Fenris Wolf |
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Portrayed by Benedict Cumberbatch |
Statistics |
Full Name |
Jeremiah Wolfson |
Age |
34 (Immortal) |
Height |
6'0" |
Build |
Lean |
Eyes |
Brown |
Hair |
Muddy Brown |
Factions |
None |
Occupation |
Park Ranger (Currently) |
Alignment |
Neutral |
Claim to Fame
In his current identity as Jeramiah Wolfson, he's simply known as a man who lives well, well below his means. And that's only if you know him. As the Fenris Wolf, however, he is the force of destruction that needs no introduction.
Reputation
Among mortals Fenris has no reputation beyond that in his immediate circle and he likes it that way. He's occasionally known as someone to talk to when something strange has happened, but given his personality, only the truly desperate try that. Naturally to those who know who he really is, his reputation is quite literally legendary.
Biography
Monster. Legend. God. The Fenris Wolf is a creature of the apocalypse, a literal wolf at the door. It's simply who he was destined to be. Even monsters, however, can grow weary. After countless repetitions of the Ragnarok Cycle - a cycle of death and rebirth unique to the Aesir - Fenris tired of his role in the ongoing sagas of Asgard. The inevitable imprisonment, slow descent into madness and death in battle in a frenzy of bloodletting weighed more heavily on him each time. When at last he could take it no longer he did perhaps the last thing that anyone in Asgard expected: Taking advantage of the distraction of most of the gods around the time of the death of the elves, he slipped out one night and descended to Midgard leaving the Gleipnir in a neatly folded little pile.
At first he did the natural thing for a giant wolf: He fled into the wilderness. For a time he stayed there. The cycles of imprisonment and madness had taken quite a toll on his psyche and it was some time - some hundreds of years, in fact, before he could even think to do anything but hunt, eat and sleep. One gaint wolf in the wilderness went mostly unnoticed. Even a world such as Midgard is used to strange things in the hinterlands and for a time its people still very much believed in magic.
After a time Fenris grew lonesome. A wolf he may be, but the company of animals who happen to look like him, even if he did understand their 'speech' only went so far. In any case, the wilderness was shrinking as humanity expanded and he was starting to become concerned that other Asgardians might find him if they heard too many tales of 'giant wolves in the wilderness.' His relationship with his fellows was complex and not one he was willing to bet upon being friendly. So he adopted a human form and wanded into the nearest norse village.
Being human is harder than it looks, but despite some early missteps he eventually learned how to blend in. As the vikings spread from their icy homes in the 4th and 5th centuries AD, Fenris went with them. As the years rolled on he lived many lives, some nearly heroic, some mundane. He learned how to read human writing, how to work in human trades, how to fight and live and laugh alongside them. But he never became one of them. The predator and hunter can only change himself so much, and so Fenris stayed on the periphery of human events as he moved about the world, ever the warrior or counselor, never the chief.
Fenris learned other things as well. Midgard, he found, is no less a magical place than Asgard, but the magic is hidden and out of sight. What's an immortal to do with all the time he has? In Fenris case, learn everything he could about the workings of the unseen. For centuries he hunted down every tome, every secret, ever oddity he could. He devoured knowledge as he had previously devoured prey. Sometimes he was even able to put these things to use, frequently in the service of remaining hidden from prying eyes and sometimes in the service of those communities he lived in. Wolfish territoriality was never something he could wholly suppress and the odd supernatural creature plaguing the more isolated towns he favored would sometimes find itself on the receiving end of the wrath of a frighteningly knowledgeable, powerful and aggressive protector, sometimes a man, sometimes a wolf, sometimes a combination of the two.
The discovery of the new world in the late 15th century opened up new possibilities for a lot of people, Fenris among them. Travelling to America with the Spanish he vanished into the pristine wilderness once more, delving into the continents secrets and appearing occasionally to the natives when it suited his whims - sometimes as a man, sometimes as a wolf. The establishment of the United States went nearly unnoticed by him, but the nation's meteoric expansion westward certainly got his attention. Intrigued by the boldness of these new people pushing into the untamed wilds, he returned to his habit of living on the edges of their society. He became the mountain man in the woods, the homesteader at the edge of town, and the itinerant fur trader. After the Civil War, he lived for a time as a bounty hunter and gun fighter, one known to occasionally just show up and solve problems of the 'weird' variety.
