at hospitals, healing wounded or sick, and disappearing…. Joel can be recognized as connected to that.
Biography
Joel was born to great parents who were very much in love, and had been trying for a while. His mother was a teacher, his father a musician. The only 'strange' issue was that Joel's father was also a warlock, and had some magical abilities. He wasn't particularly good at it, but he did have some. Enough, in fact, to irritate and make other enemies: he was much better at being arrogant than he was at casting magic, unfortunately. The small family was attacked multiple times while Joel was very little, with various levels of dark magic. His mother had a horrible rash curse for at least a year, before severity increased. His mother tried to take him away, to protect him, but Joel's father, who had his own guilt surrounding having brought this on his family, still sought to keep the family together, and there were several periods where his family was apart, then together, then apart again.
Joel was barely six, but was a light for both parents, in his ability to mediate and remind them of their love. He was a caring, selfless child, but had admirable strength to weather anything.
It was his mother's prayers that would bring Joel's abilities to reality. Her prayers were heard, by some holy patron she would never know the identity of, whose heart went out to a mother who only wished her baby would be safe from dark magic. Joel's birth had been touched by the dark magic within his father, and the angelic entity cleansed it away, and gave the child the ability to use his love and faith as a real defense.
And so it was that the little boy manifested funny little fluffy golden glowing wings, and the magic that infected his father's blood abated in the presence of the boy (or more appropriately, the boy's suppression aura). The family was able to heal, although they had a new issue due to the wings, it was more important to them to be able to live safely.
Unaware of the holy intervention, they decided Joel was a mutant, and should be home schooled. He wasn't lonely, though: his father was well connected to find suitable mutant friends Joel's age to play with. As Joel became a teen, his 'mutant' qualities caused much heartache and struggle, particularly as his tendency to accidentally burn people manifested. The ability to heal followed, but soon after, Joel left home when he turned 18. His home and parents reminded him that he could come back at any time, he was welcome regardless of any danger. Even so, he felt he had to master his abilities, and became a traveler, generally offering to help others in return for food or a place to stay. It didn't always work out, but often it did.
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Character Details
Joel's personality is reserved and stable in general. He is very social, and enjoys interacting with others. If alone for too long, he tends to be depressed, and usually seeks companionship. He is a mediator when arguments arise but can tend to be walked on by stronger personalities. He adores parties, but dislikes being particularly stared at, as he does not prefer to be a leader or to have a ton of attention directly on him. He shies from romantic situations usually, because he fears his powers causing pain to someone he loves, which makes him often come off as hot-cold. Joel is a terrible liar, and tends have a positive world view of others: people are good at the core; when something bucks against this he can turn unpredictable as he tries to cope. He is afraid of strong emotions, as they have burned (literally) in the past, and is afraid of what he may do accidentally when he lacks control. He has a reckless streak that can come into play suddenly, usually associated with if he's aware he's already lost control.
Anti-Magic Field |
Joel's holy, ambient field blocks and inhibits magical energy flow, at approximately 25 feet in all directions. This is a 'magic only' restriction, and doesn't include mutant or alien powers. It hits things classed as 'magic' or 'magical'. Someone who was magically turned into a newt would begin to revert, a metal construct held together by magic would start to crumble, and magic boots would no longer force someone to do a high-steppin' dance. A witch in the field cannot cast a spell or ritual without massive effort, and a spell fired inside the area weakens the longer it stays inside. It is particularly suppressive to any 'dark' magic such as necromancy, which is nullified entirely, period, within the 25 foot general ambiance. Other things that fall under the dark umbrella are 'shadow' magic or 'evil' types. Shadows peel away and dark illusions fall apart instantly under the holy radius that Joel emits. With strong focus, Joel can EITHER cause his field to fully nullify all magic types within his same radius, OR extend the normal radius to 50 feet, but it takes solid and exclusive concentration to do one of those options. Note that if magic lifts a giant rock over his head outside of his range, and then drops it, his ability doesn't stop or deal with the rock in any way. Similarly, if magical fire starts other fire, the natural fire can burn normally. Curses and Voodoo fall under 'magic' for the purposes of this field, so he is a very effective curse-remover. (Benchmark 10 when pushed, 5 is general ambiant: this is his primary ability, as such it has his highest rank.) |
Darkness Immunity |
