Taskmaster |
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Portrayed by Warren Christie |
Statistics |
Full Name |
Unknown |
Age |
Unknown |
Height |
6'2" |
Build |
Lean, Athletic |
Eyes |
Brown |
Hair |
Brown |
Factions |
N/A |
Occupation |
Mercenary |
Alignment |
Neutral/Villain |
Claim to Fame
The Man of Ten Thousand Moves. Possessing photographic reflexes the amnesiac ex-SHIELD operative Taskmaster sells his services to the highest bidder as a mercenary, combat instructor and professional criminal.
Reputation
Taskmaster is one of the most top paid assassins in the world. He is well regarded and renowned throughout the underworld "community" and crime syndicates across the globe. He is also the go to guy for training henchmen and even government service members. Generally his record is flawless but he has been known to dip on difficult missions. As a public face to the world at large he is relatively unknown and seen as just another wet works specialist or costume (depending on gear). To governments and law enforcement agencies he is regarded as a threat and flagged to be watched and or apprehended when he pops up on the radar. Heroes tend to see him as a nuisance to a threat - all of course dependent on their own "power level".
Biography
The man known as Taskmaster has reconstructed his own past life or at least the memories of what he believes to have been discovering his powers randomly while watching television as a child, then using these unique talents grew up to become an all-star athlete in school and even a championship quarterback and soon a bored criminal with low aspirations beyond his next big buck. All of this a lie.
The truth the man does not know is that he was once an Agent of SHIELD, a covert operative who worked for the international super spy organization for many years. Long enough for Agent Masters to become highly decorated and even establish a career, a life and a marriage to call his own. A life he would ultimately completely forget about.
Everything changed when he was assigned to lead a mission in the Bolivian Andes where the Nazi's had created a replica of Himmler's SS Grail Castle. It's here that ODESSA, the organization for former SS members began stockpiling clones of Hitler and experimenting with super human serums. Cornering Gorscht and suffering heavy losses against juiced up former Nazi soldiers Agent Masters had no choice but to take the experimental serum himself. This was the beginning of the end for the man known as Tony Masters unknown to him or his employers in SHIELD Masters would begin to lose hold of himself.
Soon after Agent Masters is assigned to go undercover with the highly trained Black Ops unit that had no affiliation SHIELD who also possessed little to no knowledge of them, which of course couldn't fly. This unit consisted of a very gifted ever changing roster of AD HOC soldiers known only as Team 7 under the leadership of a man named John Lynch. Passing himself off as a 'mutant' who was discharged from SHIELD he assimilated easily in to the team and played the role of mole well until his intel ceased and his memory loss became a concern so great that SHIELD tried to pull him. One thing lead to another and Anthony Masters stopped being the man he once was… for keeps. His wife forgotten, his career, his previous life, EVERYTHING had changed.
So ends the story of the SHIELD agent Anthony Masters and begins the criminal career of the Taskmaster, a name adopted while under his first job for the Org (a cover up organization meant solely for the purpose of monitoring Masters, ran by his wife Mercedes shortly after his separation from Team 7 and the confirmed loss of all memory). It was during this first operation in Central America retraining Mexican Special Forces to take over operations of drug cartels that the Taskmaster truly embraced what he had become by finding some morbid solidarity in the face of Saint Death; Santa Muertre, the Lady of Shadows.
Since his separation from self Taskmaster has undergone many jobs as a mercenary, criminal and even an assassin. He remains monitored by the Org who will at times give him missions meant to further SHIELD's own agenda, outside of that he works freely for many organizations such as AIM, Hydra, the Committee, the Maggia and the Triune to whoever else will pay him a sizeable paycheck. His standard motto is any job gets done as long as the pay matches his skills, need some doughy thugs turned in to mean lean bullet eating henchmen? Need an annoying too chipper neighbor put through a food processor? Need a better looking wealthier competitor beaten in to an ugly slab of meatloaf? Just call 1-800-GET-TASK.