It was the World Wars that really brought him into human society. There was no escaping them really and the destructive power that mankind unleashed upon itself at once both fascinated and frightened Fenris. He operated as an independent agent on behalf of the allies in France both in 1914-1918 and in the 1940's. When he returned to the US, rather than vanishing back into the hinterlands, he settled in the metro areas for the first time, watching humanity closer and realizing now that as humans proliferated here was a better place to hide from his fellows than ever before. Still, he remained a relative recluse, interacting with few on a regular basis and always on his own terms.
In the 1970's he relocated to New York City and began to settle in for what he thought would be a long period of moving among the masses of the US's most populous urban area. And so he did, for a time.
Recently however, the stirrings of events great and terrible have made themselves felt across the world, from the rise of Atlantis and Themyscria to the return of the Lords of the Aesir to the rise in prominence of the mutant and the metahuman. This has brought the Fenris Wolf - in his latest guise of Jeremiah Wolfson, Park Ranger - back out of the shadows. What is happening on Midgard even he cannot say for sure, but he senses that his time in hiding may be at an end for better or for worse.
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Character Details
Fenris is a cultured, intelligent, sympathetic predator. He’s a study in opposites, wealthy beyond any need to work, but driven to hold a job for hatred of idleness. He’s gruff and uncaring with humanity at large, but surprisingly gentle with individuals who hold his interest. Those who understand canine behavior patterns might compare him to an alpha dog, never knowing how close to the mark they’ve really come.
When the Hills Were Young |
Fenris has lived on Earth for a very, very long time and he's learned a lot in that time. He knows how to read and write in the primary languages of any place he's ever lived - which is most of Europe, much of Africa and all of the Americas. He's not wandered eastward in some time and Chinese and Japanese don't look the way he remembers them anymore. The finer points of most of the basic sciences (Math, Chemistry, Biology and Physics) are easily within his grasp and a rather obscene number of trade skills as well. He's also picked up a lot of outdoorsy type skills - foraging, riding a horse, dressing a kill and so on. He's not likely to be educated in relatively new sciences such as highly theoretical physics, computer engineering the like, but outside those specialist fields he knows an awful lot about an awful lot. |
Champion of Old |
Fenris has multiplied centuries of fighting experience to draw on which makes him a dangerous combatant even laying aside his superhuman constitution. He's most dangerous hand to hand (unarmed or armed, it doesn't seem to matter) but is familiar enough with the workings of modern technology that he can wield most firearms with ease. When he cuts loose, he can accomplish feats of arms worthy of Achilles or Hector and while he is most decidedly not responsible for those stories, seeing him at work is enough to make one wonder. |
Immortal Coil |
Even without drawing upon the full power of his divinity, Fenris is capable of some fairly impressive feats. Aside from strength, endurance, agility and raw speed (See Fragile Illusions' for the limits on this), he is all cases afforded very keen senses of hearing and smell. He's also exceedingly resilient to harm. Moreover if he is gravely wounded he'll appear in the nearest safe locations (typically his residence or that of an ally) and regenerate, though he is locked in a lupine form and comparatively weak while doing so. |
Ur-Wolf |
The Fenris Wolf is immensely powerful, durable and strong. He is, after all, the wolf of the apocalypse. Making use off the full measure of his divine physicality, however, requires that he reveal himself as he truly is (see 'Fragile Illusions') which is to say, a gigantic, slavering god-wolf. At his peak, Fenris is capable of destruction on the scale of a force of nature, endurance sufficient enough to match powerful deities like Thor blow for blow for days, the speed and agility of an unnaturally superlative predator and, most disturbingly, the instincts of a crazed hunter. He is for a number of reasons exceedingly reluctant to push himself to his peak capacity, though he might assume it out of desperation or if forced either psychologically or magically to do so. (Which is to say, he will do so only in service of plot and most likely in coordination with the staff.) |
Not Of This World |
Fenris is a magical creature, plain and simple, and while he doesn't have the talent to wield mystical energies on anywhere near the level of the more heroic mystics that have cropped up recently, he know several useful tricks. Chief among these are the ability to teleport, speak with beasts, heal injury (with some effort) and sense magical creatures, ghosts and the like. He also has an impressive knowledge of the magical from studying for multiplied centuries. Odds are very good he'll know what he's looking it, even if he can't do anything about it. As a side benefit, though, he's very adept at the use of many magical artifacts, though even some of these are beyond his ability to manipulate. |
