The Fox |
|
Portrayed by Tyler Hoechilin |
Statistics |
Full Name |
Kane Reynard |
Age |
26 |
Height |
5'11" |
Build |
Slender |
Eyes |
Green |
Hair |
Black |
Factions |
None |
Occupation |
Blacksmith, Shopowner |
Alignment |
Hero/Anti-Hero |
Claim to Fame
Kane is a craftsman of some repute in certain circles,
Reputation
The Fox is known to paranormal types as one of those crazy Gotham vigilantes with a penchant for going after supernaturals and the knowledge to pull it off. Those with a bit more background may know him as the last surviving member of Gotham's own druid circle. Outside the night, Kane is known to some as a craftsman of great skill with a high standard for quality.
Biography
This is not a happy story.
Once upon a time, in the dark and dangerous land called Gotham, there was an unusual lad called Kane. Kane was different. He heard things, felt things, and saw things that others did not. Were his circumstances different perhaps he might have been identified at an early age as a budding psychic and given special training. As it was he made his way through his early years in poverty stricken Gotham learning to hide the voices and visions and doing his best to hide from them. Sadly, this was no childhood fancy and the sensations and voices about him remained as his untapped psychic potential roiled and stirred within him. Home life was tense, money was tight, the streets were dangerous and early on the child learned to keep to himself.
This did not make him popular in his teenage years, not that this was particularly likely to happen to begin with. It was during high school, always a tumultuous time for young ones, that Kane first discovered his affinity for working with his hands. Unfinished materials seemed to just flow better into finished product and growing things (metaphorically) leapt to his touch. As he finished, his teaches encouraged him as best they could to find a job in the trades, something that matched his obvious talents for working with his hands. It was a bit odd in an age of encouraging kids to shoot for the moon, go get a doctorate and so on to be telling young Kane to go to a vocational school, become a carpenter or what have you but, well, what else was one to do with the reserved (borderline troubled) young man?
Kane heeded their advice. His family wasn't rich (about the furthest thing from it) and even trade schools were beyond their means. For once the system did young Kane a favor and he managed to get into a vocational school with a bit of financial aid. When he was placed for apprenticeship he wound up at the shop of one Abel Kraye. Kraye was an oldschool craftsman. Master carpenter, blacksmith and tanner and he was delighted at young Kane's natural ability to work natural materials. More than this, Kraye was a druid. Most practitioners of magic aren't flashy powerhouses like Doctor Strange or Zatanna Zatara. There's a lot of supernatural weirdness and wonder that's pretty low powered by metahuman standards and still way beyond the experience of your average joe. Guessing that Kane had potential to be not only a craftsman but an asset to his Circle as well, Abel took the young man under his wing, teaching him everything he knew. When the young man finally opened up to him and admitted to his odd feelings and visions, Abel brought him before the Circle of the Iron Oak - a druidic organization dedicated to the preservation and improvement of Gotham - to have him inducted.
Over the next several years Kane flourished into a thoughtful, fit (if still reserved) young man who was also the Fist of his Circle. Though not as strong as some, nor as deeply attuned to the mysteries of the earth as others, Kane excelled them all in cunning and took on the totem of the Fox as his own when conducting Circle business. Of which there was a lot. The Circle's mission to protect and improve the condition of Gotham regularly brought them into conflict with those who preferred the status quo or wanted things to be even worse. Some of these adversaries could be worked with or around but when they could not it fell to Kane to make them see things their way or protect other members of the Circle when their enemies became more… proactive, as happened from time to time. Still it wasn't all back alley druid business. He opened his own shop specializing in high quality handicrafts and for a time all seemed well.