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Character Details
Taskmaster is at heart a crook, he cares about money and himself. He has very little qualms about killing people or watching them die but on many occasions he has saved people when it is convenient or he actually likes them. He's a tactical, insightful and intelligent man who has the ability to determine peoples weaknesses. He is also extremely confident, arrogant and likes to gloat at times referring to himself in third person and given to horrible bad guy dialogue.
Taskmaster is not at heart an evil being, but he isn't a good one either and his way of thinking keeps him on the negative side of the fence, when grouped up with others he can be pessimistic and obnoxious, his sense of humor is on the lines of cheesy and he has a habit of making up bad nicknames for others and also rambling off what moves he is using and where he picked them up, just another display of his many bragging habits. Oddly enough, at points in time mainly towards children and 'innocents' he has shown moments of rare kindness.
Despite his rather formidable combat skills he knows when to run and will not engage someone obviously far superior to himself. Which, is generally anyone with a size able amount of super powers.
Physical Peak |
Taskmaster has painstakingly molded his body to be able to transition from move to move and keep up with what skills he has adopted for his rather potent arsenal of fighting moves and styles. He borders close to maximum human potential and trains vigorously to remain on par with his competition and the challenges he may face. He can take severe beatings that most wouldn't ever want to experience, dish out punishment no normal man would ever want to suffer, move with the grace of a professional athlete and best of all, keep himself alive and a legitimate threat in a world of supermen and women. |
Martial Expertise |
Taskmaster's bread and butter is combat thanks to his special ability of mixed photographic reflexes and muscle memory. He has extensive knowledge both stolen and acquired in the fields of assassination, mercenary work, spy craft, soldiering, combat instruction, sports and martial arts. He has studied, trained and trained under some of the world's deadliest fighters, martial artists, brawlers, commandos, crooks and killers (on and off TV). His broad range of martial abilities lies in fencing, boxing, archery, juggling, gymnastics, pugilism, aerial acrobatics, tumbling and weaponry of all kinds from the ancient to the modern. The list is really quite extensive and impressive. Taskmaster can smoothly transition from one style and technique that everyone knows about to something obscure not even the most knowledgeable of warriors has any clue of. His typical is mixing all of these brutal styles in to one adaptive form that confuses, counters and obliterates his opponents while sometimes even mocking them with their own signature moves. He is everything another fighter dreads, the guy who is good at everything. He is a sniper, a swordsman, an archer, an escape artist, an actor, a boxer, a world-class martial artist, a high-speed soldier and a fantastic dancer all rolled in to one.
Limitation: Taskmaster's skills are all based off of others he has witnessed and can be recognized as such by those he steals them from. If he has the talents he doesn't always have the philosophy behind them down meaning he can never use 'chi' or the knowledge of how they really work without study of his own. |
Photographic Reflexes |
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Limitation: The drawbacks of this talent are the obvious memory issues Taskmaster suffers along with the inability to actually duplicate raw physical ability. He can pull off a move, technique and the motions attached but not the actual strength or power behind it. ||
Photographic Memory |
Much like his body his mind can also retain perfect memory of short term events Taskmaster has witnessed. This gift grants the man an extremely precise and unnaturally accurate (short-term) memory allowing him the ability to recall things down to the finest of detail as well as pick up new languages very easily.
Limitation: Any new talents or skills acquired generally wipes out any kind of memory he was trying to retain. He also seems incapable of retaining more than eight languages at a time. |
Fast Forward |
For a short period of time Taskmaster's body can 'bullet-time' increasing the speed of his attacks and practiced movements to superhuman levels. This happens by watching a video or footage sped up.
Limitations: Due to the physical strain this causes on the body it is rarely used and generally only in life or death situations. Taskmaster is a human being physically and this rips muscle, tears tendons, destroys bones and harms his body to the point of permanent injury to possibly death. Even using it briefly can pull something and cripple him. |
Voice Impersonation |
Another bi-product talent connected to his Photographic Memory is the ability to alter his vocal mannerisms to imitate others in a flawless manner much like he can take physical talents or skills. He can do this with almost any sound the human voice is capable of mimicking. |
Combat Precognition |
Taskmaster's unique gift allows him to mimic and execute another persons skills and talents, this special trait also allows him to instantly recognize and predict moves and techniques of individuals he has witnessed in the past. Fighting Taskmaster more than once proves to become quite annoying as the man develops a more and more refined knowledge of another persons martial habits to the point he is able to anticipate what they'll be doing next from body language alone.
