Character Details
Morgaine le Fey is a driven, power-hungry sorceress. She will do anything to accomplish her goals, up to and including destroying and remaking the universe. Nothing is beyond her, and she doesn't care all that much about morality. Attachment to other people is a non-issue, though she speaks in a formal, archaic manner that often seems to be polite. She CAN work with others… She just needs to have a good reason, and will use her allies of convenience as the tools she sees them as, and discard them if they have lost their usefulness. She is confident in herself and her power, and plans well and quickly, meaning than when she is on the offensive, most people don't really have the time to marshal an effective defense. Hesitation and self-doubt are absent from her psyche.
This is not arrogance, however, and she does not fly into a rage when thwarted. Overconfidence may come into play at times, but mostly her confidence is tied to a realistic assessment of her own abilities, and bolstered by the determination to achieve what a cold logic would say she could not.
Even a loss is not the end, and she doesn't bother to rationalize or justify it. Plans fail. There will be others, and she will pursue them with the same zeal and surety in her own abilities as the others. Further, all her years of life have taught her patience, and she is willing to wait out her enemies and let them die of old age while she continues to spin plans and plots. Waiting for the exact right moment to perform a ritual that can only be done every thousand years or so is fine with her. Though she doesn't hold back on unleashing her magic on anything and everything, doing so at the proper time can be critical.
Dimensional Travel |
Morgaine le Fey is able, through her sorcery, to teleport to a vast variety of locations in the normal plane and to bring others with her. She can also summon monsters, demons, spirits, and so on, with the proper rituals, or transport people (though she herself must go along with them) to a few other dimensions and planes, such as the Nether Plane. These are not "other realities", just aspects of the current universe that may exist in a different form or at a different "level" than conventional reality. There is not much cause for doing this under most circumstances, and extensive usage of dimensional travelling is not a good idea for Morgaine, as it drains her magically. As it is, she can bring one person along with her to one adjacent plane without major difficulty. More than that requires that she be in her young form, and she must perform a lengthy ritual. Teleportation is much easier, though unless it's as an escape maneuver, usually not effective in combat. It's transportation only, essentially. |
Flight |
Without the casting of additional spells, Morgaine le Fey can levitate, hover, and fly at will. Her magical ability is so practiced that it requires no concentration on her part to do this. She can fly at considerable speeds, in the hundreds of miles per hour. Casting additional spells may allow her to accelerate even further. |
Homo Magi |
Morgaine le Fey is a Homo Magi, a sub-race of naturally magic-wielding humans. The Homo Magi evolved in a parallel but seperate line, alongside homo sapiens. Homo magi are naturally adept at magic; while all humans can learn to use magic, Homo Magi are more talented at it. |
Immortality |
Morgaine le Fey possesses immortality and eternal youth through a combination of her ancestry and her own magic prowess. She does not age naturally, and is immune to the complications of age and natural illness. |
Intellect |
Morgaine le Fey has genius-level intellect, allowing her to learn quickly, make leaps of understanding through intuition and mentally piecing together various factors and information, to outwit many opponents with countermeasures and back-up plans, and to in all ways perform at a level far, far exceeding the normal human average. |
Persuasion |
Morgaine is, in addition to being gorgeous in the eyes of most, a skilled manipulator. She is very good at figuring out what other people want, either through deduction and analysis or magical means, and then promising it to them — always holding it just out of reach until they do what she wishes them to. Sometimes they might not even realize what they're doing until it's too late. Whether acting, or enchanting, her ability to charm others is not to be underestimated, and can even be performed across psychic connections. |
Sorcery |
Morgaine le Fey is a sorceress legendarily skilled in the use of black magic. She can cast spells that can control both objects and elements, as well as potentially people and monsters. She can transmute one thing into another, gather information mystically (such as with supernatural senses, or scrying from a distance), and launch a variety of magical attacks against her foes — both direct and indirect. Crafting of magical items is also within her power, though it typically takes time, energy, and the proper components to do so. It's usually easier to trade, buy, or steal them from others. Illusions are also her purview, and temporarily enchanting allies with a magical boost may also be done (though she has very few long-term allies).