Joel is immune to effects of dark energy and powers: he ignores vampire mind control, can see through shadow illusions, and never feels corrupted by a succubus. A blast of 'shadow magic' disappears into nothing if it strikes him (although his clothes may still get burned away). He also is immune to positive effects of dark source, such as a shadow-oriented heal or necromantic power boost. Necromancy through science or some other source works normally. |
Flight |
It's important to mention that while Joel has wings, he doesn't actually use the wings to fly. Instead, he levitates, and can only go about 50 mph maximum, 70 mph if he's really pushing, and has to work up to a speed. His acceleration is poor, it takes a minute or two to get to even 50 mph. This flight isn't influenced or connected to the state of the wings: he doesn't have to flap them, or even open them. He can levitate without speed (just hang in the air) indefinitely, but cannot fly (moving levitate) more than a few hours straight without resting, and cannot go over 70 mph for more than 10 minutes. (Benchmark 6-7). |
Heal |
In the form of a blessing and focused prayer, Joel can cause accelerated healing in himself or others. He must be calm and focused, which usually means healing himself of severe injuries requires pain medication first! He must have full contact with both hands to the subject, and is limited to healing organic, living creatures. This heal emits a lot of golden, obvious light, which makes it clear that he's doing something: he can't be stealthy about it. He can heal broken bones and similar injuries over 10-20 minutes of focus, but does not have ability to regenerate missing organs: only to boost healing rates. Those that are undead or demonic take injury from this ability instead of being healed by it. Since he dampens his own holy ability on himself, his self-healing takes about four times as long as it does to heal someone else. |
Holy Burn |
Joel always has a faint field of holy energy around him, that he cannot shut off, that isn't visible. Usually it has no effect on others, except than those that are allergic to holy energy in some way. When he focuses, or is in extreme emotional states (both negative and positive), the field becomes one of very intense holy energy. This energy is very close to sunlight, and burns with similar patterns. This ability is usually blinding to those without protective eyewear, and at low levels can cause sunburns. This ability should be considered a holy, solar field. He cannot maintain upper levels of it for more than a few minutes, but general usage, which is just about enough to burn those within 10 feet (and light up areas), can be used for hours. Those that absorb solar energy for some purpose can use him as a solar source, but may take damage from the holy element (and vice-versa), which usually makes him unreliable as an energy source for allies. (Benchmark 3 usually, ramps to 8 max) |
Holy Lance |
Joel's only offense ability that he can control well is a focused version of his Holy Burn, the Lance. He can focus the energy onto his hands, and manifest something along the line of a big solar javelin, that is approximately three feet long and four inches thick. A good way to envision it is as a lightsaber with no handle. He can't really throw it more than about ten feet before it splinters into pieces, and not very accurately, either: shards of solar force tend to go everywhere when it strikes something, and so he tends to use it more as something to parry with. Prolonged contact with it burns his hands mildly (generally a painful sunburn), and enemies touching it rapidly earn 2nd or 3rd degree burns (but it does not slice or cut). Looking at it tends to burn the shape on a retina, and can cause temporary blindness or difficulty seeing well. It can soak unlimited dark attacks if it intercepts them, but otherwise can be treated the same as a big javelin that doesn't really weigh anything. He can make a new one with five seconds of focus if he loses or tosses one away, but can only have one at a time. (Benchmark 6 normally, higher vs. targets weak to holy) |
Holy Resistance |
Joel is resistant to effects of aggressive holy energy and powers: specifically (and most importantly) his own holy burn. He is unable to blind himself, and is not blinded by other 'holy' energy attacks, items, or godlike radiance, but isn't entirely immune. If hit by a holy hammer, he'll still take damage from the physical part of the blow, but the holy energy on similar attacks is generally ignored unless it is very strong. Positive abilities (such as holy-oriented heals, blessings, etc), are also reduced. Healing from other types of sources (such as mutant ability) are not in this category and function normally. |
Musician |
As Joel's father was a musician and music teacher, Joel has a heavy background in music, and can play piano, flute, and cello. He is strongest at cello and verbally, with a powerful depth of voice that edges into being part of his divine-oriented powers, but currently has no ability beyond to sound nice and carry well. It's no stronger than someone that can sing opera, and his tone itself isn't particularly amazing to where he'd land immediate record deals, but it's pleasant. |
Self Defense |
While Joel is not a particularly well-trained fighter, he's a creative one. He has been forced to learn, through general attacks that 'mutant' people can often attract. He primarily uses a combination of physical moves that disable rather than injure, and is relatively good at turning another person's force aside. However, since most of the time it's easiest to simply blind someone and run away, he isn't any better than a general martial artist. He has some natural ability particularly with his balance, and could learn more efficiently. |
