Diarmuid |
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Portrayed by Anson Mount (Jake) |
Statistics |
Full Name |
Jakob "jake" Kincaid / Diarmuid Ua Diubhne |
Age |
33 (1700+) |
Height |
6'1"/6'7" |
Build |
Average/Muscular |
Eyes |
Brown/Yellow |
Hair |
Brunette |
Factions |
Fianna (formerly) |
Occupation |
the Hawk of Ess Ruadh |
Alignment |
Civilian/Hero |
Claim to Fame
Jake Kincaid is a lesser known homo-magi with very little ties to anyone or anything, a hedge druid, vagabond and hermit.
Diarmuid Ua Diubhne is the Hawk of Ess Ruadh, Fian Warrior, Dermot the Love Spot, one of the bravest warriors of Celtic mythology.
Reputation
Jake is a relative unknown. He has no real reputation.
Diarmuid is new to this reality and doesn't yet have much of a reputation but has already decided this "superhero" gig makes sense to him and is a load of fun. Even if comes from a society that was quite okay with manslaughter and decapitation.
Biography
*Early 1980s | Jakob Kincaid is born of the Kincaid line of homo-magi and raised in Evergreen City, Washington. | As a youth begins to have vivid dreams of his ancestors. The dreams are a sign his family curse is awakening, his mother and grandmother begin to teach him. | Jake's mother dies.
*1990s | In highschool Jake learns his first spell, the Salmon Leap. He draws attention to his family by jumping over a school bus. The family is forced to move due to accusations of the young Kincaid being a mutant and a freak. | Jakob's father Malcom slowly descends in to alcoholism and the house begins to fall apart. | Jakob enlists in the US Army just out of high school. | Discovery of Jakob's talents awards the young man re-assignment in a special division stationed in Okinawa, Japan.
*2000s | Jakob gets engaged and learns his grandmother has been murdered. He inherits her belongings. Returning home for the funeral Jakob attempts to find the man who killed her. |While abroad his fiance and her family are attacked and almost killed. Jakob separates himself from them after discovery it's because of him they were assaulted. |Jakob takes up travel around the world hunting this unknown attacker and discovers in his grandmothers grimoire a family spell that will awaken more of his ancestral power.
*2010s | Jakob is attacked magically and physically and almost dies, in a last ditch effort he invokes the enchantment despite it's warning. Diarmuid Ua Diubhne manifests and slaughters Jake's attackers | Diarmuid refuses to give up Jake's body and begins to travel the world, learning about this new era eventually he is forced to return his hosts body. Over the next following years they travel the world until settling down in Metropolis, Jake feels suitably avenged and fearful of his magic being siphoned by his other half so 'retires' yet Diarmuid grows bored, restless and decides hes going to play superhero much to Jakob's displeasure.
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Character Details
Jake is a serious man who smiles very little. His life has been a turbulent one and it shows in his attitude, he's bored seeming and has lost his sense of humor and wonder. He is part pragmatist part mystic and acts like a man who is ready to just lay down and sleep the rest of his life away.
Diarmuid is a proud, noble champion who he loves challenges, poetry, song, art and sport. The man knows how to party and enjoy all things in life. He has taken to the new world like a child would to a wonderland. He possesses all the fury, lust, raw passionate energy and vigor one would expect of a warrior who has been dead for over a thousand years.
Ancestral Transformation |
Invoking the ritual of transferal Diarmuid takes over Jake's 'space' in reality, the Celtic Demi-God is a towering, lean, muscular, attractive warrior covered in scars, tattoo like markings and a natural predatory ferocity. He stands about four to six inches taller than James and weighs three times the amount of the mortal due to increased density. His attributes likewise dip in to the supernatural, he can lift well over around forty tons, has reflexes and agility that are a step beyond an olympic level athlete, an increased healing factor that mends and repairs injury at a quickened pace and augmented durability and resistances.
Conventional weapons are an annoyance, not something that can outright kill Diarmuid but armor piercing and higher calibers can harm him. He can go toe to toe with some of the heavy hitters out there despite brute strength not being his area of expertise. He certainly isn't lacking. |
Geoscience Commando |
Jake's MOS before he ended up "special unit" was 72D: an Environmental Science Officer. After his discharge he continued studying aboard with his travels and currently (to some extent) in Metropolis (his job description during his travels was Habitat Restoration Specialist).