Limitations: This only works on those Taskmaster has previously fought or witnessed. |
Armaments |
Taskmaster possesses a healthy assortment of weaponry from knives, brass knuckles, to katanas, broadswords and more unconventional military firearms, assault rifles and even anti-tank level munitions. His typical attire is a sword or pair (katana or broadsword), bow & arrow (assortment of trick arrows included from gas, explosive, markers, flare, stun, etc), extending billy club, bladed throwing discs, metal tri-claw, dual 45. ACPs, several grenades (including flashbangs and magnesium flares), duplicate 'web-line' shooter, and a round shield. |
Body Armor |
A skull themed and stylized kevlar body suit with appropriate chest harness and webgear. It gives good protection against most modern conventional weaponry along with some resistance to fire and weather conditions.There is also his classic 'chain mail' version of this that has the same statistics. |
Image Inducer |
A high-tech holographic projector that can be used to create a disguise that can conceal clothing and appearance or even project itself as a short lived decoy of 'scanned' objects.
Limitations: The object in question must be scanned first and only one may be stored and used at any given time. Scanning takes several minutes. The Image Inducer has a short lived battery that can not maintain constant use for periods of more than one hour.
Range: Maximum projection distance of 7 feet. |
Contacts |
Taskmaster's long time in the field of criminal activity and mercenary work keeps him an open doorway in to most areas of employment involving mayhem and warfare. He has a very marketable skill something he knows and employers generally seek out. This has granted Taskmaster networks all over the world in the form of government officials, corporate heads, gangs, gadget makers, terrorists, secret organizations and other villains. |
Org |
The man known as Tony Masters was once an accomplished SHIELD Operative (and even though he may not remember he has attached talents, knowledge and skills that come to him naturally). Due to issues while in service Agent Masters became compromised and supposedly went rogue. This is not common knowledge and little to no-one knows this but those involved at the time. As it stands he has a handler and contact in charge of monitoring and directing Taskmaster through secret channels under the cover of an agency known only as the Org. A mercenary contract group that is actually an extension of SHIELD. It is well known that Taskmaster is a criminal with a bad reputation about him, but that doesn't mean the man outlived his usefulness to the organization. Taskmaster knows nothing about the .Org's real motivations or who they even are. He accepts calls and jobs from them occasionally and usually with no questions asked as it's simply another job. This special union at times has gotten the man out of serious trouble with authorities and he has been none the wiser. |
Reputation |
The skull motif is more than just a fun very stylish look it is also herald to some renown and notoriety that ranks him up along side some of the other criminal greats. Taskmaster is a made man in the underworld community, he is well known for being a vicious fighter, talented combat instructor and capable mercenary and even a sometimes noteworthy despicable half-assed villain. |
Wealth |
Taskmaster has made a good living for himself, not wealthy as in billionaire levels but he has made enough that when he wishes to have a steak he will have a damned nice steak and he can generally afford a new car anytime he wants one. Taskmaster has acquired enough money at any point in time to set up a 'criminal combat college' whenever he wishes and outfit every thug who wants to sign up for neck breaking courses. |
Omni-tool |
This is a highly advanced prototype solid energy projection device. This useful tool allows Taskmaster to create objects and weaponry via 'hard light' for example with this he can create such things as blades, extension lines for grappling or a shield.
Limitations: It can only process one projection at a time. It also glows at a lux of 0.1 at it's brightest settings.
Range: Thin line range of up to 40' feet.