But this is Gotham. Such was not to last. Shortly after his twenty fourth Birthday the Circle came into conflict someone. To this day Kane doesn't know who, but as he was arriving at the New Moon meeting (a bit late) he suddenly sensed a powerful and hostile presence. And then the screams started. In the time it took him to get from the sidewalk to the door he'd felt eight of his friends die, their dying moments vividly captured by the unknowing psychic's mind. He threw the door open to see a Lord of the Feast: An ancient evil from a time long past massacre two more of his friends. The weight of so much death in such quick succession hit him like a sledgehammer. He drew a blade and moved to intervene. The demon paused long enough to disarm him and hurl him against a wall. Before he blacked out, he felt the death screams of the last two members of his Circle, including his mentor Abel Kraye.
When Kane awoke the demon was gone. Apparently it hadn't considered him worth killing, or hadn't had the time to do so. Pursuing vengeance against the demon itself was futile. Even were he able to summon up and defeat it, the Lord of the Feast was only a tool for someone who decided his friends were so inconvenient that the only solution was to have them all killed. That was whom he owed a debt of blood and pain. The trouble was, he had no idea who it might be. He knew where to start though. Night after night he took to the streets, seeking out members of Gotham's magical underworld and er… interrogating them. In the course of this he discovered that much as the world of magic is full of small wonders it is also full of small atrocities: Little tragedies happening to people in the dark of night. With his Circle gone what little protection had been afforded the city was likewise gone. Or so it seemed.
That would not stand with Kane. Adopting his totem as a code name and symbol, the Fox began to bump back against that which went bump in the night. Let the high Magi and Demigods deal with the world ending threats (though every once in a while…) Kane focused on small monsters doing small evils to those incapable of defending themselves as a tribute to his fallen friends. He would not let everything they stood for be consumed by the night. He still hasn't found his friends' murderer and still seeks it, but that doesn't prevent the Fox from going after troublemakers in the more magically active areas of the city. If it's strange and it's causing a problem, sooner or later the Fox will be on it.
|
Character Details
Kane is dark, brooding and a bit taciturn. One might almost think that having twelve of his closest friends murdered in front of him didn't do wonders for his personality. On the job he's generally all business. Off duty he prefers to be left alone. He doesn't bite and snarl, but sarcasm and mockery are not out of the question. Approach him in the right way though and he's pleasant enough, if still fairly quiet.
Blessing: Stoneskin |
Stoneskin confers unnatural resilience to the body of the beneficiary. It's roughly the equivalent of wearing military grade body armor, but with the advantage that it's your skin and not a twenty pound vest and helmet. Receiving this blessing shades the skin darker and leaves it rough in texture. 'Casting' Stoneskin requires Kane to break a talisman inscribed in local stone. (Armor 8/ Or improves natural resilience by 1 step) |
Blessing: Hunterheart |
There's something to be said for better, faster, stronger sometimes. Hunterheart covers situations where this is necessary (mostly dealing with 'faster'). This blessing sharpens the body for better reaction times and finer muscle control giving the recipient improved balance, greater precision. The net effect is an increase in agility and a minor boost to strength as well. Hunterheart requires a charm made from a feather or tuft of fur from a predatory animal. (Agility 5, Strength 4/Or improves natural agility and strength by 1 step) |
Blessing: Echoes of the Beast |
Sometimes you just have to know what's going on. There are tools for this kind of thing, but they're expensive and Kane has another option. This blessing confers hyperkeen senses, senses of scent as good as a bloodhound, hearing in canine ranges, eyesight like a hawk and so on. The kind of thing you'd need an electronic sniffer, a parabolic microphone and a pair of really good binoculars to duplicate. Echoes of the Beast consumes a charm inscribed on hide or leather. (Perception 7) |
Boon: Ironbite |
