Skaar |
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Portrayed by CGI |
Statistics |
Full Name |
Skaar Banner |
Age |
19 |
Height |
7' 6" |
Build |
Large and Powerful |
Eyes |
Green |
Hair |
Black |
Factions |
None |
Occupation |
Wandering Menace |
Alignment |
Neutral |
Claim to Fame
Skaar has just arrived Earth, so he is an unknown factor. Likely some people will confuse him with Hulk.
Reputation
Skaar has no reputation on Earth. In his native Sakaar he was a famous warlord. One of the few that were not blood-thirsty tyrants. It was rumored he was the son of Green Scar and Caiera Oldstrong, and therefore some believed he is the rightful king.
Biography
Skaar is the son of King Green Scar and his wife, Queen Caiera Oldstrong. Green Scar is the name Hulk received in the planet Sakaar, and Caiera Oldstrong was a champion of the Shadow People, and ancient alien race that had settlements in Sakaar. Skaar is a human-shadow hybrid.
When Crown City was destroyed by the explosion of a spaceship engines, Caiera Oldstrong was pregnant with twins. She died despite Hulk attempts to protect her, but even as she died she used her control over the Oldpower to protect her unborn sons.
Skaar was born months later, emerging from a lake of lava in his hulked-up form, and already able to walk, fight and hunt.
For a few years, Skaar lived in the fringes of civilization, a barbarian with little interest to become a farmer, and even less to approach one of the more advanced cities, which were ruled by corrupt aristocrats that hoarded all technology and generally enslaved other races.
After a few years the warlord Axeman Bone invaded the region, and Skaar was attacked by slave hunters, and then by soldiers when he beat up the slavers. After a few skirmishes he found to his chagrin that he was hailed as a hero by the oppressed population, because he was pretty much the only one powerful enough to fight back.
Even when claiming he just wanted to be left alone, Skaar was angered by the near-genocidal behavior of the warlord and his men. And than in rage, he was even stronger. In time, he became the leader of the resistance, and eventually he defeated the army of Axeman Bone.
But this first victory only meant he had become of the warlords of Sakaar, so to a brief peace eventually followed another war and then more war. Despite some patches of advanced technology and mysticism, Sakaar is a violent planet of warring races and tyrannical city states. Skaar only grew more powerful with the years, eventually learning to wield a fraction of the Oldpower of her mother's people, besides his incredible gamma-born strength.
Then Galactus came. The arrival of the World Devoured brought the Shadow People mystics out of seclusion, and led by the spirit of Caiera herself, they built a fleet of stone ships to evacuate the whole world. Caiera approached Skaar pleading him to help, and offering her guidance and love.
Skaar disagreed with the plan. Years of fighting, usually winning, made him arrogant, and he was decided the right way was fight for Sakaar, not flee like cowards. He attacked and defeated the herald of Galactus (who was very weak due to Sakaar strange energy emanations) and then took the control of the Oldpower, destroying the stone-ship fleet and challenging Galactus himself. Skaar threatened to poison Sakaar with the Oldpower and drive Galactus insane if he ate Sakaar. Could he do it? Galactus thought maybe he could! So the World Devourer took his herald and left.
Caiera and the Shadow People were not happy with Skaar actions. He had risked the life of a billion people to bluff Galactus himself. They exiled him using one of the strange dimensional anomalies of the planet. They tried to send him to Earth, to his father's world, but those portals are hard to control, so Skaar arrived Earth, but not the Earth he was supposed to go.
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Character Details
Skaar is a conflicted young man from another planet. On one hand he is a barbarian that loves the wilds and holds civilization in contempt. In the other hand, he is a genius level intellect that needs challenges and likes to solve complex problems.
A warrior born, while claiming to want to just 'be left alone', he nevertheless (not that he admits it) likes to be challenged, loves to tough fight and feels very comfortable in the middle of a battlefield.
He insists he doesn't care for others, and often is indifferent to people with 'small' problems. They need to toughen up, anyway. But when a major threat that could cost lives appears, he is compelled to interfere by a sense of justice he refuses to admit exists.
He is stubborn, and arrogant, but also honest and extremely brave. He is violent and often merciless, and doesn't like people too much, unless they are honest, brave warriors themselves. He follows his own, strict code of honor, while stubbornly denying he has any.
Power - Hulking Down |
Skaar was born green and big, it took him many years to find out he even had a smaller form. He can shift to this form only when he is very calm and with some concentration, and he almost never does it. The transformation could also be triggered by psionics or gamma radiation.
In Skaar not-hulking form he is a grey skinned humanoid with very human-like features 6' 4" and about 220 lbs of mass. This is tall and large for a human, but rather short and slim for a shadow, a race which average about 7 feet tall.
