Midnighter |
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Portrayed by Damian Lewis |
Statistics |
Full Name |
REDACTED |
Age |
38? |
Height |
6'5" |
Build |
Tall & Muscular |
Eyes |
Brown |
Hair |
Red |
Factions |
His Own. Also Stormwatch. |
Occupation |
Waste Disposal |
Alignment |
Is in the eye of the beholder. |
Claim to Fame
Government cloned, superhuman killing machine.
Reputation
To most: Who? To a few: Night's Bringer of War.
Biography
The man's sitting on his couch wearing just a pair of boxers and drinking a beer. The couch is a ratty looking thing but the springs are still good. The apartment is in a run down building in the Lower East Side. A news show is on the television though it's just so much background noise until something is said that catches his attention. Instead, he's looking at the ID packets fanned out across the coffee table in front of him. Most will stand up to government verification.
Lucas Trent. Perhaps the most 'normal' of the fake identities. Born in Harmony, Indiana but left after graduation. Lucas is solidly middle class, small town and Bible Belt. The apartment is rented in this name.
Jack Baker. Born in Gotham City and never had the money to leave. Lower class and blue collar. Hires out as temp labor when he can find it. Criminal record of drunk and disorderly and assault. Getting into bar fights is a hobby in Gotham.
Adam Hoffman. Though he lives in Metropolis, he likes to travel and even has a passport. Adam's fond of Europe and South America though he hasn't left the country in a couple years. Not one of the one percent but far from poor, he has enough money to last a lifetime.
There's a few others but those are the ones he use most often. Plus two he got off the street that the agency doesn't know about. They won't hold up to scrutiny but they rarely have to.
All those names but the only one he thinks of himself as is the Midnighter. He has no memories from a time when he wasn't the Midnighter. He was a member of a government agency used for black ops and then betrayed by that same agency. He survived and then hid from that agency. Then rehired by that agency followed by retired from that agency. It's been a year or so since he was part of That Agency. And now they want him back. He'll see how that goes.
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Character Details
Tends to be gruff and curt with a dry, very dark sense of humor. Also tells it like it is.
Enhanced Healing |
Midnighter's healing factor has been dramatically improved because of the implants in his body. Minor cuts and bruises are gone in seconds. A broken neck takes about fifteen minutes. A missing limb is back in a day. He can be set on fire but even before the fire is out, he's already healing. His immune system is similarly improved. The common cold can barely get a foothold before it's wiped out and he's even fought off HIV in just six weeks despite its ability to muttate. Likewise, natural poisons and toxins have little to no effect while specially designed ones are usually flushed out of his system in several hours at most before he develops an immunity. His blood, when injected into others, can be used to fight off drugs and disease. |
Enhanced Physicality |
Midnighter's implants allow him to function at a level above that of even the best trained normal human. While he's not a powerhouse, he is strong enough to easily lift and throw a refrigerator and literally punch a hole through someone's chest. His reflexes, agility and coordination are all enhanced to extremely high levels. He's able to kick a tank shell out of the air and redirect it. He's faster than humans and, for short spurts, able to react and move faster than some speedsters. |
Enhanced Senses |
Midnighter has implants that enhances his senses. He's able to see in all but pitch darkness and has almost telescopic vision. He can track using scene and his hearing can pick up the faintest of breaths nearby. Less mundanely, he's able to detect the presence of powers and enhancements in someone and determine what they can do in order to predict their strategy and moves. |
Enhanced Survivability |
Though he's not significantly more difficult to injure, he is more difficult to break. Meaning that while he's not bulletproof, he can and does get up after being thrown through a wall. Part of this is that he has the ability to turn off his pain receptors so that he can just ignore what would otherwise be an excruciating injury and let his body heal it. He's also able to adapt to the environment he's in so that he remains fully functional. Whether it's the high desert, a glacier or even outer space, he can survive. Not just the implants compensate and adapt to the new environment but his body has physical redundancy systems built into it such as a second heart. Along with not needing to breath for short periods of time, he also has no need to eat or drink for an extended time though he can and usually does do so on a regular basis. |
Enhanced Tactics |
The one thing that makes Midnighter so deadly is his ability to anticipate all possible outcomes of a fight before it even starts. He is able to choose the one he wants and plan everything out to make it happen. Whether he's facing one opponent or many, it only takes seconds for him to have it planned out and prepare for every contingency. |
