Lux |
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Portrayed by Adelaide Kane |
Statistics |
Full Name |
Audrey Wallace |
Age |
19 |
Height |
5'4" |
Build |
Slender |
Eyes |
Brown |
Hair |
Black |
Factions |
None |
Occupation |
Sneak |
Alignment |
Neutral |
Claim to Fame
Outside of the program, nobody even knows Audrey exists.
Reputation
Word on the street is that Audrey is tough, self-sufficient, and not an easy mark. Those with access to information about some of the army's classified projects may also be aware that she's trained, intelligent, and adaptable, but reluctant to engage in active force.
Biography
Audrey was born an army brat, to a West Point graduate on track to become a high-ranking officer and his high school sweetheart. Her father had shown early promise as a tactician with a particular interest in…unusual soldiers. The position kept him and his family moving from base to base for most of Audrey's early life. She was a quiet, but pleasant child, marked by her teachers for a high intellect and an active imagination, and thanks to the constant movement in her life, she learned how to be adaptable and fit in anywhere.
Life was on track to be relatively normal until, when Audrey was thirteen, one of the less willing members of her father's unit decided to defect, and decided the best way to do it was to take his family hostage. The stress of the situation was sufficient to activate Audrey's x-gene. When the soldier tried to attack her mother, Audrey first blinded him with a blast of light, then hid both herself and her mother by making them invisible until her father and his men could subdue the would-be defector.
When her father realized Audrey's talent, he had her moved from her usual classes into the classes run by his program. She continued to study the usual subjects, but she also studied and practiced her abilities, and began to learn what she would need to become an elite soldier of the unit. There was combat, survival, and firearms training. Life was…intense.
When Audrey turned eighteen, her father expected she would formally enlist and graduate into missions and full membership. Audrey had no such plans. She escaped from the base just outside of Atlanta, and has worked her way north to the tri-cities area, where the sheer number of people - many of them with unusual abilities - will hopefully help hide her presence.
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Character Details
Audrey is, at her core, protective and loyal. Had she been handled more carefully, she could have become an extremely loyal soldier. She isn't, however, naturally violent. She prefers subterfuge, stealth, and misdirection over a direct confrontation. She's highly intelligent and interested in several fields, but due to the focus of the program, hasn't had an opportunity to explore more than what it was thought she would need to be a soldier, something she regrets and tries to rectify when she can. She actually has some small talent as an artist, and perfect pitch, but has never had any opportunity to explore either.
Light Manipulation |
The core of Audrey's abilities is a manipulation of light, and by extension, darkness. At its most basic use, she can intensify areas of light or darkness. This is easiest when she's simply "moving" light from one area to another. For example, she could diffuse the light in a spotlight into a more even area, reducing its blinding effects. Conversely, she could take a well-lit room and condense all of the light into a super bright spot, leaving the rest in deep shadow. Moving light is one of the simplest, least energy-intensive ways Audrey can use her abilities. |
Light Creation |
Audrey is capable of creating light if needed. Basically, she does this by exciting the photons. The more light she already has to work with, the easier this is. If she was in a stadium beneath millions of watts of high-powered light, she could build that into daylight for an area of several blocks. If she was in complete darkness, however, it would be much more difficult. It takes energy to create light, and if that energy isn't coming from existing light, then it has to come from Audrey herself. She can replenish her energy with food and rest, but in complete darkness, she can create the equivalent of a flashlight for about three hours before she needs to refuel. |
Visible Spectrum |
Due to her mutation and affinity with light, Audrey is capable of seeing beyond the usual visual spectrum. She can see easily in the dark, and with a little more difficulty in complete darkness. She can also see into the infrared spectrum, and is capable of seeing things like laser beams that wouldn't usually be visible to the naked eye. She doesn't generally "see" them in a visual sense. Rather, she feels the activity of the photons and her brain interprets them into knowledge of what's there. |
Witchlights |
Audrey is capable of creating up to a dozen "witchlights", which are capable of following basic orders. These are balls of pale, watery light that can be used as torches, markers, or leads. They can follow a simple command from Audrey, such as "follow this person" or "stay here" or "repeat this simple pattern." The more witchlights she creates, the dimmer they are and the shorter they last. At the maximum, she can create a dozen, dim lights that last for an hour. |