In this form he is still able to lift about 1000 pounds, and he is somewhat faster, tougher and more agile than the finest human athletes. The Shadow People are physically all-around better than regular humans, although Skaar would be considered below average for a shadow warrior or monk. |
Power - Hulk's Might |
The son of Hulk has inherited much of his father's terrifying power. Even when calm and relaxed, he can lift about 100 tons. This is enough to raise a fully loaded 747 over his head, and to tear apart a tank with his bare hands. His leg muscles are so powerful he can make a jump about 1000 yards long, and 600 yards of height.
Anger makes him stronger. A normal fight with an opponent able to hurt him, or that is taunting him, can double his strength. Exceptional circumstances, like seeing a friend is being hurt, extreme injustice or severe injuries, will drive him into a berserk rage that can increase his strength to triple normal. Skaar, however, is not his father, and his strength has a clear ceiling. (Skaar is also able to increase his strength by tapping into the Old Power. However this boost is relatively small compared with what anger gives him).
Like Hulk, Skaar is extremely hard to hurt. Not only his skin is so hard it will repel almost anything short of anti-tank weapons (and even those will only scratch him). He regenerates extremely fast, and has boundless stamina. He can have vital organs pierced and will keep going, and regenerate completely in seconds. He can be almost cut in half, and he will be fine a minute later. A cut limb can re-grow in a few minutes. Drugs and poisons will barely have an effect on him, and he is immune to all normal diseases. Only an injury affecting the brain (like a severe conclusion) will knock him out, and even so he will recover very fast. Because his regenerative powers, he will live for centuries, perhaps forever, unless killed by violence.
Skaar never physically tires (but his brain needs sleep like a normal human) he can go without water or food for weeks, and he can go without air for at least 2 hours. (If he is in contact with the ground, he doesn't even need air, the Old Power will sustain him indefinitely). |
Power - The Old Power |
The Old Power is the term the Shadow People use for their ability to tap into planetary energies. The Old Power is extremely versatile, and the Shadow People priests and monks can use it for many feats. Skaar, having received little training, has figured out just a few of them.
He can use it to reinforce his physical might, adding about 50 tons to his physical strength. When he does it, his takes a grey tone (a darker grey when he is in his smaller form). This is not very useful when he is hulked-up, but it will make him puny form very strong and tough as stone.
He can draw energy to himself to heal faster, although his own regeneration processes are usually more powerful.
Skaar can control earth, sand and stone around him; he can levitate it and toss it around. He can create 'waves' of rock and sand able to topple buildings and bury large vehicles.
He can manipulate tectonic plaques in a limited way, causing or stopping earthquakes. This is not very useful in tectonically stable places like New York, where he could only cause small tremors, but could be devastating in San Francisco.
He can activate, manipulate and use the techno-mystical artifacts of the Shadow People, like their stone-ships. Since there are no shadow artifacts on Earth this is mostly irrelevant. But he has learned to craft empowered stone weapons, and with the Old Power he can create extremely hard stone melee weapons (like sword and axes) that he can use with his full strength without shattering, and that are sharp enough to cut through the best steel.
Skaar can learn almost instantly any language he hears as long as it has been spoken in the world where he is for at least a few years. But this doesn't allow him to learn alphabets or codes.
The Old Power requires being on a planet to be used, preferably in contact with the surface. Being on the top floors of a tall building would weaken Skaar slightly, while being on a plane miles from the ground would cut the power to half normal. He wouldn't be able to use it at all in space, far from a planetary atmosphere.
When tapping into the Old Power, Skaar's eyes will turn glowing blue, and sometimes blue lightning will run over his skin. |
Skill - Hunting And Survival |
From the moment he emerged from a lake of lava, Skaar was forced to fend by himself in the rather savage environment that was the planet Sakaar. Wormholes to other worlds brought in all kinds of beasts and monsters from the entire universe, creating an environment where only the toughest predators would survive. And Skaar was the apex predator even before he was able to speak.
Skaar is a very competent hunter, able to track down animals for miles, even in bad weather. He is able to hide, being stealthy, craft traps, forage for food, etc. There are a few things he has never learned to do, though, like building or finding shelter, since weather doesn't bother him the least. |
Skill - Athletics |
A lifetime of hunting and fighting, as well as good genetics, has made Skaar an exceptional athlete. His shadow blood makes him more agile, faster and better coordinated than the best human athletes and into the low range of super-human. He is surprisingly fast, considering his size. |
Skill - Tactics And Strategy |
Skaar become a military leader at 12 (most of his followers didn't realize he was so young, because he was already a very large man) when he became the champion of the commoners against the depredations of the local warlords.
During the following years he had to lead armies against raiders, bandits and warlord armies' dozens of times. Being a rather smart guy, he figured out the principles of war on his own very quickly, and after a few years he was rightfully feared by his skills as a general as much as his personal fighting skills.