Mortal Guise |
Though not human, Fenris is able to appear so thanks to the native Asgardian faculty for limited shape-shifting. He's even able to manipulate the fine details of his appearance, such as hair, eye and skin color, birth marks and facial features. He is also able to make some alterations to his height and build but isn't able to make radical alterations to that nor is he able to change genders. |
Protean Form |
Fenris is able to appear other than human if it suits his needs, which it sometimes does either voluntarily or involuntarily. He's capable of assuming the form of a wolf, albeit an uncommonly large one, even when he's not pushed himself hard enough to reveal his true nature. Still, a four footed form has its occasional uses, particularly when one needs to vanish and your opponents are looking for a man.He's also capable of taking on the form of a wolf-man. This is less something that he actively does and more a result of him drawing upon his power so much that it partially tears his illusion of mortality. When this happens he grows a foot and a half and develops lupine features such as short, fine fur, pointed ears, yellow eyes, fangs and claws. |
Compound Interest |
Fenris is, quite simply put, wealthy. He lives, generally, far, far, below his means but he long ago recognized the value of money in living a mortal existence and has had plenty of time to accumulate wealth. He's not on Bruce Wayne or Tony Stark's level, but he could live quite comfortably by anyone's standards for several lifetimes if he wanted to. When he needs to acquire material things, provided they can be had to begin with, it's usually not a problem for him. |
Long Perspective |
Living for a long time offers advantages beyond simply learning a lot of things. The perspective of a centuries old being isn't often something that people often have access to and Fenris has keen insight on the rise and fall of history and the human condition in general. |
Eldritch Collection - Gale Rod |
Fenris has a small collection of magical artifacts. One of these is a short oak rod, about two feet in length with a leather thong on one end to which are attached a pair of feathers (which are from a thunderbird). The rod is capable of commanding and creating winds in excess of 200 miles an hour with extreme precision. He can use it to fly, fling things and knock people over. It's also seen some service as a baton in the past. |
Eldritch Collection - Moonsilver Sliver |
Fenris has a small collection of magical artifacts. One of these is a simple necklace - a fine silver chain with what looks like a sliver of unworked silver ore on it. That sliver is enchanted and can reshape itself into a blade of nearly any size and shape from dagger to great-sword. His favored forms for it are a utility knife, a pistol-handled Keriss and what's known in spathology circles as an Oakeshott Type XIIIa. It should be noted that, shiny though it may be, it does not count as silver for the purposes of things that may be vulnerable to it. It is quite sharp, though. |
Eldritch Collection - Sanguine Sash |
Fenris has a small collection of magical artifacts. One of these is a red silken sash, nine feet in length, from India. While normally simply what it appears to be - a length of red silk - place but a drop of blood upon it and it comes almost literally alive. While so infused it can extend up to ten times it's normal length, is unbreakable by mundane means (magical or superhuman ones still work) and can whip about, wrap and grip at the whim of the wielder. As a final benefit, if it is torn, any tears can be mended later by collecting a scrap of it, applying a drop of blood and burying it for a night. |
All Tongue |
Like most Asguardians, Fenris can understand and be understood in any spoken language. This does not confer the ability to read or write in those languages. (He's had to work on that.) |
Dire Legend |
The things that the Fenris Wolf has done are legend among humanity and very uncomfortable memory among his fellow Asgardians. Even without his generally mistrusting nature, man and god are slow to trust him when his true nature is known. This is exacerbated by the deceptions necessary to maintain his mortal facade. Those who discover his true nature will be likely to assume the worst… and it's hard to blame them. |
Thicker Than Water |
Fenris has family, though that's not commonly known to mortals who aren't mythology enthusiasts. The problem is who it is. His Father is Loki Liesmith and his siblings are respectively Slepnir, the Midgard Serpent and Hel. With the exception of Slepnir the lot of them are destructive schemers who are deeply unpopular with most of the rest of Asgard. Guilt by association is common and of course it's probably only a matter of time before he runs into one of them and they try to get him to help on their latest plan. |
In the System |
