Rift |
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Portrayed by Mira Sorvino |
Statistics |
Full Name |
Seren Mazzara |
Age |
32 |
Height |
5'7" |
Build |
Solid |
Eyes |
Illuminated Orange |
Hair |
Black & Illuminated Orange |
Factions |
Cobra |
Occupation |
Experimental Powered Soldier. |
Alignment |
Villain |
Claim to Fame
A regular old human pulled from death row and given a choice, be sentenced as planned or accept a bright new future with a terrorist organization during their rise to power. She's now a fugitive as well as a legitimate bad person, all of her previous crimes remain. The system knows her as she used to be. Soon, the system will know her as she's become.
Reputation
Seren's most notable moment is also an international incident involving opposing crime syndicates. When a hit was focused directly upon her family she put their own resources to use and hired a team to track down and deal with those responsible. This ultimately led to the destruction of a passenger train within U.S. territory, resulting in numerous casualties which largely include innocents caught within the conflict. She's been charged with setting and detonating the explosives and has gone on record as seeming entirely indifferent about the results of her actions. She had been tried and given the death sentence, for all intents she should already be dead. Apparently that didn't work out so well.
Biography
Seren came from a crime lord family which specialized in all things diamonds, including a healthy amount of drug and weapon trafficking on the side. She's been exposed to bad things from an early age, from somewhat more 'mundane' subjects such as dealing with junkies to bearing witness to torture and interrogation when things turned sour. She's long since come to accept such behavior as being the norm. If someone does something which the Family does not desire, actions will always be taken to correct such behavior. She never went anywhere without an armed escort, never faced any troubles despite a dangerous environment, never wanted for anything in the world. Life had been almost simple to a fault, giving her time to pursue her education.
Unfortunately, the diamond trade has always been exceptionally cut-throat throughout history. Clashes were frequent and often quite bloody. Seren lost her mother and older sister to a car bomb one day, which disfigured one side of her face. She would live with these scars for the next two years of her original life, never forgetting that they were there. Working alongside her father, those responsible were found. Where the Mazzaras went, bloodshed followed. It quickly escalated into a brutal campaign for revenge, their goal almost single-minded to eradicate their new primary rivals.
This all came to end in the Phoenix Incident, the two targeting a passenger train southbound outside of Phoenix, Arizona. The train's destruction accomplished its goal, though at the cost of the lives of dozens of innocents, the life of her father, and her freedom. Tried and charged with planting and detonating the explosives which led to the disaster, she spent the next eight months locked away until she was ultimately sentenced to death.
Before this sentence could be carried out she was approached by a few peculiar individuals, offering her a choice. They could get her out and they could make her scars disappear, forever. All they had asked for in return was that she swear allegiance to their cause, join their family, work for them. To sweeten the deal they held the promise of granting her the power to seek vengeance on the remaining criminals that had destroyed her life. What if she had such power that no one would ever be able to run and hide from her again?
Seren accepted.
Physically, those scars no longer mark her face. Psychologically, the changes which her benefactors have transformed her with may take another lifetime to come to terms with. All of her memories, her personality, perhaps even her very soul have been retained, reconfigured through a lengthy and agonizing process which resulted in complete nanite saturation. Cell by cell her original body had been broken down from the inside out, reconstructed at the molecular level with synthetic material. Nerves, bones, muscles, nothing had been left untouched. What resulted is a difficult creation to label as she's not human any more than she is android, now being more of a combination of both. She still must eat, she still requires air, she still has fluid within her veins which serves as blood. However, despite being artificially redesigned she still operates on bioelectric impulses as any normal human does. Regardless, these days she physically represents the cold, hardened shell which her mind had become many years ago.
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Character Details
It's not always so easy to figure out just what makes her tick. She's a sociopath, though perhaps not quite psychotic. She understands emotion, she even experiences the full spectrum of it. Rather, she's pushed all but the most extreme of these feelings aside as they prove to be more troublesome than useful. Things need to be done, personal feelings rarely have any part to play within these decisions. Just don't mention the whole matter of her family, she'll be quick to declare that as the last survivor it was her duty to carry on as necessary.
Ablation Rift Generation |
Seren's power harnesses matter compression and the creation of teleportation points, both as a means of travel and as a destructive device. Rifts can be created in somewhat differing matters, though all of them share the same general effect which is to vaporize everything up to and including solid steel within the path of these spheres as they are created. The spheres have a max diameter of ten feet and can be created 'blindly' to a range of fifty feet from where she stands, or at a distance up to five hundred feet if she can see their point of creation. Unlike with most forms of teleportation she does not need to create two points for her power to work, in fact she is able to create several networked points at the same time. Besides having a limited visual range she also must stay within five hundred feet of any created rifts in order to keep them open. If she moves too far away they will collapse, loudly, and disperse all of their energy as a concussive blast. Any use of this power also causes radioactive contamination within the immediate vicinity of any created rifts.
* Binary Stasis Rift - This basic ability allows her to rip a hole through reality which allows anything to freely pass from one point in space to another. In this form the gateways are stable so long as they are not prematurely collapsed. Once the two spheres are created they will fall in upon themselves, creating suspended discs of energy which then become (relatively) safe to pass through.