Skill - Multilingual |
For all intents and purpose, Midnighter can be considered to know all the major Earth languages. It would be a major disadvantage not being able to understand your enemy and/or not being able to blend in with the populace when he's on assignment. Languages he's unlikely to know include Gaelic, the various African languages like Xhosa, American Indian languages such as the Athabaskan ones, etc. |
Skill - Stealth |
When Midnighter doesn't want to be seen, he isn't seen. He has no special implants or abilities beyond training so superhearing can pick up his heartbeat, infrared can pick up his body temperature, etc. |
Skill - Unarmed Combat |
Midnighter is a master at hand to hand killing and would rank as one of the best in the world. |
Skill - Weaponmaster |
Though he favors a metal staff, Midnighter is skilled in the use of just about all modern and historical weapons up to and including military ones such as tanks. He's also able to turn almost anything into a weapon such as flinging a playing card into someone's head. |
Former Agent |
Midnighter still has many of his contacts from when he was working for the government. He still has contacts in the government itself (though not many since few actually knew about him or those he worked for). And, of course, he still has the implants he was created with. |
Multiple Identities |
Midnighter still has access to the identities he used while working for the government. They all have perfectly legal paperwork, credit cards and social security numbers. They all exist in the system as if they were real, functioning people. While using them lets them know where he is, he considers it a show of good faith on his part to let them track him if they want to. And when he doesn't want them to, he has the street ones he bought with cash which, while nowhere as good, are sufficient for many things. |
Former Agent |
While he's theoretically retired, can one ever truly retire from a secret government agency, especially a black ops one? |
Nanites |
Midnighter is susceptible to nanites. Ones programmed for the purpose can take control of his implants and effectively take over his mind and body. |
No History |
Midnighter has no idea who he was before becoming the Midnighter. And while it rarely bothers him, every once in a while, lying in bed staring at the ceiling, he wonders who he used to be. If he had any family. If anyone misses him. And then he has to go kill someone to take his mind off of it. |
Off Switch |
Midnighter was designed and created by a brilliant madman in charge of a government agency who was smart enough to include an off switch which he could activate by remote control if he wanted to. Whether he told anyone about this or included it in any computer files, Midnighter doesn't know. One such remote was destroyed but there could be more. If activated, the implants are all shut down though he still retains his normal intellect and training. Unrelated to that, a powerful enough telepath could also shut down his mental implants. |
Sanity Rules |
Much like the best martial artist fearing the worst because he's more likely to do dumb things, Midnighter ability to predict his opponent's actions relies on the opponent being sane and rational. By definition, the insane are not sane or rational. Unpredictable, illogical thoughts and actions counter his ability to see ahead. |
Relationships
Unavoidable
Character Gallery
Logs
Not The Best Place For A Talk
March 28, 2015: Midnighter and Talia meet. They talk.
(log: 20150328-not-the-best-place-for-a-talk | tags: midnighter talia_al'ghul | posted: 29 Mar 2015 15:45)
Maximus Aliens
March 18, 2015: An anti-alien protest goes awry and a group of heroes address it.
(log: 20150318-maximumaliens | tags: arsenal lunair midnighter reese seikatsu skaar starfire | posted: 26 Mar 2015 19:22)
Snakes on a Boat
February 19, 2015: Midnighter and Black Widow discover they have some similar interests.
(log: 20150219-23:45-snakes-on-a-boat | tags: black_widow midnighter | posted: 07 Mar 2015 04:49)
Elijah's Mantle, Part 5
January 24, 2015: SHIELD races to the Arctic to attempt to catch HYDRA before they take Skull's body
(log: 20150124-elijah-s-mantle-part-5 | tags: beast black_widow captain_america emmett_argyle maria_hill midnighter shift witchblade | posted: 25 Jan 2015 02:17)
Elijah's Mantle, Part 4
January 23, 2015: Alpha and Bravo Team get together to discuss what they believe HYDRA will be up to.
(log: 20150123-elijah-s-mantle-part-4 | tags: beast black_panther black_widow captain_america darce elijahs_mantle emmett_argyle fitz midnighter witchblade | posted: 24 Jan 2015 04:05)
Elijah's Mantle, Part 3
January 23, 2015: Beast asks Cap for some help and the gang debates Jesus.
(log: 20150123-elijah-s-mantle-part-3 | tags: beast captain_america elijahs_mantle fitz midnighter witchblade | posted: 24 Jan 2015 01:49)
Elijah's Mantle, Part 2
January 22, 2015: The drama continues inside St. Mark's Cathedral in Alexandria, Egypt
(log: 20150123-elijah-s-mantle-part-2 | tags: beast captain_america elijahs_mantle fitz midnighter witchblade | posted: 23 Jan 2015 03:32)
Elijah's Mantle, Part 1
Elijah's Mantle: Captain America puts together a strike team to investigate a brutal massacre at a church in Alexandria, Egypt.