Fenris has a legitimate mortal life. He's got a drivers licence, passport, bank accounts (that aren't his secret Swiss ones) and a part time job with the Forest Service. Any of this data could be used to track him if someone were to make the connection between his present alias and his true self. Moreover, a sufficiently determined sluth could probably connect several of his past lives and come to some uncomfortable (and possibly erroneous) conclusions themselves. Finally, he has to change his identify every few decades, because it's not as if he ages… |
Fragile Illusions |
While Fenris' power is considerable and doesn't actually change, the ability of his various non-native forms to contain that power is limited. When appearing as a human he can display feats of prowess up to the level of an enhanced human the likes of the Black Widow without tearing his illusion. Pushing past that up to the level of a champion of Asgard such as Sif - actually a bit beyond Sif in terms of raw strength, he can do about 40 tons - reveals some of his bestial nature and forces the appearance of a wolf-man upon him. Pushing himself beyond even that requires that he assume his Ur-Wolf form. Maintaining a wolf form is somewhat easier. He can push all the way clear up to Asguardian levels while maintaining the form of a large, but otherwise mundane wolf. The harder he pushes, though, the larger and less natural appearing he gets. Pushing beyond the levels of an Asgardian Champion, though, forces an apotheosis on him and makes him take his Ur-Wolf form. |
Predatory Air |
While Fenris' human guise is near perfect, his nature cannot be entirely concealed by illusion magic on the scale that he's able to wield. As such, most people notice something a bit off about him - a thrill of danger about him. He pulls off the 'big, bad and dangerous' vibe without even doing anything in particular. It attracts some people and repels others and is generally always trouble. On those rare occasions that he adopts a wolf form, the feeling is multiplied several times over. |
Dog Eat Dog World |
Fenris isn't actively hostile to humanity at large, but neither is he particularly benevolent toward them. He's shown surprising capacity to care for individuals, but many of his more helpful actions toward groups of people stem more from a sense of wolfish territoriality than any fidelity he feels toward them. No ghost or troll or nymph will terrorize *his* village, or town or what have you. Consequently he can appear blase, cold or distant when the fates of impersonal groups are on the line. His humanity is just a lot harder to appeal to. |
Set Fire to the Heavens |
Fenris has no fond memories of any of the gods (though he feels a bit bad about that whole Iduna thing). None of them. They're responsible for uncounted millennia of abuse, isolation and madness and he wants nothing more than to never see any of them ever again. He is particular ire, though, is reserved for Odin whom he views as the orchestrator of his miserable life prior to his exile, and Tyr, the traitor who lied to him about the Gleipnir and deserved so much more than a missing hand. He may not attack Asgardians on sight, but they're not likely to get much more than a chilly reception from him until he's satisfied they're on the up and up (good luck). |
Destroyer Wolf |
Fenris is, no question about it, a monster. Assuming his Ur-Wolf form includes dealing with a level of bloodlust that does not completely divorce him from his senses, but does make it difficult for him to tell friend friend from foe. He knows full well that wreaking destruction on the scale he's capable of would, at the very least, draw a strong response from the mortals who have become so dangerous in the last hundred years, and at worst, bring the wrath of Asgard down on his head. For this reason, he will not use his Ur-Wolf form except in the direst of circumstances, or unless forced in some manner. |
Cleisiophobia |
Fenris will not, under any circumstances, allow himself to be meaningfully imprisoned. He is perfectly willing to let himself be locked up in, say, a mortal jail when he has full control of his abilities because he knows he can leave at any time. However threatening to meaningfully confine him will make him very quickly angry and unreasonable. Actually succeeding at the task will send him right back into a rage fueled frenzy, attacking anything and everything in sight at full power. Should his confinement last too long, there’s an excellent chance he’ll have a Destroyer Wolf episode… and gods help you then. One isn’t likely to be enough. |
Magically Active |
As a creature of magic, Fenris will register on the senses of others who can read its flows, and anyone with any faculty at all will know straight away he's so much more than what he seems to be. |
Relationships
Image |
Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Notes
[https://www.youtube.com/watch?v=zwp8UxIY_iM&index=11&list=PL6F9417641F1A934B]
Character Gallery
Logs
Log Entries
Fussy Gus
April 1, 2015: Partisan invites May, Fenris and Zee to go flying. Who would have thought the Mistress of Magic doesn't like flying.