Illusions |
If manipulating light is the raw power of Audrey's abilities, then building illusions is the finesse. By shaping light, Audrey can create visual illusions like holograms. The more she's able to concentrate on the illusion, the more realistic it is. However, her illusions are visual only, creations of light. They can't produce sound or interact physically with the world around them. With that said, this ability can be extremely useful in small quantities. She can disguise her features or someone else's, create a decoy - or several - for someone to follow, or even make someone "invisible" by forcing light to pass through them. At this time, her illusions are limited to something the size of a 10 by 10 by 10 cube. Anything larger than that begins to suffer a loss of fidelity, becoming blurry, lacking detail, or growing translucent. |
Languages |
Growing up as part of a military family, Audrey picked up several languages from the countries they passed through. At first this was just a hobby, but once she came into her abilities, the talent was quietly encouraged. While she may not have perfect accents, she's conversant in Russian, Turkish, Arabic, French, and Japanese. |
Survival |
As part of her training, Audrey learned most of the basic tools and skills for survival in the jungle, urban or otherwise. She knows how to start a fire, stay dry, and find food. Since she left her family, she's picked up a few more tricks from the school of hard knocks, particularly the sort related to breaking and entering or getting broken things to work…long enough to get by, at least. |
Hand To Hand |
As part of her training, Audrey learned how to defend herself without a weapon. Most of her training is along the lines of krav maga, but she's picked up a few, less formal means of fighting dirty. |
Firearms |
Audrey knows how to use and care for basic, military issue firearms. She doesn't have any, but if one were to fall into her hands, she'd know what to do with it. |
Light To Heat |
With a sufficient amount of light to work with and a sufficient amount of focus, Audrey is capable of focusing light into a tight enough beam to create heat or something similar to a laser. At this point, she's capable of focusing enough light to start a small fire, similar to using a magnifying glass on a sunny day. As her abilities increase and she practices more, she may increase her skill and power with this ability. |
Military Training |
From that age of 13 to 18, Audrey received military training intended to prep her to become a soldier or an agent. It means she knows what standard operating procedure is and how it works, should she need to try to manipulate it. |
Non-entity |
To agencies other than the U.S. Army, Audrey doesn't exist. Once her powers were discovered and she was placed into the program, records of her existence were slowly scrubbed from any other records. This means, in many ways, that she can fly under the radar when it comes to other agencies. |
Hunted |
Since she ran away from the program, the U.S. Army is looking for Audrey. Officially, she's listed as a runaway. Unofficially and behind the scenes, the army has no intention of letting the years they already put into training a potentially valuable asset to waste. They underestimated her once; they're unlikely to do it again. |
Non-entity |
Since Audrey was scrubbed from public records, she doesn't technically exist. That means she has no passport, no valid ID, and therefore no way of getting a real, legal job. She's living off the grid, and "money" isn't exactly a thing for her. |
No Resources |
With no identity, no job, and a need to hide from anyone who might keep records of her existence that could get back to the army, Audrey has extremely limited resources. Sometimes she can get something from a shelter, sometimes she can beg or pick pockets or trade services to get a little bit of cash, but for the most part, she's living on what she can gather or trade for. |
Fool Me Once |
Audrey feels like her father tricked her into a life in the program. Though he truly believed they were doing the army's god work, Audrey only saw it as exploitation of people like herself. As a result, she has some distrust of those who proclaim to be helping people with unusual talents. |
Relationships
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Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Character Gallery
Logs
Team V Team
March 29, 2015: X-Men get some Team Versus Team practice in
(log: 20150329-teamvteam | tags: cyclops lux mimic quicksilver shadowcat | posted: 03 Apr 2015 08:10)
Confessions
March 21, 2015: Audrey and Nate come to Scott, confessing their involvement in the destruction of Project Centurion.
(log: 20150321-confessions | tags: cyclops lux x-man x-men | posted: 22 Mar 2015 19:57)
Sins of the Future #10: Endgame
???? ?? ??: Rachel Summers convinces a small group of X-Men including Lunair, Audrey & Nate Grey to accompany her on a 'sanctioned' mission. The mutant mercenary Shift is also hired to accompany them as backup.
They begin a desperate assault on the military base in the Pacific the X-Men had formerly been to in a mission, destroying it once and for all.
All traces of Project: Centurion are eliminated. The Mission is a Success.