Jake has a list of practical applications (and several degrees) under his belt that apply to Earth Science primarily as an expert in the terrestrial and flora areas of Ecology as well as some experience with Geology and Natural Resource Management. His background in these areas assisted him in exploring 'unsafe zones' of an otherworldly nature, something that easily ties in to his homo-magi heritage and the Druidic leaning of his mystical abilities.
For whatever reason this being a non-martial area of expertise Diarmuid cannot draw upon its knowledge or simply doesn't care to. |
Warcraft |
"And I myself," he said, "am but a fighting man, walking the world by the strength of my hand and by the hardness of my sword. And by my word," he said, "you will know Diarmuid's hand when you will meet it. Diarmuid is one of the greatest warriors of the Tuatha De Danaan. His skill once had him battling armies while vastly outnumbered, giants, the Fomor, mythical beasts and all manner of denizens from beyond the realm. He is a master of sword and spear with very few equals. His martial combat abilities are advanced to the point he can face down large groups of enemies and still come out on top. Not only does he know the sword and spear but he can use just about any 'archaic' weapon with the ease of a veteran. Jakob's history through military service has given him a competent grasp of CQB and some noteworthy talent with Okinawan style martial arts, T'ai chi ch'uan and western style boxing. These combined with Diarmuid's amazing database of combative ability makes both men masterful fighters. The Fianna warrior even gaining access to Kincaid's knowledge of firearms (military grade and conventional) explosives and modern military techniques. |
Wilderness Expertise |
Both Diarmuid and Jake are ardent huntsmen, trackers and wilderness savants. They're woodsmen and capable of navigation by the sun and stars alone. The wilds are a well-known place to them and just another home away from home. Given Jakob's history he's even well-versed in other countries. They're the sorts who can live off the land indefinitely if forced to. |
Lineal Sorcery |
Jake is a homo-magi with a particular approach to spell-casting that stems from his bloodline. His family /cannot/ learn magic in the traditional sense they can only pick up spells one of them a generation (or several) before them knew. As such their magical talents have always been limited throughout the past (Jake more-so than usual thanks to his botched ritual and the bonding of Diarmuid). Jake can only pick up spells he knows (or witnessed) an ancestor cast, usually these are picked up through a form of postcognition experienced through dreams. Known Spells: Astral Projection, Edritch Blast, Salmon's Leap, Healing Touch, Mystic Shield, (Limited) Illusion Casting, Transformation (several forms only; a bear, a wolf, an owl, a hawk and a turtle), Minor Manipulation of Weather (conjuring fog, summoning gusts of wind, coaxing a rain storm forth), Invisibility, Electrokinesis, Earth and Plant-Manipulation. —- Like most of his magical talents he shies away from use of them due to the drain it has on his magical reserves. Once that is gone, he is most likely gone soon after. |
Genetic Postcognition |
Jake through dreams can scry or 're-experience' events of his ancestors up until Diarmuid himself. This is a discordant ability and interpretation is difficult to near impossible. He doesn't gain any abilities or actual knowledge that can be used beyond spells in this manner and those occurring in these past jaunts are very rare. It's more of an experience akin to watching a highly interactive movie. |
Hedge Druid |
Jake is a mediocre dabbler at best when it comes to magic and occultism. What he has at his disposal is largely innate and comes from his bloodline not actual learned sorcery. What else he has picked up has been from a curious mind, insightful periods and little tutoring. He lacks the outright discipline to become a full fledged "wizard" and the potential (due to his cursed bond with Diarmuid). He is however a capable shaman, minor mage and hedge druid who can commune with spirits, work medicine, cast rites, perform ceremonies, make charms, form circles, sigils and wards. |
Otherworlder |
As extra-dimensional being from another realm Diarmuid has ties, connections (such as Manannan and Aengus), family and a reputation in the Otherworld. He can also open portals to this realm and back again should he find an active gateway. This also means he recognize denizens and beings of the Otherworld realm and vice versa(an obvious double-edged quirk). |
Ball-seirc |
This mystical sigil called the Love Spot appears on both Diarmuid and Jake. It's also the Tuatha da Danaan mark signifying the presence of a mortal host and his connected Otherworld entity.
"Oh Diarmuid", she said, "you also, I belonged to once, and I never can again, for I am Youth; but come here and I will put a mark on you so that no woman can ever see you without loving you". Then she touched his forehead, and left the Love Spot there; and that drew the love of women to him as long as he lived.
