Tokyo Nightmare |
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Portrayed by Ninomiya Kazunari |
Statistics |
Full Name |
Sho Mori |
Age |
26 |
Height |
5'5" |
Build |
Athletic |
Eyes |
Brown |
Hair |
Black |
Factions |
Temple of Lord Fujin |
Occupation |
Lawyer/translator |
Alignment |
Hero Ninja |
Claim to Fame
A somewhat infamous Ninja who originally operated out of Tokyo.
Reputation
According to the internet, Sho has murdered at least sixty persons as well as robbed banks. The same source however also posts fan art, fan fiction and a very active forum for discussing him. "The Original Tokyo Nightmare" is a web page run by several otaku who are rather obsessed with the hero, and they have gone a little far really. From attributing literally every murder with a sword to Sho, to posting elaborate theories explaining his supposed origins. If you talk to -any- Hero who worked around Tokyo at the same time, you'll get a drastically different picture however. According to any cape who worked around "The Tokyo Nightmare", he's polite and not especially violent. No murder has ever been officially attributed to him, and a few heroes have taken note of the fact that even when wielding a sword Sho doesn't tend to slice up bad guys.
Biography
In antiquity, the village of Koga was one of the twin villages credited with the invention of what would come to be called Ninja. Though relatively poor, the villagers went to great lengths to secure funds to build a shrine to a God they felt a special connection to. Fujin, is the japanese god of Wind. He is not a god who is widely worshipped, and so when a poor village built him a particularly elaborate shrine with devoted followers? He was impressed, and so he rewarded this village with his favor. Blessing two or three Ninja, and bestowing them with mythical abilities the Ninja have since become so well known for. Koga's primary rival of Iga Village, followed soon after with an equally elaborate shrine to Fujin's own rival of Raijin. Since this time, the two villages have given rise to two or three Ninja per generation. Gifted so as to bring honor and funds for their respective villages, forever locked in a particularly polite rivalry.
Sho's story began shortly after his birth, His parents operated a small motorcycle dealership by day and tended to the transportation needs of Ninja by night. At the age of five however, he was chosen following a sacred rite at the Temple to Fujin. So began his training, Young Sho never had much of a choice but then again he's never really regretted how his life has unfolded. He came into the public eye for the first time in Tokyo, whilst attending law school. Overnight, Sho became something of an internet sensation. Whilst normally as shy as one would expect a Ninja to be, there are two shaky videos posted online of Sho doing his thing. His particularly theatrical combat style, combined with legitimate fighting capability instantly put him on another level than most of the popular heroes around Tokyo at the time.
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Character Details
Sho is rightfully known as being particularly polite, even at times a little stiff in his adherence to formality. He's a man who goes to great lengths to treat people right, and see to it that they feel that way. As Tokyo Nightmare, he is absolutely not above taunts and insults to win tactical advantage. He's focused, dedicated and for the most part seems utterly without fear. He also seems to have something of an attraction to philosophy.
Chosen one |
Sho was chosen amongst many, and empowered to become a proper hero. Fujin's blessing bestows aspects that one might expect from a wind god, speed and agility above all else. Capable of dash speeds of aproximately fourty miles an hour, and easily scaling six foot walls. His Agility is the real center point however, His sense of balance is without flaw, his flexibility is firmly up against the limitations of the human skeleton and his reaction time is downright lightning quick. He also bounces back from injuries much faster than a regular man, and tends to survive anything which is not immediately fatal. A broken arm might be back to normal in a week, a gunshot wound a few days |
Ninja Magic |
All of Sho's magic can be broken down into three basic categories, those which provide theatrical flair, those which provide mobility boosts and a very small array of "big" magic spells which all require previously prepared consumables. Theatrical flair covers a wide variety of things of course, from changing the appearance of his mask to vanishing in shadows, blinding flashes of light, brightly colored puffs of smoke, to sound effects and even a sound track. In other words arts designed explicitly to distract, confuse and misdirect opponents. Mobility boosts cover aspects such as surviving enormous falls, running up vertical surfaces, running along walls, and of course hanging from the odd ceiling or two. Big spells are Shinto based, and derive from specific Kanji written in specific order with specific various inks on various specific surfaces all of which combine to create very specific effects. Whilst Sho knows the drill, he only knows two "big" spells. Teleportation is discussed below, and the other is to essentially poof into his ninja get up and back out when he's finished. This requires a squid and alcohol based ink written on silk, which must be carried about his person in order to be activated and he may only carry 2 of these. Essentially he can poof into and out of his costume without needing to prepare more talismans. |
Sword of Mercy |
Ninjas are less about assasination, than they're given credit for really. With this mythical sword art, Sho can selectively cut or bludgeon with any bladed weapon as he sees fit. He can land a blow on a man's arm which with a live sword should be sufficient to sever it entirely, but at his discretion he may merely break that arm. Sho is channeling his patron diety directly via this technique, and the blunt force trauma this leaves in it's wake is similarly mystical with bruises taking on chaotic swirling patterns. |
Teleportation |