* Singularity Rift - By creating just one rift she can effectively construct a miniature black hole, forming a powerful vacuum which draws everything toward it. Without an exit for this matter it will naturally dissipate once its consumed too much material, however this could take some time to accomplish depending upon how much matter is available around it. Once closed, everything which had been drawn into it will re-emerge as a superheated mass of ultra dense slag. A full-sized Singularity Rift has such a strong pull that it will draw in the air surrounding it with hurricane force, capable of swallowing all but the heaviest of vehicles as far as fifty feet out. Some care must be exercised with this rift as she is not immune to its pull.
* Concussion Field - The exact opposite of a Singularity, this is a short lived 'grenade' attack meant for offensive use. A rift is created, vaporizing whatever it comes into contact with as usual before exploding outward in a violent shockwave. If paired with an active Singularity this explosion can also carry the superheated matter, acting like a gigantic fragmentation grenade. For this to work a Singularity Rift must be created and given time to 'charge' beforehand. For an even bigger explosion, up to five Singularities can first be linked together. Any additional Singularities in use further drain her power while requiring additional concentration.
* Exclusion Field - Another basic ability, this allows her to create a rudimentary forcefield around herself and anything in direct contact with her. Alternatively, she could create a single point Stasis Rift which leads into an Exclusion field, allowing her to teleport a person or object into a protective bubble which may save them from harm, or prevent them from escaping her control. For objects which require a little 'encouragement,' a Singularity Rift can pull matter into an Exclusion Field, if done very carefully.
* Exclusion Gateway - A combination of a Binary Stasis Rift with an Exclusion Field, this form allows her and anything in direct contact with her to teleport from one location to another while protected by a forcefield. Where a typical Stasis Rift allows anyone or anything to freely pass through, she has much more control over what gets transported this way.
* Negative Gateway - Almost a prank more than an extension of her power, this combination first draws matter toward it like a Singularity Rift then immediately repels it. It's more like a three-dimensional trampoline, capable of sending people and objects flying. The amount of mass which it can affect is limited, however one of these placed in the middle of a street could send nearby cars flying and could push large trucks onto their sides. |
Budding Crimelord |
While she never made it on her own she's learned many tricks of the trade from her family and still has access to some of their better hidden resources. She's gained some amount of proficiency in illegal drug identification, spotting forgeries, interrogation, arson, creating and successfully detonating improvized explosive devices, fencing stolen goods, and limited amounts of offensive and defensive driving. While she's not too horrible of a shot with smallarms and is passingly familiar with their operation, she's also not spent much time with them. Piloting aircraft is still outside of her ability. Unfortunately for her, most of the family riches have already been dissolved during her legal sentencing. |
Faster, Stronger, Better |
While the goal of her cybernetics wasn't to make her super powerful, it has boosted her abilities to just above peak human levels. A solid punch could easily crush bone or kill a normal person (though punching one's problems is so primitive…) Reflexes are boosted, however she's still not quite fast enough to dodge bullets. Generally this isn't a problem however, she's a bit more bullet-spongey than most. |
Limited Regeneration |
A small benefit of no longer being strictly human, her nanite-saturated blood can repair injuries fairly quickly. This does not make her invulnerable, as resources are limited and she does still feel pain. |
Longevity |
Now that she's more artificial than biological she's expected to live for quite some time, pending outside influences and accelerants. |
Tetrachromacy |
She needs to know where she's opening her rifts. To assist with this her eyes have been modified in order to view the infrared (thermal) spectrum. This has an added, though generally quite useless, ability to perceive the usual range of colors slightly more acutely than normal human eyes. |
Thermal Shielding |
Seren can now operate between -100 degrees to 250 degrees Fahrenheit. While not a comfortable experience, it won't kill her. While she can nearly double this range from -200 to 500 degrees, exposure times at such extremes must not exceed ten minutes, the longest amount of time which she can hold her breath for. |
Violin |
With money, power, and plenty of time for education, she's been tutored in music and has gotten to be quite good with violins. |
Weaponized |
Being reconstructed of metal alloys and synthetic materials, Seren is less of a person and more of a device for war. She's resilient and has some level of natural defense, no biological infection nor disease will ever affect her. In addition, the gauntlets which are now a part of her have hardened and shaped points upon each finger used for rift generation, which also double as effective claws in a time of need. |
Wireless Connectivity |
Bluetooth and Wifi-ready! She has IR scanners in her fingertips for wireless point to point data transfers, though she can link up to other basic peripherals as well. Despite this, her mind still works at human levels. While it may be a convenience (or even a hindurance,) she cannot access electronic systems any faster than what her brain can process. Distractions will definitely become a problem. |
Healing Kit |
One of the advantages to being made out of flexible polymer is that she can safely and effectively use some of the most basic of items in order to treat injuries. As such, she usually carries around a small tube of superglue or two and a compact roll of duct tape in order to seal up the nastier of wounds. Red Cross would never approve. |
Rad Shielding |