(log: 20150401-fussygus | tags: fenris partisan the_cavalry zatanna | posted: 03 Apr 2015 08:28)
Wizardly Catchup
March 24, 2015: Constantines return has Fenris organising a meet with some friends
(log: 20150324-wizardlycatchup | tags: constantine fenris hawkeye_ii partisan simmons supergirl the_cavalry | posted: 25 Mar 2015 18:59)
Master of The City
March 23, 2015: Fenris seeks out Nighteyes, who was looking for him…
(log: 20150323-masterofthecity | tags: fenris nighteyes | posted: 26 Mar 2015 19:28)
Buck Hunting
March 22, 2015: The Invaders and friends go after one of their own. It doesn't work out how they expect. * NOTE: This scene will be pushed forward in the timeline to help it be congruent with Peggy and Howard's World On Fire plot
(log: 20150322-the-search-for-buck | tags: black_widow captain_america fenris fracture howard_stark namor spitfire winter_soldier | posted: 22 Mar 2015 14:22)
Jotuns and Giants
March 21, 2015: When Jotuns and Hecatonchires appear, who do you expect to fight it?
(log: 20150321-jotunsandgiants | tags: fenris power_girl supergirl | posted: 26 Mar 2015 20:02)
Primal Force: Indian Demons
March 21, 2015: Fenris introduces some of the Primal Force team members
(log: 20150321-indiandemons | tags: coyote fenris primal_force witchblade zatanna | posted: 26 Mar 2015 19:49)
Primal Force: Fighting The Storm
March 20, 2015: A magical disturbance that effects the weather. Fenris calls on Primal Force and few extras turn up.
(log: 20150320-fightingthestorm | tags: contingency_c fenris nighteyes primal_force storm supergirl the_cavalry zatanna | posted: 21 Mar 2015 11:02)
Primal Force: Cyclops Goes Primal
March 20, 2015: Cyclops and Gambit are introduced to other members of the Primal Force team… Cyclops might go missing
(log: 20150320-cyclopsbecomesprimal | tags: cyclops fenris gambit primal_force supergirl the_cavalry zatana | posted: 21 Mar 2015 07:25)
About That Bonding
March 19, 2015: Zee catches up with Fenris
(log: 20150319-aboutthanbonding | tags: fenris gotham zatanna | posted: 19 Mar 2015 11:59)
Primal Forces: Knight of the Balance
March 15 2015: Fenris hunts a trio of mistfiends only to be hunted himself. Fortunately the Witchblade is at hand.
(log: 20150315-primal-forces:knight-of-the-balance | tags: fenris primal_force witchblade | posted: 18 Mar 2015 12:17)
Justice League:Avengers GO!
March 15th, 2015: Hawkeye and Wonder Woman the leaders of the Justice League: Avengers Initiative call a public ceremony at the Hall of Justice in Metropolis to make announcements to the world and to introduce the newest roster of members in the team: Booster Gold, Hawkgirl, Hawkeye_II, Captain America, Falcon, Ozymandias & Supergirl. Many others are present and new recruits are welcomed.