(log: 20150121-elijah-s-mantle-part-1 | tags: beast captain_america fitz midnighter witchblade | posted: 21 Jan 2015 04:26)
Cryotank Escapee
January 5, 2015: Oracle and May are tracking a HYDRA 18 Wheeler coming through Gotham, Midnighter is too…. what they find is interesting
(log: 20150105-cryotankescapee | tags: gotham hawkeye midnighter oracle shield the_cavalry | posted: 06 Jan 2015 22:51)
Barn Raising
December 23 2014: A strange psychic beacon calls several heroes together
(log: 20141223-barn-raising | tags: human_torch luke_cage midnighter rowan | posted: 13 Jan 2015 10:59)
Midnight Shadows
December 7, 2014: Vorpal informs Midnighter of Veruca's deeds
(log: 20141207-midnight-shadows | tags: gotham midnighter titans vorpal | posted: 09 Dec 2014 15:30)
Life Is Not A Video Game
December 5, 2014: Batwing runs across the Midnighter.
(log: 20141205-life-is-not-a-video-game | tags: batwing gotham midnighter | posted: 06 Dec 2014 03:40)
Aunt Amanda Wants You!
November 29, 2014: Midnighter talks to Armory about joining Stormwatch.
(log: 20141129-aunt-amanda-wants-you | tags: lunair midnighter stw | posted: 30 Nov 2014 01:43)
Midnighter In The Garden Of Good And Evil
<November 28, 2014>: Midnighter drops by the castle to catch up with Keith.
(log: 20141128-midnighter-in-the-garden-of-good-and-evil | tags: midnighter titans vorpal | posted: 29 Nov 2014 05:14)
Gods and Monsters: The Package
November 16, 2014: Rose Wilson comes to, only to be greeted by Waller. Floyd and Midnighter discuss man stuff. (NSFW)
(log: 20141116-gods-and-monsters:the-package | tags: deadshot gods_and_monsters midnighter nyc ravager stw the-wall | posted: 17 Nov 2014 04:52)
Batwing Discovered
November 12, 2014: A Bat Tech suit has gone missing and Oracle is on the watch for it… when she locates it, the thief is in for a shock.
(log: 20141112-batwingisdiscovered | tags: batwing gotham ibn_al_xu_ffasch lunair midnighter oracle | posted: 13 Nov 2014 21:01)
Picking Up The Feathers
December 7, 2014: Vorpal checks in with Midnighter concerning Robin's death.
(log: 20141107-picking-up-the-feathers | tags: gotham midnighter stormwatch titans vorpal | posted: 07 Dec 2014 19:48)
Pre-debriefing debriefing
<October 29, 2014>: Midnighter informs Keith of some of the details of the upcoming mission from Waller.
(log: 20141029-pre-debriefing-debriefing | tags: midnighter stormwatch titans vorpal | posted: 02 Nov 2014 16:23)
Gods and Monsters: Briefing
October 26th, 2014: The Wall, Deadshot, and Midnighter walk into a park… stop us if you've heard this one…
(log: 20141026-gods-and-monsters:briefing | tags: deadshot gods_and_monsters midnighter nyc stw the-wall | posted: 27 Oct 2014 02:19)
A New Proposal
October 26, 2014: Midnighter and Robin catch up and the former makes the latter an interesting offer.
(log: 20141026-a-new-proposal | tags: gotham ibn_al_xu_ffasch midnighter | posted: 26 Oct 2014 19:37)
Midnight Visitor
October 22, 2014: Midnighter checks on Keith.
(log: 20141022-midnight-visitor | tags: cait_sidhe gotham midnighter titans vorpal | posted: 23 Oct 2014 03:32)
Witches Brew
October 18, 2014: The heroes head to the forest to get some information from a group of witches. I know it sounds weird, go with us, here.
(log: 20141019-witches-brew | tags: cait_sidhe gotham hawkeye_ii ibn_al_xu_ffasch midnighter spoiler | posted: 19 Oct 2014 04:07)
Gotham Rooftop Tango
October 17 2014: The rooftops of Gotham can be awful crowded
(log: 20141017-gotham-rooftop-tango | tags: aspect captain hawkgirl midnighter rain vorpal | posted: 18 Oct 2014 03:21)
The Smooth: Wanted
October 16, 2014: The Wall has a job for the Midnighter.
(log: 20141016-the-smooth:wanted | tags: midnighter stw the-smooth the-wall | posted: 17 Oct 2014 03:22)
Midnighters Consideration
October 15, 2014: Oracle and Midnighter discuss the Meta Human Trafficking
(log: 20141015-midnighters-consideration | tags: midnighter oracle | posted: 16 Oct 2014 07:07)
An Offer He Could Refuse
October 13, 2014: Running across some more metahuman traffickers, Midnighter and Vorpal have a major difference of opinion.
(log: 20141013-an-offer-he-could-refuse | tags: gotham midnighter vorpal | posted: 15 Oct 2014 02:27)
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