Turn Evil |
Joel's presence is usually uncomfortable to dark or 'shadow' entities due to his anti-magic field (see field ability), but in addition to that, if he's aware of said dark entity, he can cause it to feel a burst of fear, even if it is usually immune to emotional changes or states, by getting within 6 feet of it. The fear is intense and overpowering, but only lasts until the creature gets fully away from Joel (25 feet or more). He can only exclusively use this ability on creatures that have some kind of shadow, evil, or 'dark' part to their nature, such as demons, zombies, shadowy constructs, or black voodoo priests, or things that feed on negative emotions or pain. |
Angelic |
Looking like a force of goodness has some perks. Joel tends to be given an easier time by people that want to believe in his divinity. He doesn't look like a criminal, and usually is assumed innocent due to his angelic-looking power type. In fact, Joel is not an angel, but he does have a power set that derives from one. For all purposes related to needing a 'power source,' Joel uses angel/holy/divine type for his abilities, and is NOT a mutant or alien. |
Charming Traveler |
Unrelated to his powers or abilities, Joel has an earnest friendliness that most people generally trust. He doesn't have problems meeting and interacting with new people, and eagerly makes friends. His friends always remember him, and he has various contacts all over the United States that he could contact for small favors: usually because he did something for them, but Joel never comes back to someone for 'payment:' nothing is ever owed, which is possibly why he has so many friends in the first place. |
Anti-Magic |
Being something that blocks magic bothers people. Specifically magical people. It can make him useful as a weapon against other magical enemies, which means he gets attention he doesn't want, or he's a threat, which is MORE attention he doesn't want. Magical people, while Joel's immune to them usually, can very easily use other means to hurt him badly, for no reason other than that he could possibly block their magic. |
Emotional Overload |
Since Joel's ability to burn things is directly connected to his emotions, he has to be very careful to try to not 'feel' things too strongly. But extreme joy is just as dangerous as extreme anger to those around him. Due to this, he tries to stay very mellow and calm, as he lacks control to not burn innocent people unintentionally. He cannot get close to anyone, usually, and has a lot of issues related to being un-date-able and unable to procreate due to his uncontrolled solar power (see: holy burn for details). Emotionally-charged dreams can be a big problem, and he has accidentally caused more than one fire. |
Guilt |
Joel's biggest problem, emotionally, is his guilty conscience. He overthinks problems, and feels terrible about even minor infractions or mistakes. If he fails, it bothers him and weakens his resolve for ages, and is very difficult to repair. Being unable to help somebody that he wanted to help can keep him up all night, and he worries over all kinds of things, with particular focus on his own failures. |
Useless Wings |
Joel has large glowing wings that have no substance or real purpose. They cannot be touched, they are only 'illusionary' transparent manifestations. He can't turn them off, and because they have no physicality, he can't hide them under something either. Those that try to touch them instead pass through them with no sensation other than mild warmth. He can manipulate them in general flapping motions, but they have no real use other than to create ambient light and slight warmth. He cannot feel them being touched, or feel pain from them, they are merely light-bending manifestations within his aura. He doesn't (and can't) use them to fly (although often he pretends they are involved), and while they aren't something gross or disgusting to look at (and many find them very pretty), they are his biggest label as a 'superpowered person,' which is negative to anyone who dislikes powered people or is hunting for one. |
Very Obvious |
Everything about Joel's abilities are obvious (and often obnoxious). His wings are big, glowing, and transparent: they have no physical substance, so he can't even hide them inside a coat. He always emits light. All of his abilities have some bright and shiny physical presence to them, and draw all kinds of attention to him. He finds it nearly impossible to be stealthy, as his powers usually broadcast his location and intention. He's memorable, and easy to describe. |
Relationships
Image |
Name |
Relation |
Information |
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Zatanna |
Friend |
A new friend made during a fight with demons. They seem to agree about several important things related to heroism. |
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Rain |
Friend |
A terrible crash landing evolved towards awkward friendship. |
Notes
Joel's anti-magic ability is the main thing to note for general players: if you're magic and get close, magic gets suppressed. Just a heads up there, and I won't take it personally if that's trouble for you.
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