This mystical mark is etched across Diarmuid's forehead and grants a sort of natural attractiveness to the opposite sex (or those who like men). It doesn't outright charm them it simply makes him more favorable in his approach, a sort of animal magnetism will overcome victims who are affected. Those willful enough can resist this sway, repeatedly doing so will eventually make them immune to the Love Spot's power. Fables and stories claim he was irresistible to the ladies but we know how such things are exaggerated. |
Animal Ken |
Diarmuid and Jake are both good with animals almost to the point of a minor empathic / natural bond, especially canines (including bears) and avians. Animals even wild ones treat man and godbeing alike as if they're of the same ilk. This isn't to say hostile, trained or threatened beasts won't attack them, it's simply a smell or way of behaviour that gives men and beasts an understanding. Unless it's boars, boars and pigs /hate/ the two men to a degree that is unnatural (since it technically is). |
Familiar |
Hazel is Jake's familiar and a brindle German Shorthaired Pointer that keeps the man company. Due to their bond it is smarter than normal (though it cannot speak) and acts as a friend and companion. There is a charm placed upon her collar that allows Diarmuid or Jake to activate upon command a spell that transforms Hazel in to a giant warbeast about the size of a horse, while in this state Hazel becomes a supernatural predator bristling with sharp teeth, spines, claws, ferocity and strength of a grizzly bear. This spell only activates once and lasts only a day before it is needing a ceremony under full moon (once a month) to place once more. |
Artifacts Of Legend |
Long ago Diarmuid was given weapons by his faster family and trainer Manannan (a being that is said to be /both/ ancient Atlantean and of the Tuatha). These weapons are considered relics of extreme power. Each with their own mythical stories. In time they have been lost, Diarmuid and Jake have recovered two of the four so far. Gae Daerg the Red Javelin, a magical spear that can absorb concentrated energy, store and re-direct it. This works almost any form of projected energy (minus -force or kinetic-) such as psychic, magical, fire, solar, pure energy, light, etc and if used to block with it'll absorb which then allows Diarmuid to redirect it with a throw, increasing the damage of the javelin itself and adding those effects to it's unleash upon impact. The release only works when thrown otherwise those stored energies just bleed off. Beagaltach the Little Fury a short sword made of promethium, it is near indestructible and sharp as one would expect an Atlantean forged weapon of that very special metal to be. |
Otherworlder |
This advantage also has a downside. Diarmuid is a dimensionally displaced creature and with a strong enough spell can be banished, warded against, expelled, summoned or like-wise. He also has enemies in troves that still exist such as the Fomor, rival warriors, other 'Pantheons', evil fae, Dragons, and so forth. |
A Lease On Life |
Finn went back the third time to the well after what Oscar said, and he brought the water to Diarmuid, but as he reached him the life went out of his body. Then the whole company of the Fianna that were there gave three great heavy shouts, keening for Diarmuid. Diarmuid isn't exactly sure where his actual body is, but he knows once long ago his foster father was in possession of it and would occasionally breath life in to the corpse so he could speak with the young man from time to time but technically he died once and only lives now by his connection to Jake. A connection he has no desire to give up and goes at lengths to maintain, he even keeps his presence as active as he can despite his hosts failing magic and soon to be lifeforce. Live is much better than emptiness. |
Inhibited |
While Diarmuid is the primary personality none of Jake's magic is accessible, knowledge is shared, magic ability is not. It takes far too much for the man to maintain the demi-god's connection life and this reality. As such Diarmuid is without magic just as Jake is without the superpowers of the Fian. |
Time Lost |
Diarmuid is a man out of time and unlike those of his race he's also been dead for hundreds of years. The warrior comes from a very different era and this has it's obvious ramifications. The world is very much not the world he knew. |
Essence Drain |
Channeling one of the Children of Danu is taxing on mortals. If it was not for Jake's homo-magi heritage he would be a withered husk at this point in time and Diarmuid would be consigned to Oblivion for draining a mortal of his life. As it stands right now the summoning of Diarmuid only drains away Jake's magic (permanently), in time it will start to wear upon his very mortality. |
The Boar |
While Diarmuid exists so does his cursed half-brother, son of Roc. He long ago after his unfair and untimely death stopped being human. The Boar itself is more of an dark extra-dimensional entity now. The dark beast presents itself in many forms, it will try to pursue and slay Jake or Diarmuid on any plane they traverse to. The Boar and the Hawk are inexorably linked throughout eternity thanks to the Druidic curse placed upon their very souls long ago, when Diarmuid dies so does the Boar. Unti then even if defeated the son of Roc will simply return after recuperating. |
Relationships
Image |
Name |
Relation |
Information |
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Hazel |
Familiar |
Hazel is warbeast, hunting hound and friend to Diarmuid and Jake. |
Notes
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