(log: 20150315-endgame | tags: lunair lux marvel-girl shift sinsofthefuture x-man x-men | posted: 15 Mar 2015 23:38)
Sins of the Future #4: Havoc
February 27th, 2016: Members of the X-Men follow up on a lead they had found in New York City concerning the sisterhood. When they arrive at the estate, they detect a mutant presence in great pain; it was Alexander Summers and The Sisterhood was preparing to use him as a living weapon that would destroy a large portion of the Eastern Seaboard. If the X-Men didn't act quickly, Gotham, Metropolis and New York would be lost.
(log: 20150227-sins-of-the-future:havoc | tags: cable havok iceman lunair lux marvel-girl metal sinsofthefuture sunspot x-men | posted: 27 Feb 2015 18:31)
Sins of the Future #2: Reflection
February 23, 2015: The X-Men Red Team as well as a student from the Institute help the NYPD investigate a grisly murder, drawing them into a vast conspiracy far bigger than any of them. (Emits by Rachel)
(log: 20150223-sins-of-the-future:reflection | tags: cypher iceman lunair lux magik marvel-girl metal sinsofthefuture sotf sunspot x-men | posted: 24 Feb 2015 07:38)
The Cure, Finale (X-men/Fantastic Four Teamup)
February 15, 2015: The X-men and Fantastic Four travel to the N-Zone to find the elements needed to prevent the dreaded affliction to Mutants from spreading.
(log: 20150215-the-cure-finale-x-men-fantastic-four-teamup | tags: beast cyclops fantastic_four kitty_pryde lux mimic mister_fantastic phoenix sunspot the_cure thing x-men | posted: 16 Feb 2015 03:45)
Humanity and other species
February 7, 2015: A few young mutants and one young Kryptonian end up on the wrong side of a Friends of Humanity protest at the Central Park reconstruction effort.
(log: 20150209-humanity-and-other-species | tags: lux nyc quicksilver sunspot supergirl x-men | posted: 09 Feb 2015 22:59)
Magic Intelligence
January 31, 2015: Jericho kicks over more snakes nests and calls in some friends
(log: 20150131-magicintelligence | tags: aspect lunair lux nyc zatanna | posted: 01 Feb 2015 06:06)
Architects and Army Brats
January 30, 2015: Roberto and Doug welcome newcomer Audrey and visitor Clarissa to the Red Team offices. Roberto proves inept at basic reception work, to no one's surprise.
(log: 20150130-architects-and-army-brats | tags: cypher lux sunspot venus x-men | posted: 31 Jan 2015 14:59)
Tactical Snowball Training
January 27 2015: Things are getting dark and dangerous once more… but there's always tactical snowball training.
(log: 20150127-tactical-snowball-training | tags: aspect lunair lux nyx sunspot u-s-agent x-men | posted: 28 Jan 2015 11:01)
Demons in the Park
January 25 2015: Trouble in M-Town draws out it's defenders and hints at trouble elsewhere
(log: 20150125-demons-in-the-park | tags: aspect beacon darkness lux magik zatanna | posted: 28 Jan 2015 11:12)
Basketball NYC Style
January 19, 2015: A Basketball Game in Central Park and Audrey is targetted
(log: 20150119-basketballnycstyle | tags: human_torch iceman lunair lux sunspot vorpal zatanna | posted: 20 Jan 2015 11:40)
A Message for the Fey
January 18 2015: Jericho goes looking for Pepper and finds Jim as well. Audrey follows.
(log: 20150118-a-message-for-the-fey | tags: aspect corvinus lux pepper_potts | posted: 20 Jan 2015 11:03)
Lights Out in Metro
January 14 2015: Jericho runs into Lux and May by pure chance. No really.
(log: 20150114-lights-out-in-metro | tags: aspect lux the_cavalry | posted: 20 Jan 2015 10:55)
The Light and the Demons
January 05 2015: Jericho tracks down Audrey once more to finish an interrupted conversation
(log: 20150105-the-light-and-the-demons | tags: aspect lux | posted: 06 Jan 2015 11:15)
You Don't Know Me But...
January 01 2015: Jericho goes looking for someone he's met before but kind of hasn't.
(log: 20150101-you-don-t-know-me-but | tags: aspect gotham lux misfit | posted: 02 Jan 2015 20:24)
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