Kane is able to use his ability to hone the potency of weapons used in battle like a tiger hones his claws, allowing him (or allies) to strike with unnatural potency. Generally this isn't actually any better than having relatively powerful conventional weaponry, though applying the blessing to more powerful subjects gets more powerful results. Weapons blessed with Ironbite strike hard enough to deal with conventional armor and building materials and can with some cleverness and persistence (and time, which isn't always available, deal with harder targets). Ironbite only works on melee attacks, muscle powered ranged attacks (so thrown weapons and bows but not crossbows or guns) and 'natural' ranged attacks (such as self generated energy blasts). Ironbite consumes an inscribed talisman made of unworked metal or stone. (Damage 9/ Or improves attacks by 1 step) |
Boon: Windwhisper |
Sometimes being able to talk to someone is really, really handy. Radios and Cellphones are all well and good but if you're not a tech genius or incredibly wealthy affording things good enough to prevent you from being listened in on and (possibly) killed or arrested is tricky. Fortunately the Fox, or those to whom he grants this boon, can whisper with the voice of the wind and, in some cases, even allow for whispering back. It only works within about a mile and the target cannot be in an airtight place (and the target's location has to be known). The target also has to be able to speak, because this isn't telepathy. Still, it's remarkably handy at times. Using Windwhisper consumes a trinket made of bird down. (Potency 5) |
Boon: Wild Call |
Kane can call what he believes to be the incarnated spirits of animals. They're not, they're psychic projections, but he doesn't know that. Kane uses these 'spirits' as mounts, backup and other, clever things. This blessing summons one or more projections under the command of the beneficiary. It can summon one animal large enough to serve as a mount (no more massive than a horse), a pair of large ish animals like hunting cats (tigers or lions), three or four medium sized animals (large dogs, wolves) or a few dozen small ones (small dogs - like border collies - and below). The power of these specters varies. The fewer fewer there are, the more powerful. Single mounts are quite durable and move quickly enough to keep up with modern forms of transportation. Small groups of predators can function as effective backup, but split the field more than half a dozen times and the only use they are is for distractions and skullduggery (for which there are still many applications). Calling the spirits of the wild requires a charm made of carved animal bone (fangs or teeth often, but not always). (Potency 5) |
Hone the Form |
Kane has developed, either through natural talent or cultivated belief, a natural affinity for natural materials and living things. His mere presence around them lends them more solidity or liveliness and when he actively devotes attention to them they bend to his touch. This is part of the source of his ability to excel as a craftsman, and also gives him something of a green thumb and an animal-whisperer's touch. Natural things thrive under his care and attention. Generally speaking this is not something an ability he actively uses or is even aware that he has, however he can (and does on occasion) use it to spur spurts of sudden growth in plants, animals or people, usually for the purpose of mending damage already done. When used on complex organisms like animals (and people) it is apparently quite painful. (Potency 6) |
Psychic |
Kane is a psychic, unbeknownst to him. He believes himself to be a druid and a wielder of magic. (The first is true, the second is not). The reason he gets away with this misapprehension is that he's a potent biokinetic (one able to alter living tissue) and kinematic (one able to manifest his will as physical phenomena.). Thanks to his early training in use of his ability he is at present mostly unable to use his abilities in the usual fashion of psychics, instead depending on pre-prepared props and tools used in his blessings and maledictions, as well as a couple bits of his arsenal. It is in theory possible for him to do without them, however because of the way he's trained his own mind, even if he were to realize this he'd still be beholden to the druidic traditions in which he trained for a long time before he learned to do even the smallest manifestations without the props and aids. The one more or less passive benefit he does gain from his unknown gifting is an extremely high degree of resistance to psyichic attack and intrusion. (Potency 5) |
Neo Druid |
Kane is a student of a neo-druidic tradition focused on the manipulation of flows of energy about the Earth. This particular focus of study makes him knowledge about the basic theory of earth and nature magics. (He believes he's proficient in the practice of magic as well, but is mistaken about this. See: Not A Mage). Still, it is the lens through which he practices the powers he does have and thus an important tool in informing his world view. That aside, the study of magic and the paranormal gives him a pretty wide body of knowledge about the supernatural, manifestations thereof and ways to deal with them both mundane and less so. (Skill 3) |
Combat Proficient |