Iron resists Morgaine's magic, and the rare material known as Cold-Wrought Iron can simply destroy it. Whether fireball or mental domination or quicksand bog or a magical force field, protection or a weapon of Cold-Wrought Iron can negate all of these. |
Magical Armor |
Morgaine le Fey has mystically-shielded, golden armor that she dons when expecting trouble. It provides her with considerable protection from harm from just about all conceivable forms of assault, but this is merely protection, not immunity. It may let her endure a blow from someone with super strength, but she still feels the impact, may get hurled for hundreds of feet, and may suffer damage. Enough battering may break down the protection spells and break the armor itself. |
Magical Items |
Morgaine has an arsenal of magical devices for many purposes, such as locating things, combat, transportation, spell tomes, batteries of mystic energy, reagents, wands, staves, enchanted garments, cursed relics, torture devices, and so on. One device in particular is allows her to view others from miles away. It takes the form of an amulet she wears, though it can be reshaped into a crystal ball or mirror or other objects with the appropriate mystical connotations. |
Strongholds |
Morgaine has various hide-outs and bases, many of them hidden in other dimensions, and all of them warded and guarded against casual intrusion. Even other magic users would not generally be able to just stumble across them, and would need to know what they are looking for first, in addition to exerting effort to find one of these lairs. Morgaine favors archaic and ancient structures, with castles at the top of the list. |
Anachronistic |
Morgaine le Fey does not understand modern technology and does not really like it. Though she has been told it is like a new form of sorcery in and of itself, she is not convinced. This means that she may ignore or not even realize there is an advantage to be gained through something as simple as using a computer to search for something or listening in on the phone conversations of her enemies or what-have-you. It not only does not occur to her, but she would not know how, and would not wish to try. This ignorance of technology can leave her vulnerable in some regards, as she is not really expecting it and underestimates it. |
Enemies |
When you're immortal, most of your enemies eventually die out. Morgaine is incredibly patient in that regard, taking the long-view of things and realizing that most of those who oppose her are transitory existences who will eventually stop being in her way. The problem comes from those enemies who do not die out, due to being extremely long-lived, or immortal like she herself is. And immortals who continue to be a problem for her are tenacious, powerful, or both. Thus, those enemies who endure are the most troublesome and dangerous, and clashes with them are never pretty, and frequently result in the disruption or utter destruction of her plans. |
Unrestrained |
Morgana uses her magic without any restraint. She doesn't worry about the complications or consequences most of the time, unless they pertain specifically to her and her plans. Damage to the environment, to the people in it, or their very minds and souls, are all of no consequence unless they serve her ends. This can backfire on her, creating enemies where she had none, or providing others with evidence of her presence that can be used to track her, or figure out what type of magic she is using for her current plan. |
Immortality Denied |
Thanks to the influence of Merlin, Morgan le Fey's immortality is not permanent. In order to maintain her youth, she must occasionally drain the immortal essence of another immortal. Normal people can also be drained of their life energies but this lasts a much, much shorter duration. When she is not in her youthful form, she is far more vulnerable physically, necessitating the wearing of her armor 24/7 to protect her decaying and withering form, and may not be able to fully exert herself magically without suffering physical complications. Obviously, hunting other immortals can be quite dangerous, and most immortals aren't willing to give up their immortality without a fight. Those drained of either immortality or life energy age rapidly and become weak. In the case of both immortals and mortals, however, their essence or life energy gradually regenerates, returning them to their prior appearance and capabilities. Immortal essence regenerates faster however. |
Iron Weakness |
As Morgaine is technically one of the Fey-folk, weapons of iron do significant damage against her if they strike her skin, and iron may be useful as a defense against her sorcery in general. Cold-wrought iron, iron forged without heat, is the ultimate weapon against her — even if very hard to come by. It tears through both her body and her magic like wet tissue paper. Finding a significant enough amount of it to craft full body armor or a weapon bigger than a sword is extremely unlikely, but even a shield and blade of cold-wrought iron can be invaluable weapons against one of the Fey, and even normal iron is something that Morgaine avoids if she can help it. Touching it stings her, and being bound in it weakens her to the point of being unable to break her bonds. |
Relationships
Image |
Name |
Relation |
Information |
|
Jason Blood/Etrigan |
Former lover/Eternal enemy |
Once a tool used to infiltrate and destroy Camelot, Jason Blood, and the demon within him, have become a consistent pain in Morgaine's side for about three centuries. She never truly cared about him, but she is far less fond of him now than she was back then. |
Themes
Song |
Artist |
Subject |
Meaning |
URL |
Mordred's Lullaby |
Heather Dale |
Mordred |
My son. My only son. Though I raised him to be a weapon who would destroy Arthur, and then rule and die as king in his place, he meant far more to me than simply another of my pawns. I love him still, even as all other compassion is erroded from my heart. But it is a cold love. The care I had for him frozen in perptuity within me, untouched. A treasure to be kept and held, perhaps regarded in difficult times, but not dwelled upon. |
https://www.youtube.com/watch?v=ny7NZPfl0l4 |
Song |
Artist |
Subject |
Meaning |
URL |
End Of All Hope |
Nightwish |
Arthur |
Arthur. He took Mordred from me. My only child. My only love. HE TOOK HIM FROM ME, AND I WOULD HAVE MY SON BACK. He took my kingdom — my birthright — from me as well. I WILL TAKE MY KINGDOM AT ALL COSTS. If I cannot have that, then I shall outlast them all. I shall destroy everything Athur has ever touched, everything he has ever loved, so that even in death he shall despair. I will blink out the lights of all worlds, one by one, and when I find my way to whatever foul afterlife his cowardly, treacherous soul has gone to, I shall destroy that too. When the universe is cold and dead and dark, I will still be here, scorning him for eternity. But if at all possible… When I have had my true vengeance… I would have my godhood, my kingdom, and I would bring my baby boy back to me. |
https://www.youtube.com/watch?v=k99g5UtyvCA |
Monster |
Paramore |
Merlin |
You caused this. Don't blame me. You broke it all. I'm just picking up the pieces and using them against you. |
https://www.youtube.com/watch?v=PoTEnaAI9Fo |
TBD |
TBD |
Jason Blood |
TBD |
TBD |
Song |
Artist |
Subject |
Meaning |
URL |
Wishmaster |
Nightwish |
Her Plans And Pawns |
There are many pieces in play. Some are my allies, some are my enemies, and others are simply my tools. Among all these pieces, I am one as well. The Queen. |
https://www.youtube.com/watch?v=R82paQbF0Yo |
Character Gallery
Logs
Season of the Witch
October 31, 2014: Halloween is a day rife with mystical seasonal energies. Many try to tap those energies on this day. One has decided to use that fact to eliminate the competition. And only John Constantine can stop a murderous demon's rampage, and save a naive young witch.
(log: 20141031-season-of-the-witch | tags: constantine morgaine_le_fey | posted: 01 Nov 2014 02:43)
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