Rogue |
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Portrayed by N/A |
Statistics |
Full Name |
Anna-Marie |
Age |
25 |
Height |
5'8" |
Build |
Athletic & Voluptuous |
Eyes |
Green |
Hair |
Auburn with a White streak |
Factions |
The Brotherhood and X-Men |
Occupation |
Adventurer |
Alignment |
Leaning Towards Heroic |
Claim to Fame
Outside of certain circles, Rogue has no true claim to fame. For those that know of the group titled The Brotherhood they would likely know Rogue once ran with the gang, but recently she's gone off on her own.
Reputation
Trying to go good, but for those that know about The Brotherhood, they would likely know she was once a member.
Biography
Rogue was born somewhere within Caldecott County, Mississippi. There she lived upon a commune, perhaps affectionately term'd a 'hippie commune' with her parents Owen and Priscilla. This particular commune seemed to center specifically upon nature and communing with it. It was within this seemingly happy nature commune that Rogue would lose her mother, to some sort of nature ceremony gone wrong. Because of her age, Rogue never found out the particulars of just what happened to her mother, or what exactly went wrong.
Instead her father, seemingly grief stricken, took Rogue to her Aunt (Priscilla's sister) Carrie. Her life with her Aunt was definitely not easy. Rogue had to deal with the loss of her mother on top of dealing with a rather strict Auntie who thought her strictness could stop Rogue making the same mistakes as her mother. And while Rogue started to grow into a definite tomboy, that didn't stop her from developing her first crush with a boy by the name of Cody. It was during their first kiss, that Rogue's powers would emerge. His memories, feelings, thoughts flooded her mind with that kiss and when she was able to break the kiss, Cody was already in a deep coma from her touch.
Confused, distraught, scared, Rogue ran away when the town seemingly raised up against her. It was during her 'exile' that a woman by the name of Mystique would find her and take Rogue in. It was only natural that Rogue would join the group called The Brotherhood, as her new family had ties to said group. It was during her tenure within this group that Rogue would encounter one particular powered woman. This woman had incredible strength, speed, durability and invulnerability and within the fight, Rogue had the opportunity to try and steal her powers. While it worked, it worked a little too well for Rogue. Instead of having them only temporary, Rogue absorbed so much of the woman's life-force, personality and powers, that she permanently stole the woman's powers. It also created such a strong personality echo within her head, that Rogue eventually left The Brotherhood and sought help for problem, as it was literally tearing her psyche apart. Thankfully a man by the name of Charles Xavier helped Rogue to create psychic blocks to obtain some control over the personality echoes within her mind.
All of this was a turning point for Rogue. She left The Brotherhood and struck it out on her own, trying to figure out what she really wanted to do with her life, and trying to figure out how to handle her new powers, and the echoes and memories within her mind.
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Character Details
Rogue's personality could be described as something of a dichotomy. Outwardly she probably seems brash, independent, a go getter who isn't afraid to go after what she wants, or what she thinks is right. Most would likely call her aggressive and Rogue sees nothing wrong with that. Some might also think she's your typical Southern Belle on initial meetings. Her charm, her accent, her good heart and willingness to help friends/family/those in need and her manners definitely might give that impression and perhaps surprising to some, she's also a flirt and romantic at heart and finally, something of a tomboy which harkens back to her childhood days. Inwardly however, it's another story. While she'a all those things outwardly and it is a true part of her personality, that doesn't stop the loneliness she feels. She can no longer touch another living being skin to skin and there's always the chance that she may accidentally touch them, as well. It'a a constant fear for her. It makes her very touch-shy, which is hard for Rogue as she's a very affectionate person, both physically and mentally. She's basically had to wall a portion of herself off, because of her powers and hold people literally at arm's length. It can be quite a depressing realization and combined with the other sad things that have occurred in her life, it can sometimes cause her to lash out at people, or feel insecurity, jealousy, anger, even rage, which brings us to Rogue's temper. She definitely has one. She's the type that could aptly be described as a spit-fire or hothead should people push the right buttons which could easily cause the situation to escalate much quicker than what people intended.