Before they were destroyed, Kane was the 'Fist' of his Circle and trained to represent his Circle in contests of physical and arcane might. The physical part of that is knowing how to fight. Kane has trained intensively in sword and knife play, chain weapons, tonfa batons and crossbows. He's also a decent shot with a modern firearm if pressed. He's capable of fighting unarmed if he must, but his focused has been training with weaponry. (Skill 4, 3 if unarmed) |
Outdoorsy |
Part of being a member of the Circle of the Iron Oak was studying skills useful in both the wilderness, and the urban wilderness. The upshot of this is that Kane is very, very fit and well practiced in getting around difficult terrain be it in the city or in a State Park. He's able to climb, run (parkour if needed, he likes parkour) and perform feats of limb strength, agility and coordination that - if not on the level of a professional acrobat or gymnast - are still certainly impressive. (Athletic Prowess 4) |
Crafty |
Korvin is a skilled wood, leather and metal worker. That is, in fact, how he makes his living. He runs a business (he calls it a smithy) mostly making handmade ironmongery and wood wares - everything from pots and pans to cabinets and fencing and the odd bit of clothing or upholstery, or (usually decorative) commissioned weaponry in between. Aside from being how he pays the bills these skill sets also let him maintain and fabricate his own gear. (Skill 4) |
Ancient Arms |
Thanks to his array of slightly outdated craft skills Kane can create and maintain most of the weaponry he employs in his vigilante activities. This is handy because as well made as they are, they do occasionally break or otherwise have to be left behind. Moreover, he can also replace his costumes fairly easily, being made as they tend to be of leather. |
Logic and Reason |
Some mystic types use wands or cast spells with waves of the hand. It's not so easy for Kane. For most times when he needs to 'project' there's his repeater crossbow 'Logic'. Logic is used to shoot a variety of mundane and trick bolts, including silver tipped, salt tipped, iron tipped, bolts made of holly and bolts with crystal tips for a variety of effects like a net of force for ensnaring things he wants to catch and not kill. If Logic fails, though, Kane can always appeal to Reason. Reason, in this instance, is a double barreled break open shotgun inscribed with runes inside and out and heavily modified to accept charged crystals that produce blasts of elemental energy: Fire, Lightning, Wind, Water and Earth. Who needs a silly little wand? |
Lost Arts |
Kane runs a handicrafting shop in Gotham called 'Lost Arts' with a couple of fellow full time employees and a couple of apprentices learning their trades. He sells a variety of mostly hand forged/hand cut/hand made metal, wood and leather goods (anything from cookware to fencing to blades to tack and saddles) and is a craftsman of recognized skill. The back of his shop does have a small selection of modern equipment for jobs that require it, but most everything else is done via traditional methods and to a very high standard. His clients include medieval enthusiasts, movie props departments and (for saddles and horseshoes) the GCPD Mounted Police. |
Broken Circle |
Though Kane's Circle is no more he still has access to their resources in the form of safe places to lay low and knowledge of places of arcane power and significance in the city. Which is good because going back to the place that you live with werewolves (or less annoyingly, the police) on your tail is a bad idea. |
Bump in the Night |
There are things that go bump in the night and Kane is one of those people - as it has been said - who bumps back. The mere knowledge that the Gotham most folks think they live in is not the Gotham that is (replete with Werewolf gangs, voodoo mafia lords and stranger things) is bad enough and tends to make Kane a bit abrupt with people. Worse, though, is the fact that the usual authorities aren't trained or equipped to handle this manner of threat, which makes relations with the few who might otherwise understand him rather… difficult, since he doesn't even subscribe to the stilted form of due process that they do. |
Fox Hunt |
There are some fairly significant names in the magical underworld in Gotham. Silver Syndicate, Ton Ton Macoute, certain sectors of the Yakuza… Kane's relationship to them is complicated at best and primarily adversarial. His actual name and identity are not generally known, but the Fox most certainly is and there's no shortage of people - magical and criminal - who want him out of the way or very, very dead. |
Secret Identity |