The most famous of the classical ninja magical arts, and it's most powerful. At will Sho may teleport up to fourty feet away, only to a location he could have otherwise walked or climbed to. This will not lift him fourty foot straight up into the air, or into a locked room he could not otherwise enter. Likewise this spell utilizes consumables which must be prepared ahead of time. At each instance Sho explodes in a cloud of brightly colored smoke, leaving a large wooden log of aproximately similar mass in his wake. Sho can only prepare four of these logs ahead of time, and whilst he doesn't need to transport these logs with him they are vulnerable to tampering in his absence. The magic imbued into these logs is lost instantly upon exposure to any light source be it natural or synthetic, and the log is essentially spent and cannot be recharged. |
Martial Arts |
In terms of raw martial skill Sho is a rare talent, even without his diety's blessing. His skill with virtually the entire ninja arsenal is exceptional, especially of course the sword. His technique is incredible, and he employs it in a rapidly adaptable format which keeps him from becoming anything short of downright unpredictable. Likewise his talent for his native hand to hand technique, of Koga style Ninjutsu is worthy of respect. As social media can attest, he's capable of swatting bullets from the air with a drawn sword and working his way past a well trained combatants guard with apparent ease even without all those sneaky ninja techniques. Of course when combined with those sneaky ninja techniques, Sho excells at presenting an incredibly unpredictable and highly dynamic opponent. |
Lawyer |
Sho is a Lawyer, albeit not a trial lawyer or anything. He's a contract lawyer, and whilst he didn't graduate top of his class he did graduate from a prestigious law school. Similarly being bilingual means he finds steady work tolerant of his unusual hours, which tends to pay quite well. He enjoys a fairly positive reputation among his peers as a result, and from time to time may snag himself a particularly well paying gig. |
Motorcycles |
Sho's parents ran a dealership, his dad was an amatuer racer who was a mechanic for several semi-professional teams. His mother rode everywhere whilst pregnant with him, as a baby he was ridden all over his village by his parents. As a child he started riding and wrenching early, and the same traits which make him such a good combatant have ensured he would become an excellent rider. Whilst he never raced formally he's been a pretty reliable fixture at track days around his home town, and now in New York where he's usually one of the faster guys there. He may not quite be on the level of a professional racer, but he' easily head and shoulders above average. Similarly he's pretty comfortable with working on his own bikes, and whilst he's no master fabricator he knows how to build a bike engine and set up a bike's suspension. |
Code of Conduct |
Sho's power comes through service to the god Fujin, and with that comes some expectations on behavior. He may not steal, he may not lie and he must be merciful whenever possible. That makes it somewhat difficult for a Ninja, especially the merciful part. Numerous times Sho has had enemies he defeated, escape from jail only to vow revenge. Honesty is a particularly difficult one for a Ninja, and Sho must occasionally explore "Shades of the truth" at great risk to ensure he can accomplish his goals. Stealing here would refer exclusively to personal gain, for obvious reasons Fujin doesn't mind him lifting cash or valuables as long as they are immediately donated to the temple back home. Failure to comply can definitely result in the loss of his abilities. Fujin really don't play games for the most part. |
Divine non-intervention |
Fujin may be great and powerful, but he is going to help Sho out directly. He does not offer advice, and he will not come to Sho's rescue. Sho whilst empowered and restricted, is otherwise truly on his own. His patron deity is never going to come down from on high and lend him a hand, nor is he going to be particularly motivated to do anything like raising Sho from the dead. |
Old-skool |
Sho is prohibited from using most modern equipment, whilst he may use modernized swords and armor these must be evolutions of traditional equipment. A Katana may be constructed from titanium and carbon fiber, and it's shape may be modified somewhat but it must remain essentially a Katana. Sho is entirely limited to using the equipment, armor and weapons traditionally associated with Ninja. So firearms, no. Off the shelf armor of virtually any kind, no. Night vision goggles and flashlights, no. Additionally he is entirely without any form of offensive magic, nor can enchant his weaponry in any way. So if a "traditional" weapon is incapable of doing the job, Sho is pretty much out've luck. Even if he has the reflexes and dexterity to deflect a bullet with his sword, it's still just a sword and this would severely damage the blade. His weaponry is entirely susceptible to damage, and even destruction in normal use. He can't cut through a gun barrel, nor can he slice right through most modern armor. |
Kinda famous |
Sho is not an unknown quantity. An hour with google will get most people to youtube videos of Sho's fights around Tokyo, and a little more digging will bring up the fan pages. Amongst japanese superhero-otaku Sho is quite popular, They are also responsible for naming him the "Tokyo Nightmare". Unfortunately they have also credited him almost every unsolved crime involving a sword, or anyone remotely dressed as a ninja. According to various websites Sho is thusly credited with as many as sixty slayings, robberies and all manner of uncool juju he never actually did. They of course also tend to write a lot of embarrasing fan-fiction, draw fan art and have even cosplayed as him before. |
Relationships
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Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Quotes
“Do not sleep under a roof. Carry no money or food. Go alone to places frightening to the common brand of men. Become a criminal of purpose. Be put in jail, and extricate yourself by your own wisdom.” Miyamoto Musashi, Swordsman
"Showing off is the fool's idea of glory." Bruce Lee, Human being
Character Gallery
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