Area: Maximum spread area of no more than 3 feet. |
Criminal |
Taskmaster keeps the most unsavory sorts as co-workers, employers, pals and bedfellows. In the past hes kept the worst of company one can expect and still does. Not everything can be covered up or hidden and in some areas of the world the man is seen as a villain who allies himself with people far worse than himself, up to and including terrorists and monsters. On top of this being a gun-for-hire doesn't always leave a shining mark on ones record. |
Ego |
Taskmaster very much has the mind frame of "anything you can do I can do better" and for good reason, he usually can. This gets away from him though and often causes him to be reckless and overconfident. Just because he mimics someones talents or abilities doesn't mean he has the philosophy behind it down or the superhuman attributes to back it up. At his worst times he has even been known to get caught monologuing or foolishly leaving himself open. |
Hydrophobia |
Taskmaster whether real or imagined has a very intense fear of drowning. He has overcome it briefly in the past but that does not mean it is something that has left him for good - he still struggles with it when encountered with situations that put him at risk of possibly drowning. |
Memory Condition |
Taskmaster is a cursed man - whenever he learns a new ability or talent such as a new persons combat styles he forgets something of his past life or long term memory. To cope with this issue as best he can he has what he calls his own "Memory Palace" where he tries to retain and keep skills, memories and talents stored away and tied to specific events, sounds, smells and senses. Without this practice he would lose much more than he has already. Thanks to this very potent flaw the man has forgotten all of his true past life and remembers nothing of even his own wife or the fact that he was once an agent of SHIELD and a genuine good guy. |
Relationships
Image |
Name |
Relation |
Information |
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Character Name |
Friend |
Insert a description of the relationship here. |
Notes
*'''Taskmaster Institute''' - 1-800-555-KILL
*'''Open 24 Hours''' - 1-800-GET-TASK
Character Gallery
Logs
Early Bird Gets the Rocket Launcher
March 28th, 2015: Poison Ivy and Taskmaster have some face time.
(log: 20150328-early-bird-gets-the-rocket-launcher | tags: gotham poison_ivy taskmaster | posted: 31 Mar 2015 13:44)
Fetch!
March 25, 2015: A day in the Centennial park in Metropolis goes south after some do-gooders help a lady regain her purse. Spoiler: Lunair gets yoinked.
(log: 20150325-fetch | tags: arsenal baroness lunair metal rp taskmaster | posted: 25 Mar 2015 18:39)
Composition V
February 21st, 2015: The Baroness ends her partnership with Hugo Strange and withdraws current operations out of Gotham. (emits by Taskmaster)
(log: 20150221-composition-v | tags: baroness cobra hugo_strange poison-ivy taskmaster | posted: 22 Feb 2015 04:54)
Joint Venture
February 16 2015: Nicholas and Lydia go to Stark Tower to propose a joint venture
(log: 20150216-joint-venture | tags: falcon hardwire pepper_potts taskmaster wolf_cub | posted: 17 Feb 2015 10:04)
Catch and Release
February 13th, 2015: May and Agent Gorman interrogate the Taskmaster who turns out to be an MIA SHIELD agent named Anthony Masters. (Emits by Jericho)
(log: 20150213-catch-and-release | tags: aspect nick_fury shield taskmaster the_cavalry | posted: 13 Feb 2015 16:47)
Metropolis Disruption, part 2
February 06, 2015: Some very important people in Metropolis have just died. (Violence, language)
(log: 20150206-metropolis-disruption-pt2 | tags: domino metropolis taskmaster the_cavalry the_society zola | posted: 06 Feb 2015 21:53)
Metropolis Disruption, part 1
February 06, 2015: Some very important people in Metropolis are about to die… (Violence, language)
(log: 20150206-metropolis-disruption-pt1 | tags: domino metropolis taskmaster the_society | posted: 06 Feb 2015 21:51)
Introductions Galore!
January 18, 2015: Reese is meeting more of the Outsiders aboard the Starship and then Taskmaster attacks!