He is most familiar leading an eclectic assemble of warriors of a dozen different races, some with weird combat abilities, most of them using primitive weapons. But the principles of warfare are always the same: achieve surprise, hit the enemy when they are weak, get the most of your troops, keep your soldier morale high, use the territory, exploit the enemy general personality flaws, etc. He knows what he is doing. |
Skill - Fighting |
Skaar has been forced to fight all his life, almost since the moment he was born. There were many formidable predators in Sakaar that could hurt him, as well as many powerful individuals.
Once he got an army, he learned some formal fighting styles, adding weapons of the Shadow People to his fists as part of his arsenal. He is no fancy martial artist, but he is a formidable boxer and wrestler, and he is very good with sword, axes and spears. He can even use energy weapons, although he rarely did since high technology was fairly restricted in Sakaar and few outside the red 'imperial' race knew how to maintain those weapons. |
Skill - Smithing |
Skaar knows the basics of smithing medieval-style weapons and implements, which was about the best the commoners of Sakaar could craft. He knows how to build a crude forge, able to heat up iron ore to the point it can be refined and then forged. Using these skills, he can also shape weapons of stone with the Old Power and make them harder than any normal metal. |
Superior Intellect |
The son of Bruce Banner might not be as smart as his dad, but he comes close. Skaar is far smarter than he looks. He has a near perfect memory, he is very creative and he learns very quickly. What he is not is tech or science-oriented, but he has excellent problem-solving skills. |
Oversized Sword |
Skaar brought with him from Sakaar this five-foot long stone blade. The weapon is forged in the style of the Shadow People blades, which means it is too heavy and large for most humans. Skaar can wield it with just a hand. Forged and tempered with the help of the Old Power, it can cut most metals with ease, and it could be broken only by the strongest beings on Earth.
Skaar has the skills to repair and modify the blade if necessary, and could even forge a new one in a few days if he loses it. |
Willful |
Skaar is a very strong-willed young man. He is used to get what he wants, and he doesn't let anything stand in his way. He is stubborn, hard to sway even with good arguments, and would be pretty hard to control him with psychic powers. Very determined and almost fearless, not even Galactus scared him, or at least scared him enough to be cautious around him. |
Alien Appearance |
To be blunt, Skaar looks like a monster. He is huge, green and looks mean. He is a rather scary character and it takes a while to get used to him for most people. First reactions are often fear or hostility.
In his non-hulked form, he is less threatening, but his grey skin still identifies him as non human, which is very often a disadvantage. |
Barbarian |
Skaar grew up in the wilds, receiving no formal education of any kind. He is ignorant of many things Americans take for granted. He only knows the most basic math, he can't read English, and for that matter his reading and writing skills in his native tongue are equivalent to those of an eight year old (and this is remarkable enough considering he pretty much taught himself to read and write). He is familiar enough with technology, particularly with weapons, but ignorant of the principles behind it. Given he is highly intelligent, he can learn very quickly, but his lack of formal learning is going to haunt him for years.
Moreover, he is used to identify civilization with corruption and cruelty. The cities of Sakaar were ruled by tyrants, so Skaar grew up distrustful of the trappings of civilization. He would respect more hunters, farmers and nomads than bureaucrats, politicians or law-enforcement agents. |
Foreigner |
Skaar comes from a very different world. Some aliens think humans are a very violent race. In Sakaar the Brood were hunted down to extinction. Yes, the Brood.
So Skaar is barbaric, violent and expects the worst from 'civilized' folks. In fact, he has not really met civilized, peaceful folks. Even the Shadow People monks and priest were harsh, violent people compared with the average American human. Getting used to Earth is going to take a while. |
Temper |
It should be of no surprise the son of Hulk has a temper, right? Well, Skaar didn't had an easy life either, but the problem is his metabolism produces adrenaline-like substances very easily and very quickly. So he is very easy to anger, and he can go all the way into a berserker rage if provoked enough. Fortunately his rages do not last long. But he has a short fuse and he carries grudges. |
Gamma Radiation |
Skaar is pretty much invulnerable to everything that is not a god-like force. But gamma radiation affects him much more than most other kinds of harmful effects. It reacts with his hulk-like powers unpredictably, and it can cause shift forms, or drive him mad with rage. It is bad news for him, and right now he has no idea he is vulnerable. |
Relationships
Image |
Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Notes
Skaar by the numbers:
Hulk’s Might
Although his strength/toughness varies, it remains within the same range
Strength 12
Toughness 12
Jumping 7 (8 if angry, 9 if very angry)
Regeneration 13
Stamina 12 (?)