Absorption |
Rogue's true mutant power is the ability to absorb the memories, emotions, psyche, powers, life force, skills and some physical characteristics (IE: green skin, muscle mass, etc) of a person via skin to skin contact. The length of time that she retains these abilities is completely dependent upon the length of time she maintains contact. Roughly it seems to be a ratio of sixty seconds for every one second she touches a person. Along with that, the longer she maintains contact with a person determines how badly they are injured by her powers. A brief touch could leave someone stunned, or unconscious, a longer hold could cause a coma or worse. When Rogue touches a person they will likely find that their memories of that time are confused, or gone, as well as their powers being immensely reduced, or at worse, completely inert for a time. An extremely powerful person could potentially block Rogue's powers, and only allow her to have access to a portion of their memories, powers, skills, etc. Finally, Rogue isn't sure how many people she can absorb at one time. She's never tried, but it's definitely more the one, the only drawback to this is the more people she touches the more cluttered her mind becomes. With her skill level today, likely if she touched more than three people, she'd likely be lost in the maelstrom of her mind. |
Absorbed Power - Flight |
One of the powers that Rogue acquired from an absorption gone wrong, was the ability to fly. She can mantain various speeds of flight for quite some time, with her fastest speed reaching Mach 2. If she were to push herself, Rogue would be able to maintain her Mach 2 speed for several hours, before she would have to drop to lower, and lower speeds, as exhaustion set in. |
Absorbed Power - Strength |
Another power from an absorption gone wrong, is Rogue's now enhanced strength. Currently she can lift and press up to 50 tons. Anything above 50 tons, would likely be able to hurt her, with the injuries dependent on how much weight exceeded the 50 tons. |
Absorbed Power - Durability |
Like her flight and strength, Rogue's physical durability has increased, as well. She is now capable of taking immense amounts of damage, before she shows physical injury. Her body is able to handle fifty tons of physical damage, before she becomes injured. Bullets, bombs, and mid-range energy weapons (attacks) can easily be shrugged off. |
Absorbed Power - Speed |
Along with her other absorbed powers, Rogue can now move at extremely fast speeds. Her enhanced reflexes and reaction time, goes hand in hand with her flight and because of that, Rogue can move at normal human ranges to something close to Mach 2. This makes her very capable of avoiding or deflecting attacks when she's in a fight. Of course, with anything, if Rogue is unaware of the oncoming attack or didn't have enough time to avoid it, she would be hit just like anyone else. |
Seventh Sense |
Unlike Rogue's other stolen powers, which are always on, her seventh sense or danger sense, is shoddy at best. It's not something she can turn on or off, it usually happens or doesn't. Basically what it does is give Rogue a warning that danger is coming and potentially allow her to anticipate what direction it's coming from. This would give her a better advantage of avoiding the danger or possibly readying herself for whatever attack is coming. Typically, though, this only occurs when Rogue is in life-threatening danger. |
Eclectic Knowledge |
Rogue has had a unique upbringing and from it she has qutie the broad range of knowledge. From her early childhood, Rogue has the basic southern knowledge of charge, manners and the dos and don'ts of polite Southern Society. She also has your typical basic life skills, laundry, cooking (sometimes burning), cleaning, bill paying and so forth. Along with that, Rogue also has your typical school-type education and while she's never graudated college, she's definitely graduated from the school of hard-knock life. Other odds-n-ends is the ability to drive a stick or automatic, shoot guns (there was a lot of free time in the south), very simple breaking and entering, and also lock-picking very simple locks. |
Fighting |
Rogue was taught by various people how to fight and while she doesn't necessarily have a fighting 'style', she's more of a brawler type than anything. When she acquired her super strength that power set seem to definitely do well with her brawling type of style. So, while she's not a martial arts expert, or the type that's been learning fighting since she could walk, Rogue's style and power allow her to be a pretty effective brawler and she can usually hold her own against most ordinary folk, street thugs, and meta/mutant-thugs, especially when faced with people below her skill level. |
The Brotherhood |
While her association with the Brotherhood is also a disadvantage, it can also be an advantage if she needed it. Should she be pressed to, she could call upon some of her old contacts for help or aid, or even use the various safehouses that can be found throughout the country. |
Family |
While Rogue doesn't necessarily have blood relatives that she can call upon, she does have mutant relatives that she can call upon. The mutants known as Mystique and Destiny took Rogue in when she was very young and all but raised the girl, because of that Rogue sees the two of them as her mothers. She feels immense loyalty and yes, even love for them and doesn't always care that they aren't on the right side of the law. |
Absorbed Knowledge |
Rogue has knowledge that was not originally hers, thanks to a premanent absorption. This knowledge centers around specific things, such as piloting and navigating most types of aircrafts, as well as working knowledge of basic espionage skillset. The other tidbit of knowledge she's retained (though this one is hidden from her) is the fact that aliens do definitely exist. |
Cluttered Mind |
While Rogue isn't necessarily protected against telepaths, when a telepath enters her mind, they will immediately 'see' that her mind is full of personality/psychic echoes. Depending on the level of power and skill of the telepath, this could make it terribly difficult for them to concentrate on her mind, or task at hand, because of that. |
Uncontrolled Powers |
Rogue currently doesn't have conscious control of her powers. Because of this, Rogue's powers are /always/ on and she can't simply turn them off when she chooses to. This makes accidental touches and absorptions a high likelihood if she's not careful. Unbeknownst to Rogue, however, is the fact that this is a completely psychological block on her part. Perhaps one day, she will be able to overcome this mental block and consciously control her absorption powers. |
Deadly Touch |
Should Rogue hold onto a victim for too long of a time, there is the possibility of the victim going into a coma (like Cody), or dying all together. Her touch is lethal to humans, mutant/metas, and even some humanoid alien species. The more power a person has the better chance they have of surviving Rogue's touch for more than a few seconds. |
'multiple' Personalites |
When Rogue touches a person she can absorb an echo of their personality, powers, memories, emotions and even some physical characteristics of them. While the powers and physical characteristics eventually dissipate, that echo of the person (along with memories and emotions tied to them) linger in Rogue's psyche. So, while she doesn't have multiple personality disorder, per se, there are quite a few 'voices' in her head, especially if they had a very strong personality to begin with. This can sometimes make Rogue seem not herself, or react in a completely unexpected way, when those personalities break to the forefront or something triggers a memory that is not clearly Rogue's. One of her biggest fears (besides touching and killing people) is that one day, she'll lose her true self to all the voices in her head. |
Reckless |
Because of Rogue's durability she often rushes head long into danger, without ever really assessing the situation. While often times she's able to handle th edanger, one day she's going to jump into something that's going to be way over her head. Rogue is definitey a leap before you look kinda gal. |
Psychic Burden |
Should Rogue drain someone to the point that they lose their powers permanently or, at worse, die, that person's full personality could actually find a toehold in Rogue's mind, and overcome her own personality and take control of her body. This would cause a severe psychic overload for Rogue, because she would then have to fight for control of her body and could potentially become the less dominant personality. |
The Brotherhood |
Rogue was once part of a terrorist group know as the Brotherhood. These were mutants that weren't very nice and often did very bad things. From her association with this group, Rogue is not always trusted when people first meet her and who know of that association. On the flipside, bad guys might also give Rogue the cold shoulder now, or worse, since she's turned her back on them. |
Relationships
Image |
Name |
Relation |
Notes |
 |
Graydon Creed |
Foster Sibling |
— |
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Mystique |
Foster Mother |
When a run through the dark pursued by locals bearing torches and pitchforks end you up somehow 'safe and sound' despite it all - a bond is formed that will take quite a feat to break. |
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Nightcrawler |
Foster Sibling |
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Notes
New Player as of 11/26/2014.
Character Gallery
Logs
Not Playing Nice
December 31, 2014: Evelyn and Domino have a sisterly argument, while Rogue tries to mediate.
(log: 20141231-not-playing-nice | tags: domino evelyn rogue | posted: 31 Dec 2014 19:54)
Back In The Fold
December 29, 2014: Rogue finds her way back to the X-Mansion and meets up with Calvin (Mimic) and catches up on what's new with the X-Types, as well as letting him know what she's found out recently.
(log: 20141229-back-in-the-fold | tags: mimic rogue x-men | posted: 31 Dec 2014 13:35)
Incentive To Leave Mutant Town
December 23, 2014: Rogue is still kicking it back in Mutant Town, but encounters Nate and receives a little incentive to head back to the X-Fold.
(log: 20141223-incentive-to-leave-mutant-town | tags: nate_grey rogue x-man | posted: 27 Dec 2014 01:48)
Return of Rogue
December 10, 2014: Rogue makes her reappearance in Mutant Town.
(log: 20141210-return-of-rogue | tags: magneto rogue | posted: 10 Dec 2014 19:26)
Westchester Blues: Back Yard
September 12, 2014: The X-men deal with one wing of the Hydra attack in the forest behind the Xavier Institute.
(log: 20140913-westchester-blues:back-yard | tags: aspect gambit metal rogue storm sunspot vorpal x-men | posted: 15 Sep 2014 01:10)
Blue Team: London Regroup
August 24, 2014: The X-Men's Blue Team has been spread across the globe, dispersing devices made by Metal in an effort to locate potential targets in the event that another mutant-killing virus is released. They meet in Betsy Braddock's apartment in London to debrief, regroup, and catch a bit of R&R.
(log: 20140824-blue-team-london | tags: angel cyclops gambit kid-omega psylocke rogue storm x-men | posted: 25 Aug 2014 02:31)
A Door Closes and Windows Open
August 13th, 2014: A meeting with Xavier, several actually. (emits by Gambit)
(log: 20140813-a-door-closes-and-windows-open | tags: deadzone gambit iceman nightcrawler psylocke rogue xavier x-men | posted: 15 Aug 2014 02:01)
To Forgive
August 7th, 2014: Rogue and Remy work out some of their differences and have a little nighttime chat.
(log: 20140807-to-forgive | tags: gambit nyc rogue x-men | posted: 07 Aug 2014 07:27)
A Cup of Blackened Death
August 7th, 2014: A hungover Cajun, a cranky Mississippi River Rat, the Ice Nerd, a British Posh-Punk Ninja and a Goddess all have a perchance run in at the coffee shop.
(log: 20140807-a-cup-of-blackened-death | tags: gambit iceman nyc psylocke rogue storm x-men | posted: 08 Aug 2014 05:00)
Soul by Soul They Gather
August 2nd, 2014: The Darkhold's threat gets approached. The hunted become the hunters and the X-Men group up with unexpected assistance.
(log: 20140802-soul-by-soul-they-gather | tags: charles_xavier cypher deadzone gambit iceman magik magneto psylocke rogue x-men | posted: 03 Aug 2014 05:17)
Somewhere I Belong
July 31st, 2014: A peaceful night at Xavier's garden involves Anna Marie, Betsy, Doug and Remy.
(log: 20140731-somewhere-i-belong | tags: charles_xavier cypher gambit psylocke rogue x-men | posted: 31 Jul 2014 05:32)
The Demonic Tail End Of
July 14th, 2014: Iceman, Gambit an Magik assist Rogue in sealing up a page of the Darkhold.
(log: 20140714-the-demonic-tail-end-of | tags: charles_xavier gambit iceman magik plot-darkhold rogue the_dwarf x-men | posted: 14 Jul 2014 17:58)
The Humbling River
June 14th, 2014: After being cursed with the Darkhold page from her encounter with Gambit, Rogue gets help from Charles Xavier in battling against the designs of the Darkhold Dwarf.
(log: 20140614-the-humbling-river | tags: charles_xavier rogue | posted: 10 Jul 2014 14:45)
In Pursuit of Knowledge (pt.1)
May 29th, 2014: Rogue runs to hide in an old Brotherhood base and encounters the Master of Magnetism.
(log: 20140529-in-pursuit-of-knowledge-pt-1 | tags: magneto rogue | posted: 10 Jul 2014 15:04)
Embrace the Chaos
April, 25, 2014: Rogue encounters the bogeyman who lives behind the bar, Gambit. A fight follows and they switch "places".
(log: 20140425-embrace-the-chaos | tags: darkhold gambit mutant plot-darkhold rogue the_dwarf | posted: 30 Apr 2014 17:50)
Radioshack Firesale
April 15, 2014: Something has the Brotherhood riled up and ready for war. Emits by Remy (Language warning)
(log: 20140415-radioshack-firesale | tags: avalanche-npc bom brotherhood gambit mystique pyro-npc rogue srd | posted: 28 Apr 2014 15:45)
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