(log: 20150117-introductions-galore | tags: arsenal cobra hydra lunair metropolis outsiders seikatsu skaar starfire taskmaster | posted: 18 Jan 2015 06:17)
Cold Comfort (pt.1)
November 29th, 2014: Something evil stirs and alliances form in the dark cold November nightscape of Gotham. (Emits by Taskmaster)
(log: 20141129-cold-comfort-pt-1 | tags: baroness gcpd gotham hugo_strange poison-ivy srd taskmaster | posted: 30 Nov 2014 03:55)
House Call
October 28th, 2014: Guy (Taskmaster in disguise) shows up on the Tin Roof doorstep looking for Rant and meets a fellow disguised individual Leonne (Selina Kyle).
(log: 20141028-house-call | tags: catwoman gotham rant taskmaster | posted: 28 Oct 2014 19:44)
The Process of Extraction
August 19, 2014 A continuation off of Process of Elimination; Hawkeye's teleported destination is Madripoor and into the clutches of Taskmaster and a very nasty interrogator. Domino to save the day (Emits by Task).
(log: 20140819-the-process-of-extraction | tags: cobra domino hawkeye madripoor shield taskmaster | posted: 19 Aug 2014 22:30)
The Ghostly Ghoblin Strikes Again!
August 4, 2014: The Ghostly Ghoblin has a beef to pick with the manager. Will he get to say his piece? Continue and find out.
(log: 20140804-the-ghostly-ghoblin-strikes-again | tags: deadpool ghostly_ghoblin-npc human_torch new_warriors stargirl taskmaster tempest | posted: 04 Aug 2014 21:10)
Why So Circus?
August 1st, 2014: (Bullet to the Face Gag, pt.3) Yet another hit on the Joker and Harley by the likes of the Taskmaster and the Javelin, caught in the crossfire is one unfortunate Amy.
(log: 20140801-why-so-circus | tags: amy gotham harley javelin joker taskmaster | posted: 01 Aug 2014 22:29)
A Steaming Pile of... Lenny
August 1st, 2014: A business transaction is interrupted by the Red Hood.
(log: 20140801-a-steaming-pile-of-lenny | tags: baroness gotham red_hood taskmaster | posted: 01 Aug 2014 17:41)
Reminders
July 26th, 2014: Taskmaster lets Baroness in on a couple secrets. Perhaps more than he should.
(log: 20140726-reminders | tags: baroness cobra taskmaster | posted: 27 Jul 2014 08:31)
Driving Music!
July 18th, 2014: Rant gets herself a new and very special client in the form of "Guy" (a disguised and very drunken Taskmaster)
(log: 20140718-driving-music | tags: gotham rant taskmaster | posted: 19 Jul 2014 00:59)
Kyôbuku Kaze ôshi
July 6th, 2014: While in Kyoto the mercenary Taskmaster is attacked by the Hand and given a business opportunity. (Emits by Deathstroke Warning: Language and Gore)
(log: 20140706-kyobuku-kaze-oshi | tags: deathstroke japan taskmaster the_hand | posted: 09 Jul 2014 21:41)
Singular Sensation
May 28, 2014: A cargo ship outside of Metropolis falls under siege. (Language warning)
(log: 20140528-singular-sensation | tags: black_widow cobra hawkeye rift shield taskmaster | posted: 29 May 2014 01:48)
Waiting on the Snake pt.2
April 24th, 2014: Following up pt.2 Domino is captured and wakes up in the coils of Cobra. An unlikely ally offers a helping hand.
(log: 20140424-waiting-on-the-snake-pt-2 | tags: baroness cobra domino taskmaster | posted: 26 Apr 2014 01:42)
Waiting on the Snake pt.1
April 24th, 2014: A display of Cobra results in the attack on a very populated city in the Latin American country of Sierra Gordo.
(log: 20140423-waiting-on-the-snake-pt-1 | tags: baroness cobra domino hydra taskmaster | posted: 25 Apr 2014 22:49)
Two vs. Two vs. Who?
February 21, 2014: Matt Murdock and Natasha Romanoff leave his office on the way to dinner, when he's paid a visit by two very unfriendly guys, who are in turn surprised by a lucky albino merc.
(log: 20140221-two-vs-two-vs-who | tags: black_widow bullseye daredevil domino taskmaster | posted: 22 Feb 2014 05:33)
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