Kane carries on his private war with the magical underworld in disguise. Unlike the Bats this has little to do with the police or SRD. While they can certainly be inconvenient, Kane deals with people who would most certainly hunt down and kill him in short order if they ever figured out who he is. The fact that they know he's connected to the dead Circle of the Iron Oak is bad enough. Any way you slice it, this secret is one that he'll go to great lengths to protect |
Haunted |
The Circle of the Iron Oak is gone, murdered at the behest of Gotham's magical underworld. Being a psychic (even if an unknowing one) Kane felt their deaths in a more visceral, literal fashion than others might and the last echoes of their minds have imprinted themselves on his psyche. These tend to surface at odd and inconvenient times. Unfortunately they're a bit more than just voices in his head (they're that too). The various imprints sometimes take over the part of his brain responsible for projecting things and thus 'ghost' themselves back into the real world. What they do varies widely but it's almost always confusing and frightening. These are, after all, the dying thoughts and wishes of people who were murdered. |
Not Magic |
Kane is under the severe misapprehension that what he does is magic, and a great deal of his training in things esoteric relates to the magical. Unfortunately he's not a mage, he's a psychic. He gets away with this misconception because the nature of his power is such that his mind has trained itself to use the magical trappings (some of them) as conduits to release the powers of his mind. This mild delusion does have some pitfalls. For starters it causes him to take some extra steps to exert his power, not all of which are necessary: Things like carrying around healing herbs for 'sympathetic connection' before healing someone. It also means that while magical defenses do nothing to stop his powers, psychic ones do and he's not trained in recognizing or detecting them. Finally it means that anyone trying to help him is likely to go about it wrong unless they have some way of knowing what the real nature of his power is. |
Props Based |
Kane's abilities are all based on infusing psychic power into physical objects and then releasing them from those objects in a manner that generally involves breaking them. He is not, at present, even aware that he could do most of these things without the charms, runes and assorted crystals he uses and even if he were to find out, his mind is so trained to doing performing in that manner that he could only 'cast' at a fraction of the usual strength. This means he can 'run out' of 'magic' at inconvenient times and he does actually have to spend time and effort replenishing his stock (time and effort that he usually spends anyway but he could in theory be prevented from doing so). Also it means that a lot of his magic can literally be taken away from him. |
Burnout |
Kane's mind can only sustain so many effects, even with the ability to partly side step the strain that'd normally be placed on him by just using props. He can only maintain a single blessing or boon on any individual and can only have one instance of a blessing or boon active at any given time. The one exception to this is himself. Kane can have a blessing and a boon active on himself which is damn handy at times, if not as handy as it could be. |
Relationships
Image |
Name |
Relation |
Information |
|
Character Name |
Friend |
Insert a description of the relationship here. |
Notes
<This section is optional. You can delete it.>
Character Gallery
Logs
Log Entries
Pushing Gotham
March 31, 2015: Kane visits Babs to discuss the TonTon Macoute and HYDRA Threat
(log: 20150331-hydrapushgotham | tags: fox gotham oracle | posted: 01 Apr 2015 22:36)
Iceberg Lounge Shakedown: Bird Cage
March 29th, 2015: The siege of the Iceberg Lounge is undertaken. The Penguin faces off against the Bat-Clan, Two-Face and the Catwoman.
(log: 20150329-iceberg-lounge-shakedown:bird-cage | tags: bat-fam batgirl batman bluebird catwoman fox gotham oracle two-face | posted: 30 Mar 2015 03:02)
Any Connection
March 27, 2015: Zee takes Jes to speak to The Fox about Jes' abduction and see if there's any connection the Gotham SRD
(log: 20150327-anyconnection | tags: coyote fox gotham zatanna | posted: 28 Mar 2015 21:22)
Returning The Sword
March 24, 2015: Zee returns Kanes sword at Lost Arts
(log: 20150324-returningthesword | tags: fox gotham zatanna | posted: 25 Mar 2015 18:41)
Knowing Kraye, Knowing Kane
March 23, 2015: Another roof top encounter and some information shared by The Fox and Zee
(log: 20150323-knowingkraye | tags: fox gotham zatanna | posted: 25 Mar 2015 18:35)
Ton Ton Hydra
March 22, 2015: Kane visits Babs to discuss HYDRA
(log: 20150322-tontonhydra | tags: fox gotham oracle | posted: 23 Mar 2015 22:06)
Hydra Nightmares
March 20, 2015: Sho and Cane clean out a Snakes Nest in Gotham
(log: 20150320-hydranightmares | tags: fox gotham sho | posted: 26 Mar 2015 18:53)
Goat Occult
March 15, 2015: Occultists in a cemetary in Gotham. The Titans and Kane are there, Supergirl turns up and things happen….