She's immune to radiation, largely because she would fry herself whenever she used her powers otherwise. It's the little things! She's also largely immune to electromagnetic pulses, while they might knock her rift generators offline they won't affect the rest of her as she's still running on bioelectric power. |
Sponsor-Backed |
These days she exists for one purpose: To serve her benefactors. They gave her her life back, and so much more. She belongs to them, though this isn't always a bad thing. She has access to fancy resources, reinforcements, and a proverbial panic button should she need a quick evac. They look out for their investments, after all. |
Not Her Own |
The flipside to being Sponsor-Backed is that she belongs to those that made her. Completely. Her freedom had been forfeit some time ago due to her own decisions. One of the last choices she had to make was whether to agree to their terms or settle in for a lethal injection. The days of being her own person are done and gone, she'll have to live with her decision whether she wants to or not. |
Visually Modified |
One look at her will easily have people thinking that she's not exactly human. Her skin has a silvery grey hue to it and her skeleton's been rebuilt with metal, which adds some weight to her person. Between the exoskeletal enhancements and all of the synthetic trimmings she's also covered in orange fluorescence. Cables, tubes, LED's, even her eyes and some of her hair roots share this unusual feature. While fantastic at rave parties, she's not going to be hiding in the shadows anytime soon. Anywhere. Ever. |
Bioelectric Dissonance |
One of the major setbacks of being able to create rifts around herself without harm means that a potentially nasty offensive measure had to be given up. Any creature, object, or device which is powered by bioelectric signals (simply put, anything which is alive and biological in nature) is immune to having a rift being created inside of it. This means that she cannot create a coin-sized singularity within someone's chest to crush their insides, for example. Note that this does not apply for anything purely mechanical or electrical, only things containing a biological source of energy. |
Ferromagnetism |
Her skeleton's made of metal, as are the exposed parts of her rift generating equipment. Electromagnets are now her arch nemeses. |
Hydrophobic |
Due to the very small amounts of Thorium used to power herself, even a slow attack from water can become problematic. Besides having difficulty swimming due to her augmented mass, if her gauntlets are submerged in water for at least two hours then she will need to be recharged in order to use her powers again. Hydrochloric acid is capable of doing this much more quickly, though at that point she may have bigger concerns than temporarily losing her powers. |
It Still Takes Air |
One might think that because she's now an artificial entity that she would no longer need to breathe. Such is not the case, however. Her brain still requires a fresh supply of oxygen, while she can go for a full ten minutes without breath a complete lack of air is still lethal. |
Lack of Subtlety |
Any use of her power is quite noisy and is prone to causing fires, electrical arcs, and shockwaves. |
No Combat Training |
She's never needed to fight for herself, she had armed escorts for that. As such, she really sucks in a brawl and her best strategy for most firefights is to simply take cover..somewhere. |
Power Requirements |
Opening portals takes a whole lot of energy! Not only does she get to store all of this internally, she also needs to return to her benefactors in order to get a recharge. On a best-case scenario she runs at a fifty-rift limit, or one point to point portal for three hours, before it no longer works. She is primarily powered by small Thorium pellets which visually look like silver BBs with a mirror finish. |
Product Tester |
Her powers and her cybernetics are all brand new and purpose-built, they've never had the chance to be properly tested to work all of the bugs out. Because of this she's vulnerable to all sorts of things she's not yet aware of, and any adjustment will require some time to be upgraded. |
Radiation Interference |
Radiation is nasty stuff. Because of this there are many situations where aggressive shielding comes into play in order to keep the general population and environment safe from contamination. As it turns out, her ability to create rifts also relies heavily upon this format of energy. If a wall, device, person, or structure is shielded against radiation then she cannot create portals within, or beyond, the object in question. |
Radiation Spill |
Creation of portals and any use of her power results in exposure to radium and radon gas. While she's been redesigned to be immune to this, nothing around her is likely to share such an immunity. These emit alpha particles as they decay, which mutate and kill living cells. Being exposed to radium can lead to skin ulcerations (so-called "radium-dermatitis") as far as several days after initial exposure and is chemically similar to calcium, which can lead to bone ailments. Radon is a heavier gas which quickly becomes more risky within non-ventilated areas while radium manifests as a chalky white powder which mostly begins to form upon her gauntlets due to the creation and control of rifts. These days she's a walking environmental hazard, though even semi-sensitive electronics such as digital cameras will start to fritz out around her with exposure. |
Somewhat Unstable |
Not just in a sociopathic sense, the equipment used to stabilize the rifts isn't the most robust of stuff. Damaging part of the system could result in somewhat unexpected operation and at the very least runs a very high risk of heavy radioactive contamination. Rifts may suddenly collapse, or they may be created as something other than what she'd like them to be. This could become a serious problem, a loss of powers or a loss of proper control over them could just as quickly become a direct danger to her. |
Relationships
Notes
Seren's identity was already known by authorities and her history has not been erased. Visual and voice recognition would correctly identify her, she's not even made an effort to change her name beyond adding the use of a codename since undergoing the transformation. Currently she is both a wanted fugitive and a target for other criminal organizations.
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