Fiver |
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Portrayed by n/a |
Statistics |
Full Name |
Project Z5m |
Age |
38 |
Height |
6'5" |
Build |
Solid and Rangy |
Eyes |
Filmy White |
Hair |
Greying Brown |
Factions |
none |
Occupation |
Mercenary |
Alignment |
Neutral |
Claim to Fame
A brutally efficient mercenary in relatively high-tech armor.
Reputation
Fiver is a high-end mercenary who takes on jobs for any group or person willing to pay his exorbitant fee. He has been known to take assassinations, kidnappings, terror strikes, and counter terrorism operations. he has even been spotted acting as body guard to the extremely wealthy and equally paranoid members of society.
Biography
A loving family man? Only child? Lover of spaghetti westerns? Fiver can remember nothing about his past. Only his military service, from his time in the Marines, to his years spent in spec ops, and finally to his death as a black operative. He should be gone, but he isn't.
AIM bought his body to use in Project Z. The focus of this special project was the attempted reanimation of experienced veteran operatives. The virus used was designed to bring them back as super soldiers, and was brilliant in its simplicity. if most of their super soldiers tended to blow up or die when transformed. Why not take an already dead soldier, transform it, then bring it back to life?
Project Z5m was the fifth such soldier brought back from the dead, but during his reanimation the base came under attack by the Avengers and all AIM personnel evacuated. Fiver awoke to an empty base, terrible hunger, and no idea who or what he was. His brain was partially wiped in preparation for obedience programming, but the programs hadn't yet been forced on him. This left him with a somewhat empty mind, but his free will still in tact.
He has had time to come to terms with his lack of personal memories. Reading the files on what he is, and some experimentation, has helped him find his limitations. With no memories of friends, and no one to fall back on, he has bedded down in his birth place and now hires himself out as a mercenary to those who can afford him.
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Character Details
Gruff, wry, Jaded, and doomed to burn in hell. Fiver has seen a lot in his day, and had most of the good parts scrubbed out of his mind. But despite that, some core part of him is still fighting to be human. He doesn't often mope about his woes, and is more likely to take a long drink of something alcoholic before blowing off steam doing something illegal and potentially stupid. His many years of hard experience have drilled caution into him, but his nature is one of action and mild understated humor. So, when on the job he is a hard nosed professional. But alone, with no one but himself to amuse him, he's likely to spend the night bowling with grenades or seeing how much horse tranquilizer a mutant rat can shrug off before passing out. It's better than thinking about his missing past.
BLACK OPS |
Not only was Fiver a bonafide ultimate soldier, but he has done plenty of black work for the CIA. Assassinations, evidence plants, hacks, and assorted acts of terrorism. When you need to fight evil fire with evil fire, Fiver is your guy. And, if you'd rather fight evil fire by finding it and beating all of its members to death, Fiver is still your guy. From terrorism to counter terrorism, espionage to counter espionage, he has done a little of everything. |
REINFORCED SKELETON |
When creating Fiver, the AIM scientists were not able to work a bone enhancement gene into the zombie virus they infected him with. So, before bringing his corpse back to life as a zombie, they laced his bones with thin coils of Vibranium. This has made his skeleton incredibly hard to permanently damage. It also allows him to hit things at max strength without shattering every bone in his arm. |
SPECIAL FORCES |
Before death Fiver was a bad ass, balls out special forces killing machine. He was trained by the government to undertake missions most people will never even hear about. He is extensively trained in demolitions, communications, marksmanship, stealth and hand to hand combat. He is a certified sniper, is cleared for under water ops and sky drops. He can kill in every climate known to man, and has even sat through a couple of classes on space tactics, because the government paid for them. |
ZOMBIFIED |
Fiver's undead state gives him several advantages over a normal human. He does not age, and is effectively immortal as long as he avoids getting beheaded or splattered into tiny pieces. He also has no need to breathe or sleep, though the less he uses normal bodily functions the quicker he drains his brain power. Digesting brains gives him the ability to heal from grievous wounds in a matter of minutes, with greater injuries requiring him to burn more brains to heal. When full of brains all of his senses are much sharper than a humans, as are his reflexes, strength, and agility. When full he can easily tear apart steel, punt a human like a football, and catch arrows in mid flight. The more of his power he uses the quicker he burns his store of digested brains, and the quicker he starts to slow down. he can flash through his entire reserve of brains in a hand full of seconds, and push himself to ridiculous feats of strength and speed before going completely empty, or he can not exert himself and spread his reserve out across days. But sooner or later he has to eat. Poisoning or drugging him forces his brain power to drain faster, and if he runs out of brains while the drug or poison is still in effect it will take hold and render him dormant. |