(log: 20150315-goatoccultist | tags: changeling fox gotham robin supergirl titans vorpal zatanna | posted: 16 Mar 2015 11:53)
Fanciful Thoughts
March 15, 2015: Zee ventures into Gotham to let off steam, The Fox shows up, and a fanciful discussion occurs.
(log: 20150315-fancifulthoughts | tags: fox gotham zatanna | posted: 23 Mar 2015 22:01)
Three Vigilantes on a Rooftop
March 12 2015: The Fox patrols Chinatown every night. Tonight he's not alone.
(log: 20150312-three-vigilantes-on-a-rooftop | tags: coyote fox zatanna | posted: 13 Mar 2015 11:03)
Snake Cults and Bad Science
March 08 2015: Misfit, the Fox and Marvel Girl all arrive at the same HYDRA hide out. This goes badly for HYDRA
(log: 20150308-snake-cults-and-bad-science | tags: fox marvel-girl misfit | posted: 13 Mar 2015 10:51)
Roof Top Dinner
March 5, 2015: Zee buys dinner for The Fox and shares it on a roof top
(log: 20150305-rooftoopdinner | tags: fox zatanna | posted: 23 Mar 2015 21:54)
A Werewolf in Central Park
March 03 2015: The Fox and Zee meet a Syndicate enforcer in Central Park. It goes poorly
(log: 20150303-a-werewolf-in-central-park | tags: contingency_c fox spearhead zee | posted: 04 Mar 2015 12:06)
Time For Contemplation
March 2nd, 2015: Zee heads to Gotham to think about a few things and gets sage advice
(log: 20150302-timeforcontemplation | tags: fox gotham zatanna | posted: 03 Mar 2015 00:27)
Dragon Ninjas, Bats and Foxes
February 28, 2015: The Fox and Batgirl battle some Ninjas….
(log: 20150228-dragonninjas | tags: batgirl fox gotham | posted: 03 Mar 2015 22:25)
Hail Hydra In Gotham
February 22, 2015: The Fox investigates rumours of a snakes nest in Gotham with Zee, Bluebird and May… the group gets more than they bargained for.
(log: 20150222-hailhydraingotham | tags: bluebird fox gotham the_cavalry zatanna | posted: 03 Mar 2015 00:12)
Fox, Robin, Bluebird - Magic
February 19, 2015: Zee's checking the leyline situation in Gotham… along comes a Fox, a Robin and a Bluebird
(log: 20150219-robinbluebird | tags: bluebird fox gotham robin zatanna | posted: 17 Mar 2015 04:26)
Changing Cohn
February 18, 2015: Batman calls members of the Bat Family together to discuss a body that was found in the early hours of the morning
(log: 20150218-changingcohn | tags: batgirl batman fox gotham oracle | posted: 19 Feb 2015 03:30)
Rigatti The Bull
February 17, 2015: Riggati the Bull decides to feed from a Gotham Ley Line. An intrepid band of heroes decide to take him on…
(log: 20150217-rigattithebull | tags: fox gotham rain spearhead zatanna | posted: 17 Feb 2015 10:53)
Meeting Supernatural
February 12, 2015: Connor Hawke finds out about the supernatural side of gotham
(log: 20150212-meetingsupernatural | tags: fox misfit rain zatanna | posted: 13 Feb 2015 11:05)
Back to: Current Cast
|