(log: 20150315-justice-league-avengers | tags: booster_gold captain_america columbia fenris green_lantern hawkeye hawkeye_ii hawkgirl jl:a jla martian_manhunter metropolis mimic mockingbird namor nightwing oracle ozymandias power_girl supergirl wonder_man wonder_woman | posted: 15 Mar 2015 04:35)
Don't Go Ape
March 15th, 2015: A magical disturbance at Starrware Labs owned by Karen Starr aka Power Girl is investigated by Fenris, Supergirl, Booster Gold, Zatanna and Misfit! Involves talking monkeys and a Leprechaun!
(log: 20150315-dont-go-ape | tags: booster_gold fenris misfit power_girl primal_force supergirl zatanna | posted: 15 Mar 2015 04:07)
Enchanted
March 14 2015: Fenris gives Misfit a basic lesson in enchanting.
(log: 20150314-enchanted | tags: fenris misfit | posted: 16 Mar 2015 03:22)
Temporal Mechanics with the JLA
March 13, 2015: Kara invites people to the Lakehouse for a get together
(log: 20150313-temporalmechanics | tags: booster_gold fenris hawkeye_ii supergirl zatanna | posted: 19 Mar 2015 11:54)
Primal Forces: Cyclops' Twelve
March 13 2015: The X-Men move to recover some dangerous artifacts from a HYDRA supporter. Oceans Eleven turns into Immortals pretty damn fast.
(log: 20150313-cyclops-twelve | tags: cyclops fenris gambit primal_force | posted: 16 Mar 2015 03:46)
Primal Forces: Blood and Sacrifice
March 13, 2015: Blood Sacrifices in the park
(log: 20150313-bloodandsacrifice | tags: coyote fenris primal_force zatanna | posted: 14 Mar 2015 11:31)
Primal Forces: SHIELD of Magic
March 09 2015: Fenris decides to ask a warrior to be a guardian of the world's magic.
(log: 20150309-primal-forces:shield-of-magic | tags: fenris primal_force the_cavalry | posted: 11 Mar 2015 10:59)
Primal Forces: Protect this World
March 08 2015: Fenris stops by at a friend's invitation to catch up and make an offer.
(log: 20150308-primal-forces:protect-this-world | tags: fenris primal_force supergirl | posted: 11 Mar 2015 11:17)
Primal Forces: Parkside Meeting
March 08 2015: Fenris calls three Ley Guardians together for a meet and greet and a bit of practice.
(log: 20150308-primal-forces:parkside-meeting | tags: coyote fenris primal_force supergirl zatanna | posted: 11 Mar 2015 11:08)
Monkey Business
March 08th, 2016: Kara invites a group of her friends for coffee when they are joined by a strange alleycat (Streaky the Supercat) and then attacked by Gorilla Grodd and an army of weaponized animals.
(log: 20150308-monkey-business | tags: booster_gold changeling cyborg fenris hawkeye_ii rain supergirl vorpal zatanna | posted: 08 Mar 2015 19:23)
Dare To Try
December 31, 2014: Zee attends a News Years Party and chaos breaks loose.
(log: 20141231-daretotry | tags: audrey bunker fenris flash grendel ozymandias zatanna | posted: 01 Jan 2015 22:23)
Nowhere... To Talk
December 29, 2014: Fenris, Constantine and Zee are shopping in the Nowhere Markets
(log: 20141229-nowheretotalk | tags: constantine fenris zatanna | posted: 31 Dec 2014 03:37)
An Apple For A Nymph
December 29, 2014: Fenris drops in the visit a Nymph at Kate's Shelter and meets Nyx
(log: 20141229-appleforanymph | tags: fenris hawkeye_ii nyx | posted: 31 Dec 2014 01:48)
Book Shopping and Moontree Manor
December 28, 2014: Pepper and Dana go shopping and end up in Rains Basement with Zee, Fenris and Lucky
(log: 20141228-bookshopping | tags: fenris lucky pepper_potts rain rune zatanna | posted: 29 Dec 2014 20:22)
The Troll Princess
December 24, 2012: Fenris, Constantine and Zatanna end up in Terra Icognito.