ABANDONED AIM FACILITY |
Fiver lives in the AIM facility he was created in. Though all of the staff have long since fled and probably forgotten his existence, the backup nuclear generator in the sub sub basement keeps the area full of power. He also has access to all of the gear and medical equipment AIM left behind that was intended for him and the other Z project soldiers. This consists of a few ATDS, several long range weapons designed for the suits, and several melee weapons that were also designed for the suits. Some of these are as practical as plasma guns and grenade launchers. Others are clearly the work of mad scientists, such as the electronically powered chainsaw sword Fiver is partial to using for intimidation purposes. The base is fairly obscure, hidden in the sub sub basement and secured with bio locks, but has no turrets or other deadly measures protecting it. it does, however, have lots of freezer space for brain storage. |
ATDS |
The Advanced Tactical Deployment Suit was created by AIM specifically for the Z project soldiers. It is an extremely tough outer shell of plastic composites, set over an air-tight layer of insolating rubber, with a kevlar under padding. It is completely impervious to bullets, explosion resistant, and rated to withstand impacts from super powered individuals up to moderate strength. It has built in recycled oxygen and power for 6 hours, with ports on the shoulders to attach power packs that can extend the operating life to several weeks. There is a forearm-mounted computer for controlling suit functions and interfacing with most modern technology. Also, the suit has magnetic pads set in the palms and boots. These can be used for climbing metal surfaces, or, in the case of the palm pads, they can be used to interface with any of AIM's modular ATDS weapons. For all ATDS melee weapons, the palm pads help to maintain grip, and if they require power the palm pads transfer electrical currents to them magnetically so the weapons don't need built in energy packs of their own. As for long range weaponry, the palm pads feed targeting data back to the ATDS helmet which can cycle through targeting modes and vision modes, such as low vision, infra red, etc. Finally, the power packs come in variations for high altitude drops, low altitude drops, under water work, and even limited flight capability. But the suit can only take one power pack at a time. |
AIM BRAINWASHING |
Though the brainwashing was never completed, large slices of Fiver's memory have been cut out in preparation for AIM programming. As a result, he can remember all of his military training and practical knowledge. But, he has no memories of his family, name, or other personal details that help to define an individual. This has contributed pretty heavily to his mercenary attitude, and he hasn't decided whether he should try to get his old memories back, or deal with their loss and make new ones to replace them. he's distracted himself from that problem by focusing on the fact he's now a walking corpse, and using his new powers to pull in money while he figures out what he really Wants. |
BAD HABITS |
Fiver smokes and drinks pretty heavily. Due to his undead status he doesn't have to worry about lung cancer or liver failure, but both vices force his body to try and heal himself. So he can't actually get drunk until he completely runs out of brains to heal him of his drunkenness, and is reduced to his rotting, stinky brainless self. He tends to drink and smoke anyway, just out of habit. |
REINFORCED SKELETON |
Having Vibranium imbedded in his skeleton forces Fiver's body to constantly burn brains at a very low level in an attempt to heal itself. This means that even when sleeping or otherwise dormant he is draining his brain reserves bit by bit. Also, it combines with his natural lack of buoyancy to make him sink if dropped into water. It is almost impossible for him to swim. |
ZOMBIE |
Though great when full of brains, once he runs out of energy Fiver is reduced to sluggish reactions and his vision loses all color. His sense of smell grows to bloodhound levels, but he loses most of his sense of touch, which makes him a bit clumsy and uncoordinated on top of his sluggish speed. His strength drops to about 5 times that of a human, and he gains the nearly overwhelming urge to lunge at the nearest source of human brains and feed. He can fight this off for a while, but the longer he starves the worse the craving grows. Also, when he is out of brains he starts to smell like a corpse, and his body starts to break down. he can't actually starve to death, but he can fall into a dormant state where he goes into a coma until fed. |
Relationships
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Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Notes
braaaaiiinnnssss
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