Hulking Down
Strength 7
The Old Power
Strength, Toughness 10 (usually irrelevant)
Regeneration 12 (usually irrelevant)
Earth/stone control 12
Skills
Hand to hand fighting 4, fighting with ranged weapons 3
Hunting and survival 4
Smithing 3
Tactics and Strategy 5
Other Traits
Agility 6
Speed 6
Intellect 5
Willpower 5
Character Gallery
Logs
One of Our Own
December 30 2014: Having discovered a serious problem, Jericho alerts the Outsiders
(log: 20141230-one-of-our-own | tags: arsenal aspect deadzone lunair outsiders skaar starfire | posted: 01 Jan 2015 10:47)
Catching Up in the Savage Land
November 4, 2014: Polaris and the Outsiders investigate the Tower in the Great Swamp and interrogate Brainchild
(log: 20141204-catching-up-in-the-savage-land | tags: arsenal brainchild-npc lunair outsiders polaris skaar | posted: 05 Dec 2014 21:52)
The Old Tower (Sun God Ascendant V)
November 4, 2014: The Outsiders have tracked down the warriors that attacked Koriand'r spaceship to a strange tower in the Great Swamp. They demand answers, and that means a battle with the Savage Land mutates. Meanwhile Polaris was just trying to escape.
(log: 20141130-the-old-tower-sun-god-ascendant-v | tags: amphibius-npc arsenal aspect brainchild-npc gaza-npc lunair outsiders piper-npc polaris skaar whiteout-npc | posted: 01 Dec 2014 17:30)
Friendly Natives (for once) (Sun God Ascendant II)
Nov 1, 2014: The Outsiders talk about the weird situation they are in (jungle, in the Antartic) and meet some Fall People natives
(log: 20141103-friendly-natives-for-once | tags: aspect deadzone k'tten-npc lunair outsiders skaar | posted: 06 Nov 2014 18:25)
Crashlanding (Sun God Ascendant I)
Nov 1, 2014: The Outsiders are teleported to the Savage Land without warning, as the crashed HMSS Starfire is under attack by natives and dinosaurs!
(log: 20141102-crashlanding | tags: arsenal aspect deadzone depalo-npc diarmuid k'tten-npc lunair orn-npc outsiders skaar | posted: 06 Nov 2014 18:06)
Presentperfect
October 28, 2014: Shopping and seriousness… Kinda.
(log: 20141028-presentperfect | tags: arsenal lunair outsiders skaar starfire | posted: 29 Oct 2014 15:33)
Gypsy Fashion and Psyberpunk
October 16 2014: Star and Roy go shopping, what they find involves others and odd technology.
(log: 20141016-gypsy-fashion-and-psyberpunk | tags: arsenal aspect lunair outsiders skaar starfire | posted: 01 Nov 2014 02:29)
Metropolis Meetup
September 20 2014: The incipient group of strangers that Koriand'r knows is pulled together by a teleportation accident
(log: 20140920-metropolis-meetup | tags: arsenal aspect diarmuid lunair outsiders skaar starfire | posted: 26 Sep 2014 23:03)
Burning Human '14: Part 2
August 30, 2014: The Burning Human Festival has gone mostly peacefully. That ends tonight.
(log: 20140830-burning-human-14:part-2 | tags: burning_human colossus daredevil hulk iceman loki lunair metal shift skaar the-smooth | posted: 01 Sep 2014 03:25)
Outsiders: Protecting What's Left
August 27 2014: In the midst of the virus hunt, Jericho accidentally opens a line with Starfire's comm network and winds up in a very interesting conversation.
(log: 20140827-outsiders:protecting-what-s-left | tags: arsenal aspect deadzone diarmuid k'nert outsiders skaar starfire | posted: 28 Aug 2014 10:52)
For Warriors by Warriors ™
August 16th, 2014: After his encounter with Starfire Jake awakens to find himself aboard a spaceship. Aspect and Skaar join in a brief how you do.
(log: 20140816-for-warriors-by-warriors | tags: aspect diarmuid outsiders skaar starfire | posted: 17 Aug 2014 05:24)
Outsiders: That's not the Hulk
August 12 2014: A green thing crashes into Metropolis and commences smashing. An odd group of people show up to stop it.
(log: 20140812-that-s-not-the-hulk | tags: arsenal aspect diarmuid lunair metropolis outsiders skaar starfire | posted: 14 Aug 2014 05:54)
Outsiders: Welcome to Earth
August 12 2014: Skaar Lunair and Jericho chat briefly in the aftermath of Starfire's departure.
(log: 20140812-outsiders:welcome-to-earth | tags: aspect lunair skaar | posted: 16 Aug 2014 04:04)
Outsiders: That's really not the Hulk
August 12 2014: Skaar and Lunair are tracked down by a group of heroes and friends formed by chance
(log: 20140812-outsiders:that-s-really-not-the-hulk | tags: arsenal aspect deadzone diarmuid lunair outsiders skaar starfire | posted: 15 Aug 2014 10:41)
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