(log: 20141224-thetrollprincess | tags: constantine fenris zatanna | posted: 26 Dec 2014 21:47)
Hawk, Wolf and Lady of Iron
December 23 2014: Fenris seeks out Shayera Hol to ask about the Corvinus. Pepper also shows up.
(log: 20141223-hawk-wolf-and-lady-of-iron | tags: fenris hawkgirl pepper_potts | posted: 25 Dec 2014 01:22)
Necromancing the Graveyard
December 16, 2014: Misfit and Fenris foil a necromancer and a blackmail attempt
(log: 20141216-necromancingthegraveyard | tags: fenris gotham misfit oracle | posted: 17 Dec 2014 09:47)
CSI Magic
December 15 2014: Fenris returns to the scene of the snow brawl the day before and runs into Zatanna and Constantine
(log: 20141215-csi-magic | tags: constantine fenris zatanna | posted: 25 Dec 2014 00:54)
Bumbles Bounce
December 14 2014: Pepper Potts and Dana Hunt are suddenly caught in a blizzard
(log: 20141214-bumbles-bounce | tags: aquaman fenris pepper_potts rune | posted: 25 Dec 2014 00:45)
Of Corvinus and Systems
December 13, 2014: Babs finally gets to review the Corvinus' systems and there are some interesting results….
(log: 20141213-ofcorvinusandsystems | tags: corvinus fenris gotham oracle pepper_potts | posted: 22 Dec 2014 11:46)
Synthetic Humans and High Tech Handknits
December 5, 2014: Per a request from Howard Stark, Agent May takes Simmons to meet the inventor in his new lab in Stark Tower. They happen across Mike Drakos on the way so he tags along out of curiosity. Fenris 'drops' in later.
(log: 20141212-synthetic-humans-and-high-tech-handknits | tags: fenris howard_stark metal simmons the_cavalry | posted: 13 Dec 2014 06:58)
The Old Wolf and the Weather Witch
December 11 2014: Storm detects a change in the winds
(log: 20141211-the-old-wolf-and-the-weather-witch | tags: fenris storm | posted: 12 Dec 2014 12:26)
Monsters And Mages
December 07, 2014: Misfit finds Fenris looking for a certain kind of trouble and by finding him brings that trouble down on them both.
(log: 20141207-monstersandmages | tags: fenris misfit | posted: 07 Dec 2014 11:06)
I Can Fix It
December 5, 2014: In the wake of Damian's death, Kate calls for help.
(log: 20141205-i-can-fix-it | tags: fenris hawkeye_ii oracle | posted: 06 Dec 2014 17:58)
The Hunted
December 01 2014: A high profile kidnap victim turns out to be a werewolf with someone very powerful on his tail
(log: 20141201-the-hunted | tags: fenris hawkeye_ii hunter ozymandias shield the_cavalry | posted: 24 Dec 2014 22:50)
Stark Thanksgiving
November 29 2014 Pepper organizes Thanksgiving dinner
(log: 20141129-stark-thanksgiving | tags: crickt fenris lucky pepper_potts rune | posted: 24 Dec 2014 23:22)
Dreams Few Have Seen
November 29 2014 Fenris and Babs catch up in her dreams
(log: 20141129-dreams-few-have-seen | tags: fenris oracle | posted: 24 Dec 2014 23:40)
Sewer Nymph Policing
November 28, 2014: Misfit runs into Fenris after he finishes policing the Fey and has a chat with the god wolf.
(log: 20141128-sewernymph | tags: fenris misfit | posted: 04 Dec 2014 08:00)
Nightmares and Showtunes
November 24 2014: Fenris assists Babs and Vorpal in fighting off a pair of dream eaters.
(log: 20141124-nightmares-and-showtunes | tags: fenris oracle vorpal | posted: 12 Dec 2014 03:11)
Wolves of 4th Street
November 23, 2014: Werewolves have been going missing in Gotham. Hellboy investigates. Vorpal is knocked unconscious.
(log: 20141123-wolves-of-4th-street | tags: fenris gotham hellboy vorpal | posted: 24 Nov 2014 15:46)
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