Seraph |
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Portrayed by CGI |
Statistics |
Full Name |
Angelo Raphael diLucci |
Age |
24 (32) |
Height |
5'5" |
Build |
bodybuilder |
Eyes |
Amber |
Hair |
white |
Factions |
[Forthcoming] |
Occupation |
Doctor (of Medicine) |
Alignment |
Hero |
Claim to Fame
Angel of Light. With a stick.
Reputation
Good doctor. Bit weird, though. Kind of a mutie-lover.
Biography
the boring version for now.
Secret history: Angelo's father Raphael diLucci, son of a mobster and a prostitute, was a low-grade magician of the same school as Baron Mordo, who found a ritual that would protect him from harm. It required the caster to give his life over to the entity known as Seraphim, to become the agent of that entity. Raph, though secretly gay, had any number of girlfriends, so he chose one of them and used a ritual that he told her was "tantric love magic" to ensure that she was pregnant with a boy, and then when the child was born, he used the protection ritual, using his son (who carried his name as his middle name) as the sacrifice of life. He then abandoned his child and his wife, leaving them in his mother's care while he went abroad to scam together a shady sort of half-mercenary, half-expediter/logicstics business, taking advantage of his protection from harm to come out ahead.
Public history: Angelo was born in Montauk Long Island in 1978. He lived with his mother and paternal grandmother. He was a somewhat sickly child. When Raph sold their Montaul home from under them to finance a venture, they became 'wandering Ren-Faire Performers' and Ange, following the Knights around, was trained to defend himself from bullies, do tumbling, use English quarterstaff, etc. This got him much healthier, and he started on the "smart jock" path.
His Grandmother shamed his father into getting them a house when he was profiteering from Desert Storm; when Ange was 14 she had a heart attack, but recovered. This made Ange decide to become an EMT or Fireman. He studied hard, got accepted into college, but his Grandmother died shortly after he turned 18. His father, no longer needing the "beard" marriage and now that no danger of child support existed, got a fast divorce, and sent the note to her, causing the heart attack. But Grandma already had a will that left everything to Ange and his Mom and nothing to Papa Raphael.
Ange became an EMT and (in reaction to the 9/11 attack) studied to become a Physicians Assistant, going to work for a street-level AIDS/STD/Drug/homeless clinic in the Chelsea district of Manhattan, and pursued a hedonistic gym-and-rave-club-oriented lifestyle outside of work, to distract himself.
At this point, the Seraphim set him up using a magical "coincidence" trick: it called in a favor with a druid, who created a set of full-body magical tattoo designs and ink, with a geas and haste spell built into them. The druid sent them to a friend of his, a tattoo artist who happened to live near a club Angelo frequented. Angelo and his date were both random-roofied, and the date was given the metaphysical suggestion that he should get Angelo to get a tattoo; the one that Angelo chose was the compelling design that the Druid sent.
Getting the ink done (which took four hours of objective time thanks to magic) was itself the ritual that turned Angelo into a Conduit to the Living Light, the elemental energy of life and light, and the counterpart to the Darkess Dimension. The instant it was finished, Angelo convulsively activated the healing-magic, which cured him and his date of the roofie, and the date of several nasty STDs, and the ink-artist of his heavy drug addiction (to the ink-man's disgust. He got them back as soon as he could. Some people LIKE the dark.)
Ange had no control initially - touching someone without constant concentration turned on the Light, which was pretty obvious, and healed them of whatever they had. This meant he had to abandon the hedonistic life and focus on just working out, work, and (with too much energy to be idle) he returned to medical school to get his Doctor of Medicine.
In the four years since then he's had to deal with the minor "party animal" reputation he'd built before he became the Conduit, and (as he learned to use the powers granted by the Light and the ink) he's also been tapped for help by government agencies from time to time.
Having his MD and license now, he's joined with some friends to open a clinic on the outskirts of Mutant Town, which operates at reduced cost to mutants and homeless, but also has a good range of clients in the more profitable categories.
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Character Details
Affects a "Chelsea Musclehead" attitude outside the office, all-business inside the office. Generally a good guy, and somewhat driven to be heroic.
Hippocratic Oath - therefore, won't kill if he can avoid it at all.
Living Light Conduit |
Angelo is a conduit to the Living Light, the counterpart to the Darkforce Dimension.
When he activates the conduit, he has peak-human stamina, speed, strength, senses, vitality - he's hooked to the universal life-force. Activating the conduit also activates the 'standby' for his magical tattoos.
When he OPENS the conduit, he has highly boosted stamina, speed, strength, senses, vitality - and he can direct the Living Light to various uses, including but not limited to restoring lost life-force by touch, feeding 'vampiric' entities (or over-feeding them sometimes), boosting his own healing, and using the full power of his tattoos. In addition he can do a few "spells" (vide infra).
Since he became a Conduit, Angelo has not aged, and his body has improved to somewhat better than peak-human. |
Magic Senses |
With conduit inactive, Angelo's senses are merely "peak human" though he sometimes gets intuitions or urges from his "patron" the entity(entities?) called the Seraphim. With the conduit activated, Angelo can "see" wrongness - disease, curses, illness, evil, etc. as well as seeing clearly even in and through magical darkness, though with some forms, it's like seeing in very poor light. With conduit fully open, he can understand the details - so that he could by examining someone know in detail what's wrong with them physically, emotionally, magically, etc. This normally only applies to things with a life-force, though things with anti-life and simulated life can also be "delved and kenned" in time. He can also tell (as a side effect of the wings) when there is physical danger that he can dodge, with 1-2 seconds time in which to do so. |
Shield Of The Seraphim |
With the conduit active, Angelo can create the "Shield of the Seraphim" - a protective disk emanating from either or both hands, diameter up to 1 meter, which will deflect or absorb magical attacks equivalent to 60 tons, and physical attacks up to 50 tons. With the conduit open, he can extend this to a sphere (dome) 10 meters in diameter centered on his body, which will protect anyone inside, or he can make it into a skin-tight protection from extremes of heat, cold, and pressure. |
Life Support |
If Angelo is injured while unconscious or unable to fight, the Conduit will activate. While active, he does not need to eat or drink, and can go for at least 10 minutes without having to breathe. His healing is also boosted. If this isn't enough, the Conduit will Open, and with the full Light flowing, he no longer needs to breathe, and is highly resistant to extremes and fluctuations of heat, cold, and pressure, though not totally immune. |
Heal -injuries- |
Angelo automatically self-heals at 10x the rate of a normal healthy individual when the Conduit is activated. He can give this to another person for a day by putting Light into them (touch, etc.) However, with the conduit Open, he can exert one-second healing pulses to up to six persons at a time, each pulse reducing any injuries, wounds, damage, by one rank. He can exert a maximum of 30 pulses before his "well" is dry and the conduit falls back to activated but closed state. He will fall unconscious if he uses his entire pool. He recovers a pulse every 10-15 minutes when resting, so will recover in a few hours in such a case.
Injury ranks are as follows: Minor, Major, Serious, Critical, Lethal, Dead. (Detailed on web page).
This healing will handle the most important stuff first, and Angelo can control it, so won't be overdrained if he doesn't allow it. |
Heal -disease- |
Disease is any biological or magical-equivalent organism or parasitic entity (including the body abreacting to other stresses) which attacks the general health of the body. It can often be considered "something trying to eat you in small bites."
Diseases are reduced by rank the same way as injuries; the rank of a disease is a function of how much damage it can do within an hour.
Since diseases often cause effective injury, it is often necessary to use a heal-injury pulse at the same time that the disease is reduced. |
Heal -poison- |
Poisons are ranked by how much damage they do (could do) in a minute. Each pulse removes one rank of toxicity. Damage already caused by poison must be healed by heal-injury pulses. For multiple poisons with different effects, each poison is considered separately. |
Heal -restoration- |
Restoration attempts to identify what is "wrong" about a body and fix it. It MAY attempt to correct lethal mutations.
This generally works only on things which can be fixed by science - even if by super-advanced science. The cure is accomplished by the Living Light as focused by magic.
This is normally used to deal with already-healed amputations, truly chronic illnesses, and stable injuries that are no longer healing by themselves.
It can reverse deterioration and illness due to old age, but not the normal limits in the cells, and only lasts a month or so per treatment. It can be used to get maybe 5-20 extra years.
Cost of this use may vary, but is never less than four pulses.
NOTE: Since this could be used to cure approved flaw/disads, any such use MUST be accompanied by a written authorization from Staff - and that means, applying for the change to the character. For short term plot purposes, it still needs an OK. |
Heal -purification- |
Purification attempts to magically remove or disrupt curses, malevolent energies, magic, certain physical entites, things that are normally not easily removed. It may transform persistent parasites into symbiotes, or change the nature of a curse if it can't be broken.
Cost of this use may vary, but is never less than four pulses.
NOTE: Since this could be used to cure approved flaw/disads, any such use MUST be accompanied by a written authorization from Staff - and that means, applying for the change to the character. For short term plot purposes, it still needs an OK. |
Heal -special Case- |
Some kinds of injury and disease are harder.
Retrovirals (HIV, etc.) may require Restoration to correct the DNA damage and Purification to remove the agent, as well as Heal-Injury to undo damage.
Cancer is complex: cells fall out of step, start acting like parasites, start damaging surroundings, and eventually generate biological toxins as they self-destruct. So, Restoration is needed to correct the in-cell regulation, Purification is needed to remove the cells from where they shouldn't be or to make them revert to some harmless form, Heal-Poison may be required, and Heal-Injuries may be required. Each of these may require multiple steps.
Radiation burns are complex: cooked cells (injuries), ionized cells (long term damage), RNA damage can happen. Normally, Restoration is required along with Heal-Injury to treat the burns.
Some poisons are special, with delayed action etc. If present the Wrongness sense MIGHT detect them, but otherwise, if they're not causing damage they won't be removed.
Some medicines are poisons - the spell knows the difference in intent, and will normally heal the incidental damage without removing the medicine.
Benign tumors - can be removed by Restoration if necessary, followed by a pulse of Heal-Injury. |
Staff Of The Seraphim |
The tattoos allow the Scion of the Seraphim to choose a weapon; Angelo's is the English Quarterstaff. His skill was increased to the point where he can match nearly any staff-fighter he faces, fight up to six skilled foes, and can disable most foes without causing lasting harm. When he activates the Conduit, he can imbue his quarterstaff with light, causing it to glow faintly; it will strike things that might otherwise be untouchable, and is effectively weightless to Ange (though not to anyone else.) It also becomes effectively unbreakable. When he Opens the Conduit, the staff can glow brightly enough to illuminate an area 100 meters around him as if it were full daylight, and the staff can carry Heal Pulses to whatever he's touching with it, or simply carry Light Strikes instead. Note, it's not a lightsaber, it doesn't burn, cut, sear or cauterize normal, nor most magical, beings or objects. The imbued Light will stay for up to three hours, or Ange can drain it off. |
Light Strike |
Wielding Living Light means that one can focus it into a disrupting force.
By feeding someone a burst of Living Light (touch or close range, or Light Feathers) Ange can zap anyone who has a life force or a reasonable approximation, with a bolt of life-energy, and unless they are magically protected or deeply resistant, it causes a burst of intense but pleasant, disorienting sensation like an extreme endorphin-rush, which will normally leave them stunned or even unconscious, from 2 seconds to about a minute. Angelo uses this for anaesthesia sometimes.
When the Wings of Light are unfurled, he can use them to throw Light Feathers, up to 5 at a time, at targets within line of sight (or around corners, at where he suspects they might be). They move at half the speed of light (149 896 229 meters/second) so they're hard to dodge, for normal mortals. They can also be blocked by material objects.
Along with the stunning effect, they tend to purge dark or wrongness from living or non-living objects and act like a Heal(something) pulse if he chooses that ahead of time. In that case, each feather is the equivalent of a heal-pulse if it actually has an effect, but not if it's just knocked away. |
Tongues Of Light |
The Eye of Ra tattoo grants Angelo insight, allowing him to learn more easily even with the Conduit inactive. Activated, he can understand any written language he sees, and comprehend the basic meaning of any speech or sign language. With Conduit Open, he can speak or communicate in these other languages, including the language of the Seraphim, and he can write in them. He can also use limited (line of sight) telepathic speech with people he cannot otherwise speak with (e.g. underwater).
This power also grants him the ability to do the limited spells listed under Spells of Light. |
Spells Of Light |
Using the gift of tongues that he's granted by the Eye of Ra tattoo, Ange can use limited magical spells (Conduit OPEN). So far, these are they:
Seal the Light: without this spell, any injury, stress, or emotionally intense disturbance will activate the Conduit, and if it continues, Open the conduit. As a result, Angelo's "personal life" was highly circumscribed for several years until he learned this trick. The Seal will keep the Conduit from activating even if Angelo is injured, so it's a bit of a risk to use.
Nothing Special: this spell allows Angelo to hide his ink, or rather, keeps people from noticing. It's a mental and visual illusion, so it carries over cameras and other sensors, but it isn't impenetrable, and it shows to magic-detection.
Wards and Tags: a weak Ward, discouraging people from touching, crossing, or interfering with a specific object, door, line, or whatever. Subtle, it cannot prevent someone with a strong will from simply ignoring it. The Tag version doesn't impede, but tells Angelo when the Tag has been breached. |
Doctor |
Angelo is an M.D. He started as an EMT, upgraded to Physicians Assistant, and then after getting the Conduit, upgraded over several years to full Medical Doctor. He's got all the necessary skills and training to operate as a doctor, though he hasn't specialized. |
Movement |
Without even activating the Conduit, Angelo is freaking strong, fast, and durable. A 5'5" bodybuilder/gym-rat looking like he weighs maybe 225# he actually weighs in at 250# because his body is more dense than normal, due to reinforcement from the Geb tattoo. He can run a marathon and make good time. He can bench twice his bodyweight, and squat with three times, for easy reps.
Conduit active, Angelo can run at a steady 20MPH, do competent but not super-flashy freestyle movement, can bench four times his bodyweight, and squat with six times. He can "find the fastest way" to get to someplace he's being sent by the Seraphim, or to reach someone who needs his help.
Conduit Open, the wings unfurl. He can bench six times his bodyweight, squat with ten times, and can carry in flight what he can squat with. He can FLY, from a hover to 100MPH fully laden, or can open up and tear along at 1200MPH (and can even take a passenger, though they have to be shielded or invulnerable.)
See also "Scion of Seraphim." |
Seraphim Tattoos |
Angelo has a nearly full-body gold-ink tattoo (it's under the skin, but it looks like metallic gold on top of skin). The design comes in several parts, but all parts are made of tiny letters in Enochian, the actual language not the Lovecraft version. When the Conduit is activated, these markings glow or gleam faintly; when the Conduit Opens, they light up with a bright yellow-gold light, along with Angelo's hair and eyes.
Eye of Ra: (this is not the pyramid-eye.) This stylized Eye glyph is palm-sized and centered on Angelo's chest over the sternum. It grants him magical vision, insight, and understanding, as well as speech and spell usage.
Wings of Horus: Stylized wings covering his upper back and out the deltoids to his triceps, these wings unfurl into actual angel-style wings of light when the Conduit Opens. They let him fly, and shield.
Ankh of Life and Ankh of Cleansing: The Ankh of Life is the tau cross with loop, the cross-bar is an elongated infinity symbol, the staff is a double-helix, ending on the palm of Angelo's hand. The Ankh of Cleansing is a Crux Ansata with a hooked-outward crossbar, the staff being a single-serpent cadeucus. These provide the majority of the focused healing powers Angelo can wield.
The Bands of Geb: Laid down as bands around his biceps, forearms, calves, legs, abdomen, and fingers, and around his head, the Bands of Geb provide the self-healing and physical boosts that grant Angelo his strength, agility, etc.
Footprints of Hem'r: ankh-like symbols arranged into a lion's footprint, on top of and on the soles of Ange's feet, these grant him the more esoteric movement powers.
Without these markings, Angelo would still be the Conduit, but he would lack the ability to use his more focused magical powers. While they cannot be removed - they're bound to him, after all - they might be suppressed by appropriate magic. If they are damaged, or Angelo loses a body part, they will re-create themselves as that body part heals. |
Clinic |
Dr. A. diLucci is a partner at the C-Street Medical Offices, a low-cost clinic operating on the borders of M-Town. He has three partners, two of them doctors who trained with him elsewhere, and one who is a specialist in mutant medicine. There are four PAs and five nurses associated with the clinic, and they provide low cost or free treatment to mutants, using a charitable grant to cover costs. Angelo is there two to three days a week, but he also works out of a street clinic (needles, condoms and STD treatment) near Chelsea at night, at least twice a month. |
Mean Motorcycle |
Angelo can't drive a car (or at least, not very well) but he CAN drive a motorcycle, which he needs because parking in Manhattan sucks. He keeps the bike in a locked garage at the clinic that's shared with the other doctors. It's a 2014 Harley Superlow 1200T, so he can pack some gear along. |
Rent Controlled Studio |
It's filthy expensive to live in Manhattan. Angelo has a studio-plus-one apartment in a building in Chelsea - five studios that share a common kitchen (with individual lockable cabinets) and full bath, with a large dining/living area. The studio parts all feature a bedroom, half-bath, and walk-in closet. Not bad for a place that used to be a typist-pool hell. It's rent controlled so it doesn't keep changing, but it's still not cheap. |
Buck And A Quarter Staff |
Angelo has three quarterstaves. One is a bamboo/rattan practice stick, one is oak and was given to him by his maister back in RenFaire days, and the third is an ironwood staff that he got before he was Lit Up, because he wanted to develop his wrists. |
Highly Valuable Ability |
Angelo can't go amok healing people at hospitals, etc. because if people notice, someone's likely to grab and attempt to hoard his abilities. His personal freedom is dependent on him NOT using the ability too blatantly. |
Heal -non-profiteer- |
Angelo's patron did not give him this power so he could make himself rich at the expense of others. He CAN accept payment for healing, but no more than he would for ordinary medical treatment. Nor can he use it to make other people rich at the expense of anyone else. It simply stops working in those cases. |
Certain Alphabetic Agencies |
It wasn't possible for Angelo to avoid the notice of certain government agencies, but they treat him like a valuable resource. In exchange for funding the free services of his clinic, Angelo is on-call for SHIELD and Stormwatch, but mostly for medical emergencies. |
Family |
Mom isn't so much a disadvantage as a constant drain. She's no longer upset that Angelo mostly prefers boys, because she figures the right girl will still come along, but she still nags about grandchildren. She's also getting old, and Angelo has been helping with that, but it's not something he can put off forever. She damaged her health rather badly when she was with his Darling Father.
Speaking of Darling Father, Papa Raphael is still out there. He's been forced to move out of Nigeria because of rising anti-gay attitudes; He's unable to return to Iraq because they don't want him, but this new war that's coming up has him trying to get his logistics company into a good place again. War is profit. However, he's no longer protected from harm, and further, Raph's father, a Sicilian mobster, has learned that he had a son by that woman he slept with once upon a time, and has Taken Interest, since his "legitimate" sons killed each other. |
Bad Past Choices |
Angelo had a rep for 'party without thinking of consequences' which was at odds with his job as a Physicians Assistant, and which is even more at odds with his role as a Doctor. There are probably unfortunate photos or videos somewhere, and sometimes even after four years, someone will show up thinking he's the same guy he used to be. |
Heal -dead Is Dead- |
When someone has rank 7 (dead) injuries, if Angelo can reach them before their bodies are too far gone, if they have been put into stasis or frozen or otherwise kept dead-but-stable he MIGHT be able to take them from Dead to Critical to Serious, maybe even to Major Injuries. But he can't put life where there can't be life. |
Scion Of Seraphim |
Angelo diLucci was offered by his father as a vessel for the power of the plural entity known as Seraphim among the mystics who follow the Way of the Vishanti and the Rede of Agammotto (i.e. Dr. Strange and the more common Marvel mages.) Raphael was protected from all harm from disease, malice, and ordinary misadventure, until the Scion of the Seraphim be awakened. That happened when Angelo became the Conduit. (Raph didn't think that could ever happen because Angelo didn't know about magic. He has since learned that his protection is gone. Oops. At least he didn't die.)
Seraphim can, at any time, urge Angelo to do various tasks on its behalf, and since it/they chose things Angelo would do anyway, he hasn't thought to resist. However, once or twice, it/they "possessed" him when he was asleep, causing him to do things he would NOT have done. If it tries to force this when he's awake, or profoundly unwilling, Angelo will be able to resist.
Angelo cannot be stripped of being the Conduit, though he can be Bound and Sealed so he can't access the Living Light, but only by another Conduit using magic. The gold-ink symbols on his body, however, can be removed or suppressed by Seraphim if they chooses, and doing so would break the Entity's hold on Angelo. Losing the symbols would strip away most of his magical powers, but not the benefits of the Light.
For their own purposes (i.e. plot requirements), which seldom means "when he wants it," the Seraphim can also Send Him To Where He Needs To Be, which might even mean turning a corner and being a thousand miles away.
"Needs to be" is their definition and it's done only for their benefit, not his; they don't necessarily return him home afterwards. This has happened once, with Angelo wondering about how he got where he was, but he forgot about it later. |
Dependent On Light |
When the conduit is fully open and the powers available through the tattoos are active, Angelo (as Seraph) is very hard to permanently damage.
However, if it's merely active not open, his defenses are easier to overcome, especially when he's not aware he's in danger. Small calibur slow bullets won't necessarily penetrate his denser tissues, but bigger or faster bullets, or sharper ones, or nastier weapons, would be able to, and might damage him enough to render him unconscious and barely healing, or even kill him outright if they do the job quickly.
And when the conduit is not active, like when he's fully asleep, it would be possible to damage him quickly and easily enough that he wouldn't have time to engage the conduit, much less trigger the spells. He does keep "tag" wards up around his bedroom and apartment to warn him so he'll wake up, but they might not be fast enough. |
Relationships
Image |
Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Notes
<This section is optional. You can delete it.>
Character Gallery
Logs
The Shiniest Starr
December 8, 2014: Sundog's patrol brings him into contact with Jericho, Angelo… and Booster Gold.
(log: 20141208-the-shiniest-starr | tags: aspect booster_gold seraph sundog | posted: 09 Dec 2014 16:30)
Clinical Study
October 29 2014: Jericho meets Angelo at the Avenue C Clinic to talk about his neighbors…
(log: 20141029-clinical-study | tags: aspect seraph | posted: 30 Oct 2014 22:22)
Everyone Loves Kefir
August 19, 2014: The Burning Human event can be a lot of fun. It can also be an excuse to start a fight. At least two mutants are there to help prevent that from being a problem. The third one? Well… a fight wouldn't be so bad.
(log: 20140821-everyone-loves-kefir | tags: burninghuman nyc seraph storm wolverine x-men | posted: 22 Aug 2014 11:33)
Tal Temer: Cleansing
August 20, 2014: Vignette: In Tal Temer, there is a seed of plague, that cannot be allowed to take root.
(log: 20140820-tal-temer | tags: magik seraph | posted: 22 Aug 2014 14:56)
Running out of Time
August 19 2014: In the of the Tal Temer incident, Jericho goes to see Angelo to let him know that they're running out of time.
(log: 20140819-running-out-of-time | tags: aspect burninghuman seraph | posted: 21 Aug 2014 10:03)
Visiting the Nest
August 18 2014: Sara Pezzini and Angelo DiLucci meet Jericho and Nancy out at the nest.
(log: 20140818-visiting-the-nest | tags: aspect deadzone seraph witchblade | posted: 20 Aug 2014 07:40)
The Market: Man with the Valkyrie's Mark
August 12 2014: A motley collection of 'mundanes' and magical types is drawn together at the Nowhere Market
(log: 20140812-the-market:man-with-the-valkyrie-s-mark | tags: constantine falcon fenris iron_man pepper_potts seraph | posted: 17 Aug 2014 04:26)
First, Do No Harm
August 09 2014: Jericho talks to Angelo about the N-Series situation
(log: 20140809-first-do-no-harm | tags: aspect seraph | posted: 10 Aug 2014 22:07)
Agree to Disagree
August 05 2014: Jericho pops by the Avenue C Clinic to turn over the medical files to Angelo and discuss another matter of import. The two don't see eye to eye on some things, but they do so civilly.
(log: 20140805-agree-to-disagree | tags: aspect seraph | posted: 06 Aug 2014 08:08)
The Raid: ICU
August 01 2014: Partisan Nancy Bobby and Angelo rescue the N series mutants from North General Hospital.
(log: 20140801-the-raid:icu | tags: deadzone iceman partisan seraph | posted: 02 Aug 2014 08:30)
The Raid: Aftermath
August 01 2014: Partisan Angelo Bobby and Nancy all return to the CCU HQ to… talk. Follow up scene to 'The Raid: ER'
(log: 20140801-the-raid:aftermath | tags: deadzone iceman partisan seraph | posted: 02 Aug 2014 09:19)
Just Another Day At The Office
July 31, 2014: Angelo wants to get to the gym before seven PM. Not happening.
(log: 20140731-just-another-day-at-the-office | tags: deadzone fleece multiple_man seraph tin_star | posted: 01 Aug 2014 18:30)
Angels and Demons
July 29 2014: Jericho stops by the Avenue C clinic to check in with Angelo. Illyana stops in shortly thereafter.
(log: 20140729-angels-and-demons | tags: aspect k'nert magik seraph x-men | posted: 30 Jul 2014 11:19)
Planning A Hospital Visit
July 27, 2014: The raid on Hydra General Hospital has to be planned.
(log: 20140727-planning-a-hospital-visit | tags: aspect deadzone iceman partisan seraph witchblade | posted: 29 Jul 2014 18:11)
A Phone Call About A Plague
July 15, 2014: Angelo diLucci calls Hank McCoy about a subject of mutual interest.
(log: 20140715-a-phone-call-about-a-plague | tags: beast seraph | posted: 16 Jul 2014 08:37)
the Partisan and the Seraph
July 11, 2014: To save the victims of the N-project from Hydra, the Partisan must recruit someone who won't kill.
(log: 20140711-partisan-and-the-seraph | tags: partisan seraph | posted: 14 Jul 2014 01:30)
You Ain't My Mother
July 6, 2014>: At the safe house, Aspect and Seraph call for help, but do they get it?
(log: 20140706-you-ain-t-my-mother | tags: aspect deadzone hulk partisan seraph | posted: 11 Jul 2014 02:28)
Medical Intervention
July 6, 2014: Dr. diLucci has to intervene to keep Anabeth O'Neal from being taken by Hydra
(log: 20140706-medical-intervention | tags: aspect deadzone seraph | posted: 11 Jul 2014 01:00)
Grave Matters
June 27 2014: Ange answers a request for a meeting from a certain hacker, who enlists his help in a few matters
(log: 20140627-grave-matters | tags: aspect hydra seraph | posted: 28 Jun 2014 08:01)
The Worst Place To Meet A Spy
June 22, 2014: Agent May does not like to rendezvous at Coney Island, for good reasons.
(log: 20140622-the-worst-place-to-meet-a-spy | tags: aspect seraph the_cavalry | posted: 23 Jun